Invented Spells

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Stone Gargoyle
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Re: Invented Spells

Unread post by Stone Gargoyle »

taalismn wrote:Zipper Jaws(Invocation)
Level: 4
Type: Invocation
Range: Touch
Duration: 1 minute per level of experience
Saving Throw: None
PPE Cost: 8, 6 for Tailor Mages
Effects:
This spell causes a clothing or garment zipper to become animated and act like a predatory beast. The zipper will pull free at one end from the clothing it is a part of, and will begin to snap and bite like a snake or giant centipede. The zipper will also magically increase in length by 50% of baseline per level of experience. The animated zipper can be directed to defend its wearer, or attack them(caster’s choice).
The animated zipper has 2 attacks per melee, +1 per every 2 levels of experience of the caster.
If the zipper is ripped loose of its parent clothing, it will become inert within 1 melee. At the end of the spell’s duration, the zipper remains loose; it does NOT magically re-attach itself, and must be sewn back in place.
Plastic zippers will do 1 SDC on a snap/bite, while metal zippers will do 1d4 SDC.
Animated plastic zippers also have 4 -8 SDC, while metal zippers have 6-12 SDC*. Both gain a +1 SDC per level of the caster’s experience.
*MDC material zippers are also possible; typically 2-6 MDC.
I would think also that Tailor mages would have this at level three. It seems a fairly simple spell.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Agrees with SG.
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Agrees with SG.


It be done. :bandit:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Captive Spectator
Level: 5 Lud. Magic (L7 for for all other types)
Range: 20 feet per level.
Area of effect: one seat per level.
Duration: 5 min per level
Saving throw: nat die roll dodge -3.
PPE: 15

This animates chair or seat to grab onto a person to keep them in place. The spell re-enforces the chair to 200 SDC, and it takes a combined PS of 57 (or SNPS of 20) to pull free of the seat. If the seat does not have arms, this spell will magically give the seat arms to use the restrain the person.
The seat does not apply a squeezing attack pressure, just holding the person firmly, so it does not itself hurt it's target.


Captive Audience
Level: 9 Lud. Magic (L14 for for all other types)
Range: 20 feet per level.
Area of effect: 10 foot radius per level area.
Duration: 5 min per level
Saving throw: nat die roll dodge -3.
PPE: 78

Essentially the captive spectator write large. Empty seats can grab at passerby'ers if they get within 2 feet.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Captive Spectator



Captive Audience.



THis bodes ill for a number of public events, such as Justin Biber concerts...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

drewkitty ~..~ wrote:Captive Spectator
Level: 5 Lud. Magic (L7 for for all other types)
Range: 20 feet per level.
Area of effect: one seat per level.
Duration: 5 min per level
Saving throw: nat die roll dodge -3.
PPE: 15

This animates chair or seat to grab onto a person to keep them in place. The spell re-enforces the chair to 200 SDC, and it takes a combined PS of 57 (or SNPS of 20) to pull free of the seat. If the seat does not have arms, this spell will magically give the seat arms to use the restrain the person.
The seat does not apply a squeezing attack pressure, just holding the person firmly, so it does not itself hurt it's target.


"You're not getting up from this chair until you clean your plate! You're eating them G0D D@mned peas mister!"

When your mom is a real witch lol.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

The Oh So Amazing Nate wrote:
drewkitty ~..~ wrote:Captive Spectator
Level: 5 Lud. Magic (L7 for for all other types)
Range: 20 feet per level.
Area of effect: one seat per level.
Duration: 5 min per level
Saving throw: nat die roll dodge -3.
PPE: 15

This animates chair or seat to grab onto a person to keep them in place. The spell re-enforces the chair to 200 SDC, and it takes a combined PS of 57 (or SNPS of 20) to pull free of the seat. If the seat does not have arms, this spell will magically give the seat arms to use the restrain the person.
The seat does not apply a squeezing attack pressure, just holding the person firmly, so it does not itself hurt it's target.


"You're not getting up from this chair until you clean your plate! You're eating them G0D D@mned peas mister!"

When your mom is a real witch lol.

Maybe it is apart of Parenting magic too. 8)
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Re: Invented Spells

Unread post by taalismn »

The Oh So Amazing Nate wrote:[
"You're not getting up from this chair until you clean your plate! You're eating them G0D D@mned peas mister!"

When your mom is a real witch lol.



