Viable weaknesses of a Mystic Knight

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Marcethus
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Re: Viable weaknesses of a Mystic Knight

Unread post by Marcethus »

I have already said that I am done dealing with the issues of the Phase Beamers and what type of clip they do or do not use. It's the GM's call. Otherwise it's an agree to disagree situation.

Back to the topic at hand: Viable methods of Eliminating Mystic Knights via methods that are available on Rifts Earth.

Mini-Missiles would be a usuable method. IIRC the Special Forces SAMAS carries quite a few. As does the GB-Killer. What other PA and Bots carry a significant amount of Mini-Missiles?
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Zamion138
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Re: Viable weaknesses of a Mystic Knight

Unread post by Zamion138 »

Fogger
Anything carrying the cs mini missile rifle.
Behemoth
Triax suits with the mini missile drum attachment or the mini missile shield
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Axelmania
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Re: Viable weaknesses of a Mystic Knight

Unread post by Axelmania »

Railguns would also seem viable, most have a range of 4000 feet. If the knight happens to have a juicer laser rifle with equivalent range to return fire then you'd want the 6000 foot versions from NGR but it's hard to get the strength needed to operate them.
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