Rifts Greenland
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- wildhood
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Rifts Greenland
Will there be a World book on Rifts Greenland? It will be a first in RPG history if PB wrote one.
I don t beleive I m using my XBOX One to post on here.
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Re: Rifts Greenland
Nothing in the works now, that i know of.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
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Re: Rifts Greenland
nothing in the works, and to be honest, i can't think of much you could do with it. the inuit certainly deserve some more attention, but i don't think you could make a full sourcebook out of it. and it's not like the Arctic region has terribly much to work with otherwise.
you could invent new things for it, but odds are they'd involve so many improbabilities as to come off forced, fake.
if you want to give it a shot, feel free to write up a treatment and propose it to kevin! or submit it ot the rifter.
you could invent new things for it, but odds are they'd involve so many improbabilities as to come off forced, fake.
if you want to give it a shot, feel free to write up a treatment and propose it to kevin! or submit it ot the rifter.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- wildhood
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Re: Rifts Greenland
The only things I could write for Greenland are having a Free Quebec have a Naval Base on the westside. A Secret Pirate Trading Port & a NGR Naval Base & Air Strip on the westside of Greenland.
I don t beleive I m using my XBOX One to post on here.
Undisiplined Veritech Pilots don t pilot Veritechs they pilot Verideck.
Undisiplined Veritech Pilots don t pilot Veritechs they pilot Verideck.
Re: Rifts Greenland
Nonsense. Greenland is the perfect staging ground for Cyber-Hood and his Merry Men to take back England from Alien Intelligence New Camelot Knights.
Re: Rifts Greenland
I've always believed that whenever tyranny really threatened England, that Robin Hood would somehow show up. That would be the campaign I'd love to run in England if I ran one there.
Plus, if you're not watching the latest BBC version of Robin Hood, go to Itunes and get it. It's awesome. Jonas Armstrong really IS Robin Hood, and the acting is fantastic.
Plus, if you're not watching the latest BBC version of Robin Hood, go to Itunes and get it. It's awesome. Jonas Armstrong really IS Robin Hood, and the acting is fantastic.
- taalismn
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Re: Rifts Greenland
Zerebus wrote:Ah. Greenland. The perfect staging area for........................ uh...... Vikings?
Neo-Vikings, at the helm of giant elemental ice aircraft carriers..Maybe an alien pantheon of ice invading to bring a nice ice age to Earth, prior to freezing the whole planet solid....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- glitterboy2098
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Re: Rifts Greenland
if i have my way, "Neo-vikings" will not exist in RIFTS...
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Natasha
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Re: Rifts Greenland
glitterboy2098 wrote:if i have my way, "Neo-vikings" will not exist in RIFTS...
If there's anything I can do to help you, say the word.
Re: Rifts Greenland
Agreed. No Neo_Vikings
Re: Rifts Greenland
well there goes my first rifter submission....god guys just take the wind out of my sails
PS. i am joking
PS. i am joking
Buck the System
- csbioborg
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Re: Rifts Greenland
the only cliche I want and it will be the only one that you guys won't have
cowboys knights injuns and illnois nazis and you don't want an army of odin's chosen people going a viking on the Splugorth?
cowboys knights injuns and illnois nazis and you don't want an army of odin's chosen people going a viking on the Splugorth?
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
- glitterboy2098
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Re: Rifts Greenland
there are only so many slots for corny copies of historical stereotypes. the vikings were just too slow in getting in line...
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- taalismn
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Re: Rifts Greenland
How about Loki's Raiders?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Natasha
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Re: Rifts Greenland
Lucas wrote:oh good call
No.
A good call is like, "come in my office I need to tell something. You don't have to work this week and you just got a 25% raise!"
- wildhood
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Re: Rifts Greenland
Hey, this forum is about Greenland & Greenland is part of North America. Any one have any ideas in what to put or whats happening Greenland?
I don t beleive I m using my XBOX One to post on here.
Undisiplined Veritech Pilots don t pilot Veritechs they pilot Verideck.
Undisiplined Veritech Pilots don t pilot Veritechs they pilot Verideck.
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Re: Rifts Greenland
Mephisto wrote:Natasha wrote:Lucas wrote:oh good call
No.