"And here's the pictures we have of him as a widdle liddle baby!"
:shock: WWWRRRRREEENNNCHHHHTHUMP!THUMP!Thump!thump!
"....forgot to put carpet of adhesion on the floor. Mom."
"Oh, do be a good dear and fetch your brother back."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by Mack »

One area I find lacking in Rifts is that of magic wands. This might be considered a companion to the Magic Staff spell I shared last year.

The Augmentive Wand (Ritual, Invocation)
Level 5
Duration: The ritual takes 1 hour. The effect is permanent until destroyed.
PPE: 50 for the ritual itself, plus other semi-permanent reductions (see below)
Additional costs: Standard wands require the donation of 10 PPE and 2 Hit Points from the mage’s base. Empowered wands require 20 PPE and 8 Hit Points. These losses remain until the wand is destroyed, after which they recover normally. Note – as this ritual requires the caster’s Hit Points, it does not work for immortal beings, or those with MDC in lieu of Hit Points.

This ritual enables a mage to create a magical wand that increases his ability to cast certain spells. During the ritual, the mage must select aspect of magic to enhance (Assault, Protection, Restorative, or Power) and the desired potency (Standard, or Empowered) of the wand. Once created, the mage then casts a relevant spell through the wand which results in a more powerful version of the spell than the mage could cast alone. The wand, made from an ordinary piece of wood and proportional to the creator, becomes a minor mega-damage structure with 10 MD.

The four Aspects (select one):
- Assault: Spells like Fire Ball, Call Lightning, Power Bolt, and the like are enhanced.
- Protection: Spells like Armor of Ithan, Protection Circles, or Wall of Defense are enhanced.
- Restorative: Spells like Light Healing, Negate Poison/Toxin, Cure Illness, or Restoration are enhanced.
- Power: Does not affect any type of spell. Instead it grants a bonus to Spell Strength.

The two Potencies (select one):
- Standard: For Assault, Protection, and Restorative Wands, the spell is cast as if the mage is one level higher than he actually is. For a Power Wand, the mage receives a +1 Spell Strength.
- Empowered: For Assault, Protection, and Restorative Wands, the spell is cast as if the mage is two levels higher than he actually is. For a Power Wand, the mage receives a +2 Spell Strength.

Example: A fourth level mage creates a Standard-Assault Wand. He pays 50 PPE for the ritual, loses 10 PPE and 2 Hit Points from his base. When he casts Fire Ball through the wand, the damage is that of a fifth level mage (5D4 MD). All other traits of the Fire Ball are unchanged.

Example: A third level mage creates an Empowered-Power Wand. He pays 50 PPE for the ritual, loses 20 PPE and 8 Hit Points from his base. Any spell he casts through the wand receives a +2 Spell Strength.

This ritual is somewhat popular with low-level mages looking to increase their mystical power. A mage may create more than one wand, provided he is willing to continue to lose both PPE and HP. Only the wand’s creator may use it. As the bonuses are less significant for higher level mages (raising one’s casting level from eight to nine is rarely momentous) it is highly unusual for accomplished mages to use a wand. Those who did use one in the beginning of their career are very likely to destroy it and recover their lost PPE and HP. In fact, many senior members of the magical community look upon these wands with disdain, refer to them as a “crutch” or a “baby’s pacifier,” and are likely to taunt the wielder.
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Re: Invented Spells

Unread post by Glistam »

Which restorative spells benefit from an increase in level? The ones I can think of really don't benefit much, if at all, from a higher caster level.
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Re: Invented Spells

Unread post by Mack »

Glistam wrote:Which restorative spells benefit from an increase in level? The ones I can think of really don't benefit much, if at all, from a higher caster level.

Good point. I didn't take a close look at those spells. May switch it to a +20% healing, or just ditch that varient altogether.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

What would the SDC value of the wand be on the PF world?
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Re: Invented Spells

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drewkitty ~..~ wrote:What would the SDC value of the wand be on the PF world?


Hmm... call it 50 SDC. The idea is that it's tough enough to not be easily destroyed in combat, but not indestructible. What I don't want is an opponent making a good attack and destroying the mage's prized possession. But along the same lines, I kept the ritual cost and semi-permanent cost down so that a mage could replace one if needed.
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Re: Invented Spells

Unread post by Shark_Force »

the power wand is ridiculous, and nobody should ever grow out of benefitting from it in a huge way.

