Leather Working skill question?

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

isawarenshi
D-Bee
Posts: 42
Joined: Tue Dec 31, 2013 4:56 pm

Leather Working skill question?

Unread post by isawarenshi »

Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?
User avatar
Killer Cyborg
Priest
Posts: 28174
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Leather Working skill question?

Unread post by Killer Cyborg »

isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
dragonfett
Knight
Posts: 4193
Joined: Mon Aug 09, 2010 2:39 pm
Contact:

Re: Leather Working skill question?

Unread post by dragonfett »

Follow up question from me, how do you handle working with the hides of supernatural creatures or other MDC beings (such as Gallu demons, etc.)?
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10296
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Leather Working skill question?

Unread post by Library Ogre »

Leather working lets you work with leather. Skin and Prepare Animal Hides lets you make leather. A Leatherworker can work with leather than someone else has made.

For working with MD skins, I'd require either MD-capable strength and an MDC implement, an MD-capable implement, or (preferably) a magic implement. So, someone with supernatural strength can use an MDC needle, someone without supernatural strength can use a needle capable of doing MD damage, or someone can use a magical needle designed to work with MDC leather. I don't require the implement to do a full MD point of damage, but to be capable of it. I imagine lots of mundane-strength creatures working with MD leather make some relatively crude stitches, using vibro-blades to cut.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: Leather Working skill question?

Unread post by drewkitty ~..~ »

isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?

I the char wants to take a hunted animal and turn it into a finished product they would need both skills.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Leather Working skill question?

Unread post by Blue_Lion »

Killer Cyborg wrote:
isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.


Skinning would most likely be done by a hunter or worker at a slaughter house. If the leather worker had the hunting skill then that would cover it. If the leather worker is not the hunter or slaughter house worker he probably gets the skins from them.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
dragonfett
Knight
Posts: 4193
Joined: Mon Aug 09, 2010 2:39 pm
Contact:

Re: Leather Working skill question?

Unread post by dragonfett »

Mark Hall wrote:Leather working lets you work with leather. Skin and Prepare Animal Hides lets you make leather. A Leatherworker can work with leather than someone else has made.

For working with MD skins, I'd require either MD-capable strength and an MDC implement, an MD-capable implement, or (preferably) a magic implement. So, someone with supernatural strength can use an MDC needle, someone without supernatural strength can use a needle capable of doing MD damage, or someone can use a magical needle designed to work with MDC leather. I don't require the implement to do a full MD point of damage, but to be capable of it. I imagine lots of mundane-strength creatures working with MD leather make some relatively crude stitches, using vibro-blades to cut.


Would augmented strength and a vibro-blade be sufficient for the skinning?
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
User avatar
Killer Cyborg
Priest
Posts: 28174
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Leather Working skill question?

Unread post by Killer Cyborg »

Blue_Lion wrote:
Killer Cyborg wrote:
isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.


Skinning would most likely be done by a hunter or worker at a slaughter house. If the leather worker had the hunting skill then that would cover it. If the leather worker is not the hunter or slaughter house worker he probably gets the skins from them.


Is there some step between skinning and tanning?
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10296
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Leather Working skill question?

Unread post by Library Ogre »

dragonfett wrote:
Mark Hall wrote:Leather working lets you work with leather. Skin and Prepare Animal Hides lets you make leather. A Leatherworker can work with leather than someone else has made.

For working with MD skins, I'd require either MD-capable strength and an MDC implement, an MD-capable implement, or (preferably) a magic implement. So, someone with supernatural strength can use an MDC needle, someone without supernatural strength can use a needle capable of doing MD damage, or someone can use a magical needle designed to work with MDC leather. I don't require the implement to do a full MD point of damage, but to be capable of it. I imagine lots of mundane-strength creatures working with MD leather make some relatively crude stitches, using vibro-blades to cut.


Would augmented strength and a vibro-blade be sufficient for the skinning?


I'd say a vibro-blade alone would be sufficient for skinning... but I also see I worded my paragraph poorly. Mea culpa. Here's a better way of putting what I meant to say in the italicized paragraph.

Reworded for clarity wrote:For working with MD leather, I'd require either MD-capable strength and an MDC implement, an MD-capable implement, or (preferably) a magic implement. So, someone with supernatural strength can use an MDC needle or awl, someone without supernatural strength can use a needle capable of doing MD damage, or someone can use a magical needle designed to work with MDC leather. I don't require the implement to do a full MD point of damage, but to be capable of it. I imagine lots of mundane-strength creatures working with MD leather make some relatively crude stitches, using vibro-blades to cut. Skinning itself is relatively simple compared to working with MDC leather... an MD-capable tool, like a vibro-knife, would be all that's required.


