HU Aerial Combat - Stunts

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Bill
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HU Aerial Combat - Stunts

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HU2, p87 describes the consequences of failing a stunt, but offers no suggestion at benefits for attempting one. What should the incentive for trying a difficult and creative maneuver be?
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bobharly
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Re: HU Aerial Combat - Stunts

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Bragging rights! We are talking about an amazing performance right? Why else do people go to aerial shows, but in anticipation that something could go wrong... which inevitably it does. Blue Angels anyone?

I'm not familiar with the book, but it was my first thought. People sometimes do something for intrinsic value and not for function.
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Bill
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Re: HU Aerial Combat - Stunts

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Upon further reading, a stunt forces an opponent in the dog-tail position to spend an action and roll to maintain dog-tail. It's implied, but not explicitly stated, that a stunt can be used to automatically take the dog-tail without shaking off an opponent that is in it already. That's a pretty decent effect, but the consequences of failure seem out of proportion to the benefits. I may need to adjust it to encourage greater risk-taking on the part of my players.
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Re: HU Aerial Combat - Stunts

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Depending on the flight level, the character may have a second chance to save the plan or punch out.
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