A good call is like, "come in my office I need to tell something. You don't have to work this week and you just got a 25% raise!"
Sounds like a politician to me.
I may have picked it up from one.
- csbioborg
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- Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
- Location: san diego
Re: Rifts Greenland
Lucas wrote:and giants don't forget the giants
and a portal to Jutunheim
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
Re: Rifts Greenland
Glitterboy Pilot wrote:hmm greenland. land of werebears, winterized xiclitic, dragons, and absolutely no human life. well i think it would be cool to make one land region just be an adventureland with lots of pre rifts treasures to get guarded by incredibly hard monsters and evil things.
The number of pre-rifts treasures in Greenland is microscopic compared to the size of the landmass. You're better off with a bunch of winter kingdoms.
Re: Rifts Greenland
Hans wrote:I just had a thought.
What if Greenland in Rifts is actually Green?
Steaming jungles, lush wilderness, surrounded by ice and glaciers.
Litterally a war between Hot versus Cold?
I would LOVE that! That is awesome.
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Re: Rifts Greenland
Balabanto wrote:Hans wrote:I just had a thought.
What if Greenland in Rifts is actually Green?
Steaming jungles, lush wilderness, surrounded by ice and glaciers.
Litterally a war between Hot versus Cold?
I would LOVE that! That is awesome.
It's all a powerful illusion...the moment you take off your environmental gear to go basking in all that warmth, the Frost Giants freeze you solid....at the very least, you'll be losing your more delicate appendages to severe frostbite...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Ziggurat the Eternal
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Re: Rifts Greenland
I have the Arctic Circle Netbook, If someone can tell me how to put it where you can find it, I will. Its seriously pretty awesome. I hate to hate on Canada, But the Netbook is so much more worthwhile. And I wont even Charge for it.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: Rifts Greenland
Greenland is really green and iceland is really made of ice but some elemental fusionists melted it and now Greenland is completely under water - see rifts underseas.
Yes i know the size of Greenland and the size of iceland, its just a joke.
Yes i know the size of Greenland and the size of iceland, its just a joke.
Re: Rifts Greenland
I've been bandying about an idea for Greenland recently and decided to rez and old thread instead of making a new one.
Greenland is actually quite mineral rich, it's just under such deep sheets of ice that mining it would be as hard as mining asteroids (and involve much of the same artificial habitat challenges). Moreover it's BIG, large chunk of real estate sitting above the water line if you can dig through the ice and snow to get to it.
Moreover no one goes there. Even now, IRL, there's only 50k people there and they're all fishers who live off the sea. This creates problems and opportunities both.
So two ideas came to mind that work together quite well: the first is your standard Big Mystery Group that no one ever sees. The main visible parts being the "Dark Steel Fortress" which is a giant (50 stories high and 3 times as wide) weird-architecture fortress made of your standard Mystery Alloy (really high MDC per inch, seems to be magic AND tech) which folks call Dark Steel and the Dark Steel Collosus (Collosi?) which are 10-30 meter tall humanoid (artistic license specifics are still undetermined) metal things stomping about on patrol being vague yet menacing and mysterious. Dark Steel always seems to operate at about 101 degrees Celsius so they're constantly generating steam and no one knows how the big collosi don't fall over from the steam, it's unclear if things are magic, tech, or both (probably both) and everything's tanky as heck (because otherwise it would be too easy to roll and answer all the supposed mysteries).
Mystery revealed (because that's how Rifts seems to work) is that it's a haven for displaced Time Travelers from the future who want to take the "long way" back to their appropriate time. The faction that established the place is also building up a massive military force "for the right moment" (no word on what that moment is) but since they keep everything underground and under the ice and extremely low-profile nobody has noticed. Sometimes factions will send forays to poke at the Dark Steel but usually give up after receiving a severe beating.
The OTHER point of interest is the Ice Giants. In a case of names being just as literal as possible, the Ice Giants are the collective name of an entire weird biome of giant plants, giant animals, and even giant neanderthals made entirely of magically-animate frozen water. They're MDC (of course) but super-vulnerable to fire and seem bound to a (large) radius area around a Nexus which doesn't have a rift but does have some weird magic field effects. They're easy enough to kill, but when all you can loot is ice and they melt if taken away from their home there's nothing that makes them worth dealing with in the first place.
