Taking the werebeasts as they are presented in Rifter #4 and making them non-SN creatures somewhat more along the lines of the changeling and auto-g.
Specifically making them human mutants (weremen) and...
- Lose Natural AR and vulnerability to silver.
Lose magic and reduce PPE to 4d6
Keep attributes and natural abilities
Keep hit points add standard rifts SDC (2d6 + 12)
Keep psionics and ISP.
Keep Wildlust
Enhanced human lifespan (+50%)
Dominant genetics (can reproduce normally within their own type, but interbreeding with humans will produce a wereman 50% of the time).
Wereman abilities become active at puberty
Basically you up with a tough human who has some minor psionics, enhanced senses, and limited but potent shapeshifting.
Is there any published armor or technology that is specific to shapeshifters?