+2 to your spell strength is absurd. especially if you stack it with something else that increases spell DC (i think there are some races that give a bonus?)

anyone who laughs at the guy with an empowered power wand isn't going to be laughing long once they figure out just how potent it is.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Mack you might want to edit your spell to 1) add in the wand SDC and 2) have it say that only one wand bonus can be applied to one spell due to that the spell has be cast through the wand and 3) that one wand can only have one bonus in it.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Pajamas
Level 5 invocation, level 4 tailor spell
Duration: perm.
Range: touch,10 feet
Saving throw: none
PPE: 27

Constructed by a Mage in Taranto Canada that ran a japanese style inn, the magic produces a set of pajamas for someone that is touched. These will appear within 10 feet of the caster and can be ether of a soft cotton like fabric or a silk like fabric. If the caster is touching the person they are for, the pajamas will fit that person as if they were made for them. At level 7 the caster can make 2 sets of pajamas, and +1 per every other additional level. The number of fitted pajamas is limited to the number of people the caster can touch.

The pajamas can take almost any form desired, fitting a human-sized being. For Giant sized people, the cost of the spell will increase with how oversized the recipient is compared to humans.
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Pajamas
Level 5 invocation, level 4 tailor spell
Duration: perm.
Range: touch,10 feet
Saving throw: none
PPE: 27

Constructed by a Mage in Taranto Canada that ran a japanese style inn, the magic produces a set of pajamas for someone that is touched. These will appear within 10 feet of the caster and can be ether of a soft cotton like fabric or a silk like fabric. If the caster is touching the person they are for, the pajamas will fit that person as if they were made for them. At level 7 the caster can make 2 sets of pajamas, and +1 per every other additional level. The number of fitted pajamas is limited to the number of people the caster can touch.

The pajamas can take almost any form desired, fitting a human-sized being. For Giant sized people, the cost of the spell will increase with how oversized the recipient is compared to humans.



For permanent items of such complexity and durability, I'd raise the PPE cost(by 50% at least)....the lower PPE cost would be for limited duration 'disposable' pajamas that go POOF the following morning(one way of making sure people don't oversleep!).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Invented Spells

Unread post by Stone Gargoyle »

taalismn wrote:
drewkitty ~..~ wrote:Pajamas
Level 5 invocation, level 4 tailor spell
Duration: perm.
Range: touch,10 feet
Saving throw: none
PPE: 27

Constructed by a Mage in Taranto Canada that ran a japanese style inn, the magic produces a set of pajamas for someone that is touched. These will appear within 10 feet of the caster and can be ether of a soft cotton like fabric or a silk like fabric. If the caster is touching the person they are for, the pajamas will fit that person as if they were made for them. At level 7 the caster can make 2 sets of pajamas, and +1 per every other additional level. The number of fitted pajamas is limited to the number of people the caster can touch.

The pajamas can take almost any form desired, fitting a human-sized being. For Giant sized people, the cost of the spell will increase with how oversized the recipient is compared to humans.


For permanent items of such complexity and durability, I'd raise the PPE cost(by 50% at least)....the lower PPE cost would be for limited duration 'disposable' pajamas that go POOF the following morning(one way of making sure people don't oversleep!).
Also, as a Tailor Mage spell of one level lower, should they not get the spell for less PPE cost?
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Stone Gargoyle wrote:
taalismn wrote:
drewkitty ~..~ wrote:Pajamas
Level 5 invocation, level 4 tailor spell
Duration: perm.
Range: touch,10 feet
Saving throw: none
PPE: 27

Constructed by a Mage in Taranto Canada that ran a japanese style inn, the magic produces a set of pajamas for someone that is touched. These will appear within 10 feet of the caster and can be ether of a soft cotton like fabric or a silk like fabric. If the caster is touching the person they are for, the pajamas will fit that person as if they were made for them. At level 7 the caster can make 2 sets of pajamas, and +1 per every other additional level. The number of fitted pajamas is limited to the number of people the caster can touch.

The pajamas can take almost any form desired, fitting a human-sized being. For Giant sized people, the cost of the spell will increase with how oversized the recipient is compared to humans.


For permanent items of such complexity and durability, I'd raise the PPE cost(by 50% at least)....the lower PPE cost would be for limited duration 'disposable' pajamas that go POOF the following morning(one way of making sure people don't oversleep!).
Also, as a Tailor Mage spell of one level lower, should they not get the spell for less PPE cost?

`ty.
will think about ways to make the spell better.