Now of course even with underground cities and artificial habitats you've got people who need/want to roam. Folks who got caught up in the system one way or another, different groups that are either living hidden lives or staying in cryo-pods or keeping an ear out for displaced time-travelers that need to be extracted before they muddle up the timeline (whether or not they *want* to be 'rescued'). You've got new spells developed like the magic spell that converts any dead biomass into usable plastics (for computer parts and such) and the means of collecting that biomass (mostly fishing, presumably).
Lots of opportunity for story, plot, or a random deus ex machina after your idiot players SOMEhow managed to break the entire world and you need a secret super-power to stop armageddon from happening.
Not that that ever happens...constantly.
Greenland is actually quite mineral rich, it's just under such deep sheets of ice that mining it would be as hard as mining asteroids (and involve much of the same artificial habitat challenges). Moreover it's BIG, large chunk of real estate sitting above the water line if you can dig through the ice and snow to get to it.
Moreover no one goes there. Even now, IRL, there's only 50k people there and they're all fishers who live off the sea. This creates problems and opportunities both.
So two ideas came to mind that work together quite well: the first is your standard Big Mystery Group that no one ever sees. The main visible parts being the "Dark Steel Fortress" which is a giant (50 stories high and 3 times as wide) weird-architecture fortress made of your standard Mystery Alloy (really high MDC per inch, seems to be magic AND tech) which folks call Dark Steel and the Dark Steel Collosus (Collosi?) which are 10-30 meter tall humanoid (artistic license specifics are still undetermined) metal things stomping about on patrol being vague yet menacing and mysterious. Dark Steel always seems to operate at about 101 degrees Celsius so they're constantly generating steam and no one knows how the big collosi don't fall over from the steam, it's unclear if things are magic, tech, or both (probably both) and everything's tanky as heck (because otherwise it would be too easy to roll and answer all the supposed mysteries).
Mystery revealed (because that's how Rifts seems to work) is that it's a haven for displaced Time Travelers from the future who want to take the "long way" back to their appropriate time. The faction that established the place is also building up a massive military force "for the right moment" (no word on what that moment is) but since they keep everything underground and under the ice and extremely low-profile nobody has noticed. Sometimes factions will send forays to poke at the Dark Steel but usually give up after receiving a severe beating.
The OTHER point of interest is the Ice Giants. In a case of names being just as literal as possible, the Ice Giants are the collective name of an entire weird biome of giant plants, giant animals, and even giant neanderthals made entirely of magically-animate frozen water. They're MDC (of course) but super-vulnerable to fire and seem bound to a (large) radius area around a Nexus which doesn't have a rift but does have some weird magic field effects. They're easy enough to kill, but when all you can loot is ice and they melt if taken away from their home there's nothing that makes them worth dealing with in the first place.
Now of course even with underground cities and artificial habitats you've got people who need/want to roam. Folks who got caught up in the system one way or another, different groups that are either living hidden lives or staying in cryo-pods or keeping an ear out for displaced time-travelers that need to be extracted before they muddle up the timeline (whether or not they *want* to be 'rescued'). You've got new spells developed like the magic spell that converts any dead biomass into usable plastics (for computer parts and such) and the means of collecting that biomass (mostly fishing, presumably).
Lots of opportunity for story, plot, or a random deus ex machina after your idiot players SOMEhow managed to break the entire world and you need a secret super-power to stop armageddon from happening.
Not that that ever happens...constantly.
Re: Rifts Greenland
The problem is Greenland is over ran by green fungus that makes it actually green for once.
The fungus is totally toxic and can create clouds of poison spores every 1d12 minutes.
(there Greenland is done.)
The fungus is totally toxic and can create clouds of poison spores every 1d12 minutes.
(there Greenland is done.)
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Re: Rifts Greenland
I've always seen Rifts Greenland sort of going with Rifts Iceland and Rifts Scandinavia.
