Nightmask wrote:Blue_Lion wrote:Nightmask wrote:
Uh no, sorry, but as I already pointed out that doesn't actually make sense and is a fallacy because they aren't equally valid. It's a spell with the intention to cause a deadly explosion via the interaction of summoned anti-matter with existing positive matter, it is therefor NOT just as likely that the spell would send back what it summoned if you hit max range as it is to explode the only likely option is that if it doesn't hit something before that point then at max range the containment force field would collapse causing it to detonate because again it's a spell meant to be a deadly weapon you aren't going to be tossing that sphere of anti-matter at a target you didn't want dead and you aren't going to want it sending the anti-matter back unused when a near miss explosion can still damage or kill the target. Seriously, you're trying to kill what you're tossing it at and a near-hit has a good chance of harming or killing the target, the last thing you'd want is to have it be harmless if it missed and nothing about the spell should lead anyone to think it would be.
No the spell intent is stated as damaging the thing struck not causing an explosion(the explosion is a secondary affect), so the fallacy lies in your logic not mine. The spell clearly says the affect is only triggered when it hits something not reaches it s range limit.(Although it could be ruled it hits the ground at its range limit do to gravity but nothing in the spell even implies that it creates mid air explosions.)
If you look at spells that summon an affect and not just creatures such as summon and control storms they affect ends at the duration. Note: annihilate is not listed as a summing spell but says it creates. So lets look at other magic affects that say they create something like this spell does and are not listed as summing. Phantom mount disappears if separated by more than 40', We also have a class called conjurer that create things that disappear at the end of the duration.
Sorry but no there's nothing fallacious in my logic, the spell is bringing anti-matter from another dimension (it's NOT creating it) which is contained within a magical force field meaning there's a material object there which the spell at no point even remotely implies it safely sends back if it reaches the effective range of the spell. Which again it's a highly destructive weapon it's not going to be made to do anything of the sort, and if the spell were as you insist going to be failing at that range given the ONLY thing of the spell active at that point is the force field that's shielding the anti-matter (which again is a physical object drawn from elsewhere) from the surrounding positive matter the only thing that can happen is the anti-matter loses its protection and explodes on contact with the surrounding positive matter.
For which you do realize that you're ridiculously twisting things when you try and treat the damage from the matter/anti-matter explosion as somehow minor or irrelevant when it's part and parcel with the event. The direct damage (i.e. matter that's annihilated by the anti-matter) is trivial in comparison to the damage from the explosion as all that matter being directly converted into energy is the actual main damaging effect. An ounce of anti-matter annihilating with an ounce of matter it's the explosive release of energy that's going to damage the surroundings the most. When that chunk of anti-matter reaches its range and the spell shielding it collapses it's going to explode and it's going to damage everything around it, it's not going to harmlessly vanish into the ether.
The fallacy is in the logic on both sides that either X or Y happens if it does not hit anything at max range, as the text does not state one way or the other. PG 150 of the book of magic says it creates the small black orb it then goes on to describe the spear as anti mater, at no point does it say force field, it does say it is sealed. Nothing in the text indicates a mid air explosion is possible. There are examples of force and things created stopping when the spell ends. It is not an absolute by RAW it is subject to a gms call. This is a dimensional spell not summing spell.
I am confused how am I treating the explosion as mirror or irrelevant, I said it was a secondary affect not the primary affect witch is what the spell said it was. The primary affect is the object struck takes 2d4X100 secondary effect every thing in 10' takes damage from a contained matter-antimatter explosion for 4d6X10. (I think you are forgetting that game physics and magic does not always match how things work by real physics and over looked the word contained in the description.)