That said, TANNING MDC leather is going to be interesting. I doubt oak tannins are going to cut it.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Leather Working skill question?

Unread post by Blue_Lion »

Killer Cyborg wrote:
Blue_Lion wrote:
Killer Cyborg wrote:
isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.


Skinning would most likely be done by a hunter or worker at a slaughter house. If the leather worker had the hunting skill then that would cover it. If the leather worker is not the hunter or slaughter house worker he probably gets the skins from them.


Is there some step between skinning and tanning?

Yes.
You need to trim off any animal meat and cool them. Then salt them as soon as you can. Then there is transporting to where you will tan them.
For those that have never tanned some reference sites.

http://www.braintan.com/intro/intro.html
http://www.motherearthnews.com/homestea ... z01on.aspx
https://en.wikipedia.org/wiki/Tanning
http://www.motherearthnews.com/homestea ... z01on.aspx
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Leather Working skill question?

Unread post by kaid »

Killer Cyborg wrote:
isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.



I would tend to think they would need the other skills. Leather working has only minimal to do with skinning and preparing the hide. I have done leather working and am reasonably good at it but I am horrible at skinning animals correctly it is something that takes a lot of practice to get good at. And preparing the hides requires a good bit of specialized knowledge on how to best handle the leather/fur one is working with.
User avatar
Killer Cyborg
Priest
Posts: 28174
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Leather Working skill question?

Unread post by Killer Cyborg »

Blue_Lion wrote:
Killer Cyborg wrote:
Blue_Lion wrote:
Killer Cyborg wrote:
isawarenshi wrote:Does someone with the Leather Working skill also need the Skin and Prepare Animal Hides skill or would Leather Working allow then to also skin?


The Leather Working skill doesn't mention any specific ability to skin animals. It does mention tanning, which is the process of turning animal skin into leather, so the skill specifically addresses everything except for taking the skin off of the animal.
While there is likely some skill involved in skinning an animal, I'd say that somebody who is experienced in tanning hides would be familiar enough with the product in question to be able to skin an animal with fair efficiency. As a GM, I'd probably allow it without any problem using the Leather Working skill.

If I felt like being picky, I might impose a minor penalty, but even then a novice with a book and some time could probably accomplish it, and the rule of thumb for skill checks is to only require them when something unusual, important, and/or tricky is occurring.
Unless you're trying to perfectly skin the last unicorn or something, skinning animals isn't likely to fall under that banner most of the time.


Skinning would most likely be done by a hunter or worker at a slaughter house. If the leather worker had the hunting skill then that would cover it. If the leather worker is not the hunter or slaughter house worker he probably gets the skins from them.


Is there some step between skinning and tanning?

Yes.
You need to trim off any animal meat and cool them. Then salt them as soon as you can. Then there is transporting to where you will tan them.
For those that have never tanned some reference sites.

http://www.braintan.com/intro/intro.html
http://www.motherearthnews.com/homestea ... z01on.aspx
https://en.wikipedia.org/wiki/Tanning
http://www.motherearthnews.com/homestea ... z01on.aspx


Alright!
That does make it looked like Skin & Prepare Hides would be more important than I initially believed.
:ok:
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Leather Working skill question?

Unread post by Blue_Lion »

Killer Cyborg wrote:Alright!
That does make it looked like Skin & Prepare Hides would be more important than I initially believed.
:ok:

Grew up poor hunting was a way to put food on the table prepaired skins if you know the right people could recover the cost of bullets at the time.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Leather Working skill question?

Unread post by Axelmania »

Imagine if the "vibration" aspect of vibro-blades somehow made it into game mechanics and using them to cut hides ended up with really messy jagged lines.

Maybe the only way to get a "smooth" cut with a vibro blade is when they travel at high speeds through swinging in big wind-up arcs, something that would interfere with the accurate measurements needed in tailoring.

Laser-swords/knives/scalpels wouldn't have the problem, but might also set fire to flammable flesh, so they come with their own set of problems.

Then you have the energy-free MD weapons made out of some weird tree in florida which might be ideal.
User avatar
Killer Cyborg
Priest
Posts: 28174
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Leather Working skill question?