I could see Iceland as being a fairly self sufficient tech enclave, if it isn't all wiped out by volcanos. Scandinavia having a mix of small high tech(NGR boat builders?) centers, and wilderness people that take care of themselves for the most part, with Greenland being mainly Inuit as well as a mining center. Maybe even an AI controlled mining complex.
I could see Iceland having a enclave/city that was was rifted into the future, or another dimension during the coming of the Rifts, and later popped back. Maybe have them help Scandinavia get it's feet under it. Sort of have Iceland as the seat of power, and the Norway/Sweden/Finland feeding supporting them for a switch.
I could see Iceland as being a fairly self sufficient tech enclave, if it isn't all wiped out by volcanos. Scandinavia having a mix of small high tech(NGR boat builders?) centers, and wilderness people that take care of themselves for the most part, with Greenland being mainly Inuit as well as a mining center. Maybe even an AI controlled mining complex.
I could see Iceland having a enclave/city that was was rifted into the future, or another dimension during the coming of the Rifts, and later popped back. Maybe have them help Scandinavia get it's feet under it. Sort of have Iceland as the seat of power, and the Norway/Sweden/Finland feeding supporting them for a switch.
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- glitterboy2098
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Re: Rifts Greenland
RockJock wrote:I've always seen Rifts Greenland sort of going with Rifts Iceland and Rifts Scandinavia.
I could see Iceland as being a fairly self sufficient tech enclave, if it isn't all wiped out by volcanos. Scandinavia having a mix of small high tech(NGR boat builders?) centers, and wilderness people that take care of themselves for the most part, with Greenland being mainly Inuit as well as a mining center. Maybe even an AI controlled mining complex.
I could see Iceland having a enclave/city that was was rifted into the future, or another dimension during the coming of the Rifts, and later popped back. Maybe have them help Scandinavia get it's feet under it. Sort of have Iceland as the seat of power, and the Norway/Sweden/Finland feeding supporting them for a switch.
i currently have nothing on Greenland. while it is currently legally part of Denmark, it has few ties to that nation aside from a bit of history, and given its geographic location, i generally perceive it being better suited to a North American focused worldbook. a Canada 2 or something like that.
i do have plans for iceland, although they may or may not appear in Rifts:Scandinavia. (will depend on if i have room after covering Norway, Sweden, and Finland) note that time-rifted cities do not feature (i would rather leave Japan as the only recipient of that concept.. it makes a lot more sense for japan as well, since iceland during the golden age would not likely to have much to offer post-cataclysm europe, being very dependent on outside resources and not having a military to speak of.)
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- taalismn
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Re: Rifts Greenland
Rifts thrives on the improbable, so radical additions to Greenland are, IMHO, not so contrived as to automatically bomb.
On the other hand, in RL you gotta figure ancient (or rebuilt Golden Age) DEW stations, maybe Golden Age climatic control experiment stations, deep cold repositories, and other super-science experiments that wouldn't mind the pollution pall hanging over the Northern Hemisphere( the South Pole gets all the good stuff, though, because of its isolation and international appeal).
On the other hand, in RL you gotta figure ancient (or rebuilt Golden Age) DEW stations, maybe Golden Age climatic control experiment stations, deep cold repositories, and other super-science experiments that wouldn't mind the pollution pall hanging over the Northern Hemisphere( the South Pole gets all the good stuff, though, because of its isolation and international appeal).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Rifts Greenland
How in the world did I leave Denmark out?
RockJock, holder of the mighty Rune Rock Hammer!
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Re: Rifts Greenland
Balabanto wrote:Glitterboy Pilot wrote:hmm greenland. land of werebears, winterized xiclitic, dragons, and absolutely no human life. well i think it would be cool to make one land region just be an adventureland with lots of pre rifts treasures to get guarded by incredibly hard monsters and evil things.
The number of pre-rifts treasures in Greenland is microscopic compared to the size of the landmass. You're better off with a bunch of winter kingdoms.
Because it is soooo big. You do realize it is smaller than Africa, about the same size as Alaska, only twice the size of Saudi Arabia and fits inside Brazil
http://thetruesize.com
Also Antarctica is smaller than North America.
