ShadowLogan wrote:The Zentreadi mecha types in question are limited by the operating environment in terms of flight capacity unlike their two power armors (both of which can fly in and out of atmosphere).
Only in the
Robotech RPG... they don't have that limitation in
Macross, though it's noted that they aren't very agile when flying in atmosphere (and as such are usually supplemented by Gnerls). When I talk about "ground mecha" I mean mecha that are categorically incapable of sustained flight like
Macross's destroids,
Southern Cross's Spartas, or
MOSPEADA's Ride Armors.
ShadowLogan wrote:I agree it can be a challenge to mix ground/flight assets in space combat. I don't think you necessarily have to bend over backwards, though you might have to get a bit creative in what you want from a story perspective.
Usually, when I'm looking to do a story involving ground mecha in numbers, I try to stick to land warfare simply because that way I don't tend end up in a situation that's inherently unfair to the ground mecha pilot. Other than defensive operations or the occasional ramming/boarding operation, there's not a hell of a lot for a ground mecha to do in space warfare. (I have to be cautious in a good number of my games, because I have one or two players who are prone to Leroy Jenkins-ing their way through everything... give a man a powered battle suit and a beam rifle and suddenly his respect for niceties like walls dips to Kool-Aid Man levels.)
ShadowLogan wrote:I'm not sure Gundam (in general) is a good example, since they are known to deploy Mobile Suits in space and on the ground in various series.
My inclination would be to treat them as such, as most mobile suits are generally incapable of sustained flight without some kind of bolt-on flight unit (barring a handful of exceptions like
Victory Gundam or AE's Delta/Zeta family). Most need modifications to function in space at all, let alone maneuver, and their range is very limited.
ShadowLogan wrote:Who says they have to be Destroids? Is there something else that can capture the feel of ground based mecha the player(s) is looking for, while still being relevant (like using a Zentreadi Regult or Glaug mecha) to the players who want to play fighter pilots? Then again it may also be worth considering what they consider ground based mecha (I get the impression the OP is really saying non-Veritech Fighter as opposed to "Destroid"-type).
Well, again, I don't classify the Regult, Glaug, etc. as ground mecha because they're fully flight capable. From the OP's examples, I think they're on pretty much the same page I am WRT the definition of "Ground mecha" as "stuff that can't fly" (the examples were Silverbacks, destroids, and SCA robots).
ShadowLogan wrote:Why do they even have to be Standard Destroids? I'm sure there are justifiable reasons for a non-standard Destroid with flight capacity that can be worked in (ex: experiment of some kind or simply modified to make up a short fall in available number of VFs, or some external option, etc).
Well, there's always the GERWALKroid from
Macross II... but really, almost everything in
Macross flies apart from those few models of destroid, so we haven't really
needed to come up with a workaround.
ShadowLogan wrote:How is the unit even structured? What if instead of an operationally deployed unit, they are test pilots evaluating new concepts (either tactically, strategically, or even hardware)? Or a unit that can switch mecha operational roles (ie, one day we pilot VFs, next day were destroid pilots, or even a mix) that are determined by mission they are deployed on for a given day (making them a very elite and flexible unit). Etc.
The last few times my group has done games in
Macross's main continuity, I've taken the easy way out and stuck them in an Independent Squadron. That way they have the maximum latitude in how they're equipped and can usually justify having a smaller carrier like a
Valhalla-type or
Saratoga II-type to themselves. The 727th Independent Squadron VF-X Ravens did pretty much exactly the kind of switching you're thinking of, mecha-wise, so I've never seen a reason to disallow it in my games. That's been the genesis of a few "fell into the cockpit" type starts, since mecha controls are pretty heavily standardized in
Macross. (In fact,
Macross Δ protagonist Hayate Immelmann gave us an explicit acknowledgement and spectacular demonstration of precisely that in yesterday's episode... "borrowing" a downed VF-171 battroid to get himself and Freyja Wion clear of a battle and handling it like a pro despite his only prior experience being on a destroid work unit he piloted as a stevedore at Al Shalal's space port.)