Unread post by Killer Cyborg »

Axelmania wrote:Imagine if the "vibration" aspect of vibro-blades somehow made it into game mechanics and using them to cut hides ended up with really messy jagged lines.

Maybe the only way to get a "smooth" cut with a vibro blade is when they travel at high speeds through swinging in big wind-up arcs, something that would interfere with the accurate measurements needed in tailoring.

Laser-swords/knives/scalpels wouldn't have the problem, but might also set fire to flammable flesh, so they come with their own set of problems.

Then you have the energy-free MD weapons made out of some weird tree in florida which might be ideal.


When I run things, vibro-weapons are NOT precision implements, and the wound channel is wider than the blade itself due to the energy field.
So yeah, I'd go with lasers being better, or magical scalpels and such.

Psychic Surgery might be another effective way to skin game, if the GM allowed.
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10296
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Leather Working skill question?

Unread post by Library Ogre »

Killer Cyborg wrote:Psychic Surgery might be another effective way to skin game, if the GM allowed.


Good thought! I'd allow it, provided you were dealing with a corpse (or someone restrained so they couldn't get out, which could make an interesting and gruesome serial killer for BtS/Nightbane).
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
dragonfett
Knight
Posts: 4193
Joined: Mon Aug 09, 2010 2:39 pm
Contact:

Re: Leather Working skill question?

Unread post by dragonfett »

Mark Hall wrote:
Killer Cyborg wrote:Psychic Surgery might be another effective way to skin game, if the GM allowed.


Good thought! I'd allow it, provided you were dealing with a corpse (or someone restrained so they couldn't get out, which could make an interesting and gruesome serial killer for BtS/Nightbane).


Or "enhanced interrogation" techniques...
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Leather Working skill question?

Unread post by Blue_Lion »

Killer Cyborg wrote:
Axelmania wrote:Imagine if the "vibration" aspect of vibro-blades somehow made it into game mechanics and using them to cut hides ended up with really messy jagged lines.

Maybe the only way to get a "smooth" cut with a vibro blade is when they travel at high speeds through swinging in big wind-up arcs, something that would interfere with the accurate measurements needed in tailoring.

Laser-swords/knives/scalpels wouldn't have the problem, but might also set fire to flammable flesh, so they come with their own set of problems.

Then you have the energy-free MD weapons made out of some weird tree in florida which might be ideal.


When I run things, vibro-weapons are NOT precision implements, and the wound channel is wider than the blade itself due to the energy field.
So yeah, I'd go with lasers being better, or magical scalpels and such.

Psychic Surgery might be another effective way to skin game, if the GM allowed.

Have to agree with you on vibro weapon not being precision implements after all they are vibrating. Skinning with lasers might be tricky thou, cutting sure they are good at but there is a little more to skinning than just cutting
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
Killer Cyborg
Priest
Posts: 28174
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: Leather Working skill question?

Unread post by Killer Cyborg »

Blue_Lion wrote:
Killer Cyborg wrote:
Axelmania wrote:Imagine if the "vibration" aspect of vibro-blades somehow made it into game mechanics and using them to cut hides ended up with really messy jagged lines.

Maybe the only way to get a "smooth" cut with a vibro blade is when they travel at high speeds through swinging in big wind-up arcs, something that would interfere with the accurate measurements needed in tailoring.

Laser-swords/knives/scalpels wouldn't have the problem, but might also set fire to flammable flesh, so they come with their own set of problems.

Then you have the energy-free MD weapons made out of some weird tree in florida which might be ideal.


When I run things, vibro-weapons are NOT precision implements, and the wound channel is wider than the blade itself due to the energy field.
So yeah, I'd go with lasers being better, or magical scalpels and such.

Psychic Surgery might be another effective way to skin game, if the GM allowed.

Have to agree with you on vibro weapon not being precision implements after all they are vibrating. Skinning with lasers might be tricky thou, cutting sure they are good at but there is a little more to skinning than just cutting


I didn't say "good," only "better."

"Good" would be a magical skinning knife. :D
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Leather Working skill question?

Unread post by Axelmania »

Blue_Lion wrote:Have to agree with you on vibro weapon not being precision implements after all they are vibrating.

I don't even know anymore, I get mixed up because of the 'energy field' aspect.
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Leather Working skill question?