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Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
BEST IDEA EVER!!! -- The Galactus Kid
Holy crapy, you're Zer0 Kay?! --TriaxTech
Zer0 Kay is my hero. --Atramentus
The Zer0 of Kay, who started this fray,
Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
- taalismn
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Re: Rifts Greenland
RockJock wrote:How in the world did I leave Denmark out?
All part of the Danes' plan to remain below the radar of the world's attention until their supersecret laboratory-factories on Greenland finish producing their world conquest superweapons.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- glitterboy2098
- Rifts® Trivia Master
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Re: Rifts Greenland
RockJock wrote:How in the world did I leave Denmark out?
wasn't accusing you of doing so?
i was just pointing out that, while the landmass might have legal ties to scandinavia due to various bits of history, it's location is problematic for a scandinavia focused book, and would be better served as being included in a North America focused book, particularly one focusing on the north or north-east of North America.
while i do not think it could sustain a worldbook on its own (really, "big largely empty glaciers" does not exactly promise a lot of page count), if part of a book with stuff fro say, the fairy-lands and (IIRC, currently abandoned) splugorthian naval base of newfoundland, the Free Quebec naval stations of the Labrador coast, and details of what is going on in the many islands and icefields of what is today the canadian territory of Nunavut, it might work. give us some updates on what free quebec and the splugorth are doing in the north atlantic, maybe some new stuff for the Inuit (building off rifts canada and Spirit west), plus whatever weirdness inhabits the glaciers and icepacks of greenland and the north pole..
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Re: Rifts Greenland
glitterboy2098 wrote:nothing in the works, and to be honest, i can't think of much you could do with it.
That's the neat thing about Rifts Earth: you can do anything with anything.
I really wish that more writers would.
For example, I'd have Greenland inhabited primarily by inhuman mages who use magic to make the place lush and green with alien vegetation.
For me, Rifts is most fun when it departs from history and cliches, and deals more with the introduction of new elements into our world.
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Re: Rifts Greenland
Killer Cyborg wrote:glitterboy2098 wrote:nothing in the works, and to be honest, i can't think of much you could do with it.
That's the neat thing about Rifts Earth: you can do anything with anything.
I really wish that more writers would.
For example, I'd have Greenland inhabited primarily by inhuman mages who use magic to make the place lush and green with alien vegetation.
For me, Rifts is most fun when it departs from history and cliches, and deals more with the introduction of new elements into our world.
not gonna argue. your right that you could do a lot of stuff. i'm just saying that i myself cannot think of anything that actually makes sense and does not jump a shark.
though i would argue that "[macguffin] creates a pocket of exotic jungle in the middle of an ice field" is a scifi cliche used a few too many times in other settings for it to work on its own.
(and to be honest.. if you have to miraculously replace the real world geography and climate with something completely different in order to come up with something to put there.. you've jumped the shark. always work with what is already there.)
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Re: Rifts Greenland
glitterboy2098 wrote:Killer Cyborg wrote:glitterboy2098 wrote:nothing in the works, and to be honest, i can't think of much you could do with it.
That's the neat thing about Rifts Earth: you can do anything with anything.
I really wish that more writers would.
For example, I'd have Greenland inhabited primarily by inhuman mages who use magic to make the place lush and green with alien vegetation.
For me, Rifts is most fun when it departs from history and cliches, and deals more with the introduction of new elements into our world.
not gonna argue. your right that you could do a lot of stuff. i'm just saying that i myself cannot think of anything that actually makes sense and does not jump a shark.
though i would argue that "[macguffin] creates a pocket of exotic jungle in the middle of an ice field" is a scifi cliche used a few too many times in other settings for it to work on its own.
It could work. You'd just have to tweak it a bit.
For example, I dislike that I came up with the idea simply because the region is called "GREENland," but is rather icy. So maybe make the alien flora more of a red or blue color.
Make the aliens dangerous, but benign in their intentions.
Give them enemies, allies, and indifferents.
(and to be honest.. if you have to miraculously replace the real world geography and climate with something completely different in order to come up with something to put there.. you've jumped the shark. always work with what is already there.)
I like Rifts best, as a rule, when it works with real-world geography, within context.
Dinosaur Swamps, for example. The swamps get extended, and I can totally see dinosaurs living in Florida-style swamps.