@SG
the spell was already so low that therereally was not enough "space" to lower the cost.
(you might say the spell posted is the Tailor magic spell…..)
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Re: Invented Spells

Unread post by Stone Gargoyle »

drewkitty ~..~ wrote:@SG
the spell was already so low that there really was not enough "space" to lower the cost.
(you might say the spell posted is the Tailor magic spell…..)
Then maybe make the cost 30 PPE for non-tailors.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

2.0

Pajamas
Level 5 invocation, level 4 tailor spell
Duration: perm……special
Range: touch, 10 feet
Saving throw: none
PPE: 35 as invocation

Constructed by a Mage in Taranto Canada that ran a japanese style inn, the magic produces a set of pajamas for someone that is touched. These will appear within 10 feet of the caster and can be ether of a soft cotton like fabric or a silk like fabric. If the caster is touching the person they are for, the pajamas will fit that person as if they were made for them. At level 7 the caster can make 2 sets of pajamas, and +1 per every other additional level. The number of fitted pajamas is limited to the number of people the caster can touch.

The pajamas can take almost any form desired, fitting a human-sized being. For Giant sized people, the cost of the spell will increase with how oversized the recipient is compared to humans. They also don't hold up to being washed more then one time per level of the caster.

---------------------------------

Pajamas (clothing) Magic Circle
Developed by the Same Taranto Mage, this magic circle creates pajamas-hotel clothes that fit each guest of the hotel. the Mage created this esoteric magic circle for two reasons: to be able to expand into a chain of hotels and for the simple reason of wanting to take a vacation from the hotel.
The circle has two parts: the palm pad, which each guest has to touch to get fitted pajamas, and the perimeter circle, which confines the magic to the area of the hotel.
The palm pad circle reads the aura of the guest and takes a sample of the guest's PPE to help power the spell. (adjunct circles can register and store the guest's aura into a database. For things like room security and confidential billing.)
The perimeter circle, which doe not need to be 'a circle', contains all the magic emanations coming form the hotel area, gathers ambient PPE from the surroundings to power everything, and sets a limiter to all the 'hotel clothing'. Once outside the perimeter circle the hotel clothing falls apart when it is next washed.
What the magic circle actually does is to create and maintain the hotel clothing, and to resize them to new guests.

Initial creation costs: Palm Pad: 200 PPE.
This is the core of the magic made from a single piece of onyx the size of a paperback book and gold threading and is attached to the counter inlayed with copper the guests touch. (the coper being the aura conduits.) This is connected to a matrix of other circles that protect the hotel from external intrusions of any mystical nature. (see PF2 MB for types of protection circles)

Perimeter circle: 10 PPE per foot of circumference and walkways.
This enchants the border of the magic. Requires marble bricks or tiles and grouted with volcanic black beach sand laid over copper wires. (Hawaiian in this case. The so called curse makes the magic 10% better at warding off magic and psionic probes.) With walk ways of the same connecting the perimeter to the interior magic links.

blah blah blahblah…..(add things you want for your games)
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Re: Invented Spells

Unread post by taalismn »

Captain Pompososs’s Posterior Yardstick(aka Arcan’s Colon Tickler, Vlad's Howling Hinney-Hoister)(Evocation)
Level: 7
Type: Evocation
Range: 50 ft +10 ft per level of experience
Duration: 3 minutes per level of experience
Saving Throw: Standard
PPE Cost: 20
Effects:
This spell, believed to have originated as a Ludicrous Mage spell, conjures up a rod of ectoplasm, planted firmly in the posterior execretory canal opening of the victim, causing them great discomfort. Although made of ectoplasm and not doing any real physical damage, the stick FEELS like the real thing. Also, being ectoplasm, mundane physical attempts to remove the offending stick are futile; the stick can only be removed by magical or psionic means.
The roll versus magic applies to the inception of the spell. In the event of a failed roll, every melee that the victim is impaled, they must make a roll under their M.E. or be incapacitated by EXCRUCIATING pain, and lose 2 APMs, are -10 on initiative, strike, dodge, parry, Speed is HALVED(and they move really funny), and are -20% to skill rolls. A failure by 5 or more points results in the victim passing out from the pain. A successful save means that they only feel an itching, burning sensation that’s still distracting: -1 to initiative/dodge, and -5 to Spd.
Note that beings without the necessary orifices for this low-brow attack to take hold are immune to it.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

taalismn wrote:Captain Pompososs’s Posterior Yardstick(aka Arcan’s Colon Tickler, Vlad's Howling Hinney-Hoister)(Evocation)
Effects:
This spell, believed to have originated as a Ludicrous Mage spell, conjures up a rod of ectoplasm, planted firmly in the posterior execretory canal opening of the victim, causing them great discomfort.