Unread post by kaid »

The small wilks minor MDC lasers operators use would probably work. Small tight beam MDC but as minimal as you can get and still punch through the hide. Slow work on a big kill but short of some magical/fetish knife probably one of the better options.
User avatar
rat_bastard
Kreelockian
Posts: 4904
Joined: Wed Apr 23, 2003 5:43 pm
Comment: Maybe if my sig line is clever enough someone will finally love me.
Location: I'm coming from inside the building!
Contact:

Re: Leather Working skill question?

Unread post by rat_bastard »

My cyber knight has a set of skorblades (back of merc ops) made for skinning for this express purpose.
"If a child shows a particular abundance of pity for fools or an overwhelming disdain for jibber jabber he is plucked from his family and raised by monks in the T-emple."
Image
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Leather Working skill question?

Unread post by eliakon »

A vibro-scalpel might be a useful tool here for someone that doesn't have/use magical blades.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Leather Working skill question?

Unread post by kaid »

eliakon wrote:A vibro-scalpel might be a useful tool here for someone that doesn't have/use magical blades.



Yup this or the ones operators use for working with vehicles. If a laser is useful enough as a scalpel it should be able to be used as a skinning tool although probably pretty slow. Ironically the people who are most likely to be interested in harvesting dino hides for use in armor are also some of the better equipped to manage it. Most of the lower tech native type people tend to have things like fetish knives or eco wizardy weapons or other magical blade weapons all of which would be pretty much ideal for skinning the carcass of mega damage critters.
User avatar
Library Ogre
Palladium Books® Freelance Writer
Posts: 10296
Joined: Wed Aug 22, 2001 1:01 am
Comment: My comments do not necessarily represent the views of Palladium Books.
Location: Texas
Contact:

Re: Leather Working skill question?

Unread post by Library Ogre »

With a laser, I'd worry about the heat damaging the hide, either directly or indirectly.
-overproduced by Martin Hannett

When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
All Palladium Articles
Mutant Dawn for Savage Worlds!
User avatar
kaid
Knight
Posts: 4089
Joined: Mon Dec 15, 2008 12:23 pm

Re: Leather Working skill question?

Unread post by kaid »

Mark Hall wrote:With a laser, I'd worry about the heat damaging the hide, either directly or indirectly.



There is some worry of that but when you are working with a substance effectively equivalent to tank armor pretty sure the minor scorching a laser scalpel would do probably is not a huge deal in the grand scheme of things. Also for a lot of skinning you are actually not cutting that many things if you can do it right. In a lot of cases you are making one big lateral incisions and a few around the ankles and then the rest is a matter of carefully peeling the skin off and just making light snips as needed on connective tissues that may be necessary. When done well though I have seen a deer skinned with one long cut four small ones around the ankle and it was like taking a jacket off. I am not that skillful and when I try it winds up looking more like a horror movie.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Leather Working skill question?

Unread post by Axelmania »

rat_bastard wrote:My cyber knight has a set of skorblades (back of merc ops) made for skinning for this express purpose.

Page 152 mentions they're "just as sharp" as any vibro-blade... but are vibro-blades even especially sharp? If anything since their damage comes from vibration and/or energy field I would imagine they wouldn't even need to be sharp.

These things seem too cheap to me. If these exist, how are vibro-blades even still in business?

Even just based on damage, 5000 credits for 1D4 MD sounds like a better deal than 7000 for 1D6 MD. Plus other benefits:
*silent (I think vibroblades hum, making them bad for stealth)
*ceramic (going through metal detectors like Wilks, I assume Vibro-blades contain some metal and can't do that)
*a strike/parry bonus and are more durable (200 MDC vs the mere 12 MDC a vibro-knife is given in Conversion Book)
*not registering as electronic (Electrokinesis would be able to detect vibro-blades)
*not needing batteries (not sure what the battery demands are for vibro-blades but whatever the GM determines, they must exist)

I would posit that this low price is explained by:
*a brief low-price promotion to generate interest and develope a reputation, prices would go up over time as consumer confidence was built
*people would be very suspicious of non-technological MD melee weapons, suspecting magic even if Psi-Stalkers swore up and down that they didn't smell magical, so using them would come with a stigma that could get you in the CS and other magic-phobe communities
User avatar
Blue_Lion
Knight
Posts: 6238
Joined: Tue Oct 16, 2001 1:01 am
Location: Clone Lab 27

Re: Leather Working skill question?

