From a design perspective, what are we really attempting to simulate when we define something as an attack? How do we really determine how many attacks a particular effort should demand? Is it really a time increment? Or is it a balancing device?
Thoughts?
What is an Attack/Action?
Moderators: Immortals, Supreme Beings, Old Ones
- Nekira Sudacne
- Monk
- Posts: 15607
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: What is an Attack/Action?
It is a completely arbitrary mechanic and does not really simulate anything other than the basic concept "Given a 15 section round of combat time, the attacks/actions per melee is how many turns you get during a 15 second segment"
that's all. Attacks per melee is a turn counter, and some characters get more turns than others.
that's all. Attacks per melee is a turn counter, and some characters get more turns than others.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
Re: What is an Attack/Action?
I think most people can in theory attack much more rapidly than their attacks indicate, the lower number reflects having to position, the inherent evasiveness of combat even when not choosing to 'dodge', etc.
IE why if you successfully get into a dogtail position in fighter combat you suddenly get 2 extra actions. So you could always fire that fast, but now you have less skittiness to overcome and can approach that potential.
IE why if you successfully get into a dogtail position in fighter combat you suddenly get 2 extra actions. So you could always fire that fast, but now you have less skittiness to overcome and can approach that potential.