Oprah the twisted wizard laughing maniacally while spam casting, "YOU get a stick in the @$$! And YOU get a stick in the @$$! Everybody is going home with a stick in the @$$!!"
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Re: Invented Spells

Unread post by taalismn »

Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Invented Spells

Unread post by Stone Gargoyle »

taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|
Is there another spell to remove the stick some people just naturally seem to have up their @$$?
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Re: Invented Spells

Unread post by taalismn »

Stone Gargoyle wrote:
taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|
Is there another spell to remove the stick some people just naturally seem to have up their @$$?


My choices would be Mental Shock, Mindshatter, Fireball or Meteor. :twisted: ;)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|


Don't apologize for anything. 95% of your posts make me laugh uproariously. I love them.
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Re: Invented Spells

Unread post by taalismn »

The Oh So Amazing Nate wrote:
taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|


Don't apologize for anything. 95% of your posts make me laugh uproariously. I love them.


Now I have to put together a bundle of the most humiliating and incapacitating spells to combine into a TW weapon, for those occasions where you're handing out unforgettable pain and emotional distress like popcorn. :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by Shark_Force »

taalismn wrote:
The Oh So Amazing Nate wrote:
taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|


Don't apologize for anything. 95% of your posts make me laugh uproariously. I love them.


Now I have to put together a bundle of the most humiliating and incapacitating spells to combine into a TW weapon, for those occasions where you're handing out unforgettable pain and emotional distress like popcorn. :twisted:


isn't that basically just ludicrous magic?
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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

Shark_Force wrote:
taalismn wrote:
The Oh So Amazing Nate wrote:
taalismn wrote:Sorry, there's just no elegant way of titling a spell that puts a stick up your @$$. :|


Don't apologize for anything. 95% of your posts make me laugh uproariously. I love them.


Now I have to put together a bundle of the most humiliating and incapacitating spells to combine into a TW weapon, for those occasions where you're handing out unforgettable pain and emotional distress like popcorn. :twisted:


isn't that basically just ludicrous magic?


Coming soon to a megaversal market near you
Taalismn's Joke shop of Doooom!
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Re: Invented Spells

Unread post by drewkitty ~..~ »

The Oh So Amazing Nate wrote:
Coming soon to a megaversal market near you
Taalismn's Joke shop of Doooom!

*groans and shakes head*
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Re: Invented Spells

Unread post by taalismn »

Shark_Force wrote:[

isn't that basically just ludicrous magic?




In a TW device, yes, but we're talking about the 'hurt and humiliate' spells rather than just 'confuse and boggle'. That fine line between laughing in hysterical enjoyment and laughing hysterically out of incipient insanity coming on.

To quote Joe Martin's Mister Boffo:"Someday, Weederman, we'll look back on all this and laugh. It will probably be one of those deep, eerie ones that slowly builds to a blood-curdling maniacal scream... but still it will be a laugh."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by taalismn »

Follicle Yank(Ludicrous Magic)(Invocation)
(inspired by Drewkitty’s Brazillian Job and the comments on it)
“YYYYAAAAAGGGGHHHHHHHH!!!!!”
“-that is one UGLY hairless German Shepard dogboy.”
Level: 4
Type: Invocation
Range: 25 ft +10 ft per level of experience
Duration: Instant
Saving Throw: Standard
PPE Cost: 13
Effects:
Developed from the painless delipatory Brazillian Job spell, this (combat) spell is a lot less restrained and subtle; it violently pulls out the victim’s body hair all at once, strand and root. Those failing their saving roll will be -5 on initiative, strike, parry, dodge, and roll for 1 melee, due to the feeling of being suddenly skinned and scalped.
Those already completely bald are unaffected by this spell, while those with particularly heavy body hair coverage may suffer extra(-6 to -8, and extend duration to 1d4 melees) , while those with full body coats of fur may be utterly incapacitated and devastated by this attack(lose ALL initiative, -10 to strike, parry, and dodge for 1d6 melees, and possibly HALF P.B. until the hair comes back in)(GM’s perogative).
Fortunately, the hair grows back normally.


And to go with drewkitty's Pajamas spell....

Conjure Futon (Invocation)
“ Adria, we can’t do that here, on this cold floo----where’d this mattress come from?”
Level: 5
Type: Invocation
Range: 5 ft per level of experience
Duration: 6 hours+1 hour per level of experience
Saving Throw: None
PPE Cost: 18
Effects:
The caster can conjure up comfortable bedding, padded enough to keep a sleeper off cold floors and light debris. The futon so conjured is also waterproof, and will keep out ground-damp, but not standing water. Used as a cushioning pad, the futon can reduce SDC damage from a fall from 15 ft or less by HALF.
At level 3, the caster can conjure up a double-sized futon, at level 6 a queen-size, and at level 9 a king-size.