Unread post by Blue_Lion »

kaid wrote:
Mark Hall wrote:With a laser, I'd worry about the heat damaging the hide, either directly or indirectly.



There is some worry of that but when you are working with a substance effectively equivalent to tank armor pretty sure the minor scorching a laser scalpel would do probably is not a huge deal in the grand scheme of things. Also for a lot of skinning you are actually not cutting that many things if you can do it right. In a lot of cases you are making one big lateral incisions and a few around the ankles and then the rest is a matter of carefully peeling the skin off and just making light snips as needed on connective tissues that may be necessary. When done well though I have seen a deer skinned with one long cut four small ones around the ankle and it was like taking a jacket off. I am not that skillful and when I try it winds up looking more like a horror movie.

I think it is not about scorching but ruining the preservation process. The heat can cause a change in the hides make up that prevents it from being persevered to be tanned. Salting and cooling as quick as possible is a key step, adding more heat means you may have a hide that spoils.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.

Master of Type-O and the obvios.

Soon my army oc clones and winged-monkies will rule the world but first, must .......

I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
User avatar
eliakon
Palladin
Posts: 9093
Joined: Sat Jul 14, 2007 9:40 pm
Comment: Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
Contact:

Re: Leather Working skill question?

Unread post by eliakon »

Axelmania wrote:
rat_bastard wrote:My cyber knight has a set of skorblades (back of merc ops) made for skinning for this express purpose.

Page 152 mentions they're "just as sharp" as any vibro-blade... but are vibro-blades even especially sharp? If anything since their damage comes from vibration and/or energy field I would imagine they wouldn't even need to be sharp.

These things seem too cheap to me. If these exist, how are vibro-blades even still in business?

Even just based on damage, 5000 credits for 1D4 MD sounds like a better deal than 7000 for 1D6 MD. Plus other benefits:
*silent (I think vibroblades hum, making them bad for stealth)
*ceramic (going through metal detectors like Wilks, I assume Vibro-blades contain some metal and can't do that)
*a strike/parry bonus and are more durable (200 MDC vs the mere 12 MDC a vibro-knife is given in Conversion Book)
*not registering as electronic (Electrokinesis would be able to detect vibro-blades)
*not needing batteries (not sure what the battery demands are for vibro-blades but whatever the GM determines, they must exist)

I would posit that this low price is explained by:
*a brief low-price promotion to generate interest and develope a reputation, prices would go up over time as consumer confidence was built
*people would be very suspicious of non-technological MD melee weapons, suspecting magic even if Psi-Stalkers swore up and down that they didn't smell magical, so using them would come with a stigma that could get you in the CS and other magic-phobe communities

There is also the fact that they are only available from one extra-dimensional vendor in Merc-Town. A vendor who is a techno-wizardry firm. So its going to be (rightly) assumed to be the product of magic...this may even be able to be object read off of it.

So supplies are going to be limited (one store total), and they will have the 'alien tech' stigma, AND the magic stigma....
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Leather Working skill question?

Unread post by Axelmania »

Seems like a temporary situation, once people start reselling these, it won't come from a magic vendor and most aren't able to object read.
User avatar
The Oh So Amazing Nate
Hero
Posts: 1458
Joined: Tue Oct 02, 2007 1:29 am
Location: West Central region of Indiana

Re: Leather Working skill question?

Unread post by The Oh So Amazing Nate »

Could you use the teeth/claws from a MD creature to achieve the results you want? This would remove any concern about heat damage from energy weapons or messy cuts via vibro blades. Plus finding/salvaging a tooth/claw from a dead critter has to be easier than scrounging up a magic doohicky or the credits to pay for one.

*To clarify I meant for the cleaning/scraping of the hide during the skinning/tanning process. For leather working I think.. yeah, probably a specialized non-energy/vibro md tool should be used for cutting and stitching (I'd allow an md bone needle but that's probably a magic item).
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: Leather Working skill question?

Unread post by Axelmania »

MDC teeth/claws don't inherently inflict MD all the time, that's sometimes just due to the creature's strength.
User avatar
dragonfett
Knight
Posts: 4193
Joined: Mon Aug 09, 2010 2:39 pm
Contact:

Re: Leather Working skill question?

Unread post by dragonfett »

No, but Steel Tree weapons inherently do MD damage without vibration fields or heat from lasers or high levels of strength.
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
Post Reply

Return to “Rifts®”