Conjure Pillows (Invocation)
“PILLOW FIGHT!!!!”
Level: 5
Type: Invocation
Range: 5 ft per level of experience
Duration: 6 hours+1 hour per level of experience
Saving Throw: None
PPE Cost: 17
Effects:
The caster can conjure up fluffy pillows, roughly the size of their torso, 1+1 per level of experience. Each pillow has 2 SDC and if broken(piercing damage), will burst into a cloud of rapidly-evaporating(1d6 melees) downy feathers. Conjured pillows can be plain white fabric, or quite elbaorately decorated(conjuror’s choice).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by drewkitty ~..~ »

*chuckles*
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:*chuckles*


In magic development, you can get parallel development of spells, or you get spinoffs of existing ones, some more successful than others. Water to Wine? Changing social norms yield Water to Coffee, or Water to Soda Pop. Create Clothing? Somebody's going to come out with Create Cosplay Outfit or Fetish Gear.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

taalismn wrote:Conjure Pillows (Invocation)
“PILLOW FIGHT!!!!”
Level: 5
Type: Invocation
Range: 5 ft per level of experience
Duration: 6 hours+1 hour per level of experience
Saving Throw: None
PPE Cost: 17
Effects:
The caster can conjure up fluffy pillows, roughly the size of their torso, 1+1 per level of experience. Each pillow has 2 SDC and if broken(piercing damage), will burst into a cloud of rapidly-evaporating(1d6 melees) downy feathers. Conjured pillows can be plain white fabric, or quite elbaorately decorated(conjuror’s choice).


If only they practiced magic in Mayberry, this whole situation could have been avoided.

https://www.youtube.com/watch?v=sU1uOiL ... be&t=9m32s
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:
drewkitty ~..~ wrote:*chuckles*


In magic development, you can get parallel development of spells, or you get spinoffs of existing ones, some more successful than others. Water to Wine? Changing social norms yield Water to Coffee, or Water to Soda Pop. Create Clothing? Somebody's going to come out with Create Cosplay Outfit or Fetish Gear.

I do believe I already did this one. And Create Clothing has already been published in a rifter (the one with the living realm).
Water to beer is closer to water to wine, then water to soda…. :angel:

Thou, in the time of the romans …..well from prehistoric times up to the middle of the 1800's wine and other mildly alcoholic drinks were the norm for 'safe' drinking water.

So a component of …say water to soda…should be that it kills all the harmful micro-org. in the water in the process.
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Re: Invented Spells

Unread post by taalismn »

I guess that means I'll have to go ahead with Create Fetish Gear as a combination of Alter Clothing and Forcebonds. :P
"I ever find out who turned my Ralph Lauren gown into a leather bustier, thong, gag, blindfold, and bondage mittens while I was on the red carpet, this town's going to run red with BLOOD."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Invented Spells

Unread post by drewkitty ~..~ »

you need to sneak in a 'safe word' subclause into the spell text.
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:you need to sneak in a 'safe word' subclause into the spell text.

"#MPHF!#"
"No...that's not it either. Or....damnit...rather useless with the gag in there. You didn't make this a spell of permanence or soul-bind it when you wrote it, did you? Because I remember when you alpha-tested your 'lycanthropy' spell on me with all the bells and whistles...If not for the suppressant drugs, I'd be joining the annual wildebeast migration every rainy season-"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Aura of Royalty
"which one of them is The King?"

Level: 7
Range: one other by touch
Effects Range: 500 feet per level
Duration: 2 hours
Saving Throw: -4 to the standard roll.
PPE: 102

Makes everyone within the effect range that fail their save vs magic believe the target of the spell is a monarch. The caster of the spell is immune to the magic.
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Re: Invented Spells

Unread post by taalismn »

Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
Level: 1
Type: Invocation
Range: 10 ft per level of experience. A 10 cubic foot area can be affected per level of experience.
Duration: 1d4 melees
Saving Throw: None
PPE Cost: 1
Effects:
The caster can manipulate smoke and steam to sculpt it into any desired shape, from a mushroom cloud to a snarling face. This can be used to entertain or to distract, and is often amongst the most basic spells taught new mages.

Personal Space Expansion(Invocation/Ritual)
(aka Magic Rumble Seat)
“Nobody’s sleeping on the floor tonight; we’re ALL getting the bed.”
Level: 6
Type: Invocation/Ritual
Range: Touch
Duration: 30 minutes per level of experience for the invocation, 6 hours per level of experience for the ritual
Saving Throw: None
PPE Cost: 20, 60 as a ritual
Effects:
This creates a form of dimensional pocket around a piece of furniture such as a chair or bed, and including vehicle seats and power armor, but NOT personal armor) that allows a single accommodation to comfortably fit an additional person, + one additional person at levels 3, 6, 9, 12, and 15. The people in the area of affect will be aware of their surroundings(it’s not like they’re being shunted into another universe), it’s just that the seat or bunk will appear to be able to fit them all comfortably for the duration of the spell. The spell can be cast as an invocation by touch, or, with fifteen minutes’ preparation, as a ritual for longer duration. Capacity is limited by what the seat/bed can normally fit(i.e., a Jotan is not going to be able to fit on a chair sized for a Dwarf).
Note that if applied to a vehicle, the additional people will still add mass and consume life support, so recalculate both accordingly. Also, if cast on a cockpit or work station,only one person will be able to work the controls; the other people are just bystanders/passengers. This spell also cannot be used to expand cargo space, only space for additional people(and what they may be wearing/carrying on them).

GM Option: Ludicrous Mages can cast this spell for only 16 PPE/54 PPE, and reportedly have two variants of the spell, Clown Car/House, and Mutual Suit(the latter spell applies to a set of clothes, allowing several people to simultaneously wear the same clothing).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
….snip

Saw this on the Sci-Fi channel's "The Magicians"

taalismn wrote:Personal Space Expansion(Invocation/Ritual)
(aka Magic Rumble Seat)
“Nobody’s sleeping on the floor tonight; we’re ALL getting the bed.”
…snip

You could rename this spell "Clown Car" as a Lud. magic spell.
EDIT: "7-21-17" I (DK) was looking through my printout of the Rifter 0 and came across a Clown Car Lud. Magic spell.
Last edited by drewkitty ~..~ on Fri Jul 21, 2017 6:18 pm, edited 1 time in total.
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Re: Invented Spells

Unread post by Glistam »

taalismn wrote:Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
Level: 1
Type: Invocation
Range: 10 ft per level of experience. A 10 cubic foot area can be affected per level of experience.
Duration: 1d4 melees
Saving Throw: None
PPE Cost: 1
Effects:
The caster can manipulate smoke and steam to sculpt it into any desired shape, from a mushroom cloud to a snarling face. This can be used to entertain or to distract, and is often amongst the most basic spells taught new mages.

This would make a cool Fire Warlock spell, too.
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Re: Invented Spells

Unread post by The Oh So Amazing Nate »

taalismn wrote:Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
Level: 1
Type: Invocation
Range: 10 ft per level of experience. A 10 cubic foot area can be affected per level of experience.
Duration: 1d4 melees
Saving Throw: None
PPE Cost: 1
Effects:
The caster can manipulate smoke and steam to sculpt it into any desired shape, from a mushroom cloud to a snarling face. This can be used to entertain or to distract, and is often amongst the most basic spells taught new mages.


If the mage first casts Cloud of Smoke and then casts Shape Smoke does the spell affect the whole cloud or can it be used to only manipulate parts of it? As in cause smoke images to appear and move around inside the larger smoke cloud?
Look upon me and tremble ye masses. For I am The Necroposter!
keir451 wrote:Amazing Nate; Thanks for your support!

Razzinold wrote:And the award for best witty retort to someone reporting a minor vehicular collision goes to:
The Oh So Amazing Nate!

Nate, you sir win the internet for today! You've definitely earned the "oh so amazing" part of your name today. :lol:
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Re: Invented Spells

Unread post by drewkitty ~..~ »

The Oh So Amazing Nate wrote:
taalismn wrote:Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
Level: 1
Type: Invocation
Range: 10 ft per level of experience. A 10 cubic foot area can be affected per level of experience.
Duration: 1d4 melees
Saving Throw: None
PPE Cost: 1
Effects:
The caster can manipulate smoke and steam to sculpt it into any desired shape, from a mushroom cloud to a snarling face. This can be used to entertain or to distract, and is often amongst the most basic spells taught new mages.


If the mage first casts Cloud of Smoke and then casts Shape Smoke does the spell affect the whole cloud or can it be used to only manipulate parts of it? As in cause smoke images to appear and move around inside the larger smoke cloud?

Since in my PoV the player already can shape the effect area of the CoS spell, the Shape Smoke spell would be for controlling natural smoke and other's CoS spells.
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:
The Oh So Amazing Nate wrote:
taalismn wrote:Shape Smoke(Invocation)
“Smoke rings? Getta load of THIS-”
Level: 1
Type: Invocation
Range: 10 ft per level of experience. A 10 cubic foot area can be affected per level of experience.
Duration: 1d4 melees
Saving Throw: None
PPE Cost: 1
Effects:
The caster can manipulate smoke and steam to sculpt it into any desired shape, from a mushroom cloud to a snarling face. This can be used to entertain or to distract, and is often amongst the most basic spells taught new mages.


If the mage first casts Cloud of Smoke and then casts Shape Smoke does the spell affect the whole cloud or can it be used to only manipulate parts of it? As in cause smoke images to appear and move around inside the larger smoke cloud?

Since in my PoV the player already can shape the effect area of the CoS spell, the Shape Smoke spell would be for controlling natural smoke and other's CoS spells.


I'd say Shape Smoke WOULD shape one's own CoM, but with greater detail than they would with just CoS.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by Mlp7029 »

Globe of Daylight, Extended
Level: One Three
Range: Near self or up to 30 feet (9.1 m) away.
Duration: 3 minutes days per level of experience.
Saving Throw: None.
P.P.E.: Two Eight
A small globe or sphere of true daylight is magically created. The light is bright enough to light up a 12 foot (3.6 m) area per each level of its creator's experience. Because it is daylight, it can ward off vampires and most other types of undead and demons who fear or are hurt by sunlight, keeping them at bay just beyond the edge of light. The creator of the globe can mentally move it along with himself, or send it up to thirty feet (9.1 m) ahead. The maximum speed at which the globe can travel is equal to a speed attribute of 12.
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Re: Invented Spells

Unread post by taalismn »

Mlp7029 wrote:Globe of Daylight, Extended
Level: One Three
Range: Near self or up to 30 feet (9.1 m) away.
Duration: 3 minutes days per level of experience.
Saving Throw: None.
P.P.E.: Two Eight
A small globe or sphere of true daylight is magically created. The light is bright enough to light up a 12 foot (3.6 m) area per each level of its creator's experience. Because it is daylight, it can ward off vampires and most other types of undead and demons who fear or are hurt by sunlight, keeping them at bay just beyond the edge of light. The creator of the globe can mentally move it along with himself, or send it up to thirty feet (9.1 m) ahead. The maximum speed at which the globe can travel is equal to a speed attribute of 12.



You really have to work on removing the 'scaffolding' of the original spell you copy-pasta'ed/used here for your own self-reference, and in any case, I'd consider DAYS of duration to be too much of a stretch for 8 PPE(hours at best). As much as I like parallel developments of the same concepts(it's a big megaverse, after all), this doesn't really have enough new ideas/additions to make it much of an extension on the original.
First time tentative toe-in-the-water in magic spell development? Might want to think of extra ways to give Globe of Daylight some extra umph/jazz to really make it an 'Extended' version.
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Aura of Royalty
"which one of them is The King?"

Level: 7
Range: one other by touch
Effects Range: 500 feet per level
Duration: 2 hours
Saving Throw: -4 to the standard roll.
PPE: 102

Makes everyone within the effect range that fail their save vs magic believe the target of the spell is a monarch. The caster of the spell is immune to the magic.


Rather expensive for an illusion spell, which is what I'd consider this. Then again, with the duration, that might work(I'd up it, though, to two hours per level of experience).
I'd also be more circumspect with the description of 'Royalty' and 'Monarch'...this might not have the desired effect if, for instance, everybody around was part of a matriarchy or were devout communists.
I'd try to rework what the person is perceived as with an eye towards a more generalized idea of bigwig-edness, or authority. Like take aspects of the HU power 'Divine Aura' to make the person this spell is cast on radiate the opposite of an Aura of Doom...the character just exudes charisma, confidence, and authority even when trying to lay low, his clothing looks somehow of a higher quality and cut, even when it's rags, and the person sounds educated and erudite, even if belching. Good case scenario? People are more inclined to listen to the person, give them the benefit f the doubt, let them go to the head of the line, and be more polite and deferential to the person. Bad case scenario is if everybody turns to the person in a crisis situation, expecting leadership, and the person is a yutz, or, if the crowd is ant-authoritarian, they lynch him("KILL THE TSAR!!!").
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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