That fits.
The climate, though, can change. I like the Shifting Zones, where you could have trees one minute, and desert the next.
And between increasing climate change in the real world, and the effects of countless Rifts, and the changes in weather due simply to the appearance of Atlantis (not to mention the growing of the Rockies), climate would be all over the map (so to speak).
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Re: Rifts Greenland
lol. I was just saying that I had a brain fart on the Danes. Secret weapon......Pickled Herring? Swedish chef? Haunted S-Tanks, Viggens, and Saab 900s??
In all seriousness I see Greenland working as part of the greater Scandinavia whole much better then on it's own. Either as the savior, resource storehouse, or just wilderness that people survive on.
In all seriousness I see Greenland working as part of the greater Scandinavia whole much better then on it's own. Either as the savior, resource storehouse, or just wilderness that people survive on.
Last edited by RockJock on Fri Apr 28, 2017 10:18 am, edited 1 time in total.
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Re: Rifts Greenland
Killer Cyborg wrote:glitterboy2098 wrote:nothing in the works, and to be honest, i can't think of much you could do with it.
That's the neat thing about Rifts Earth: you can do anything with anything.
I really wish that more writers would.
For example, I'd have Greenland inhabited primarily by inhuman mages who use magic to make the place lush and green with alien vegetation.
For me, Rifts is most fun when it departs from history and cliches, and deals more with the introduction of new elements into our world.
Well we actually have an idea of what to expect in Greenland from the old RMB (hardcover) illustrations. Since they aren't paged numbered, on pg161 (Magic overview) it is opposite the Psi-Stalker & Operator picture, the preceding pages before it are titled "A Map of the Americas & Atlantis" and "Map of the American Empire" (with smaller maps titled "The Americas & Atlantis" and "Map of England"). Off hand I don't know if it was addressed in RUE (reprinted color pages) or another book (Canada is absent covering Greenland, though it shows up on a good deal of the regional maps, but nothing new can is really added AFAIK).
According to those "maps" in the old RMB Greenland is:
-cold, icy regions of the Arctic
-with x3 pockets of heavy magic energy (x2 on West coast-ish, x1 more central)
-a single decent sized pocket of an area troubled by things from the Rifts on the SE coast dimensional beings opposite Iceland (which doesn't have any heavy magic/Rift troubles)
So the inhuman mages might work, but the terraforming seems out unless the effort is a post 101 PA effort (maybe more due to RUE's 11# PA date if it reprinted the map).
Re: Rifts Greenland
Be careful if you go to Greenland. If you land on the western side, there are horrible lightning storms at sea before you arrive. Once there you will find a very different place then you were expecting. Some say it is a land of advanced beings who may not be as benevolent as them appear, while others claim to have encountered 10 ft tall humans in a town bordering a desert where life sucking creatures wait. Still more have said to have seen flying horses, robotic men, terrifying creatures and much more. If you come from the south you will find scattered villages of people, but you will not be welcomed in. These people are afraid of something, and they don't trust strangers. Making landfall on the eastern side of the island you will find one city,Tasaq, which seems to be in a state of rebuild, there are ruins of older parts and new construction. The people are more trusting than in the south but only slightly, and only seem to build on their city at night. No one comes from the North and it isn't recommended, far too cold that way. No one who goes to the interior of Greenland ever comes back. Be careful if you go to Greenland.
I wrote that up for some players a few years ago, but never used it.
This Greenland is tied to several other parallel versions of Greenland on the west side. The players sail or fly through the nexus storm and wind up in one of the other versions. If any players actually get to Rifts Greenland on the west side they would find, Nuuk and all of the other towns in ruins from civil war. There are boat wrecks all along this shoreline. When the rifts came some of the population became magical. At first they were accepted but eventually some of those who did not change became suspicious, there were disagreements, and fights. Then the monsters came. In an attempt to stop them the magical accidentally tied this Greenland to other versions of Greenland while trying to close the nexus. The survivors scattered to the south and some went further to the eastern side. The people of the south are those that shunned magic and live off the land as best as they can. Those on the east still use magic, but sparingly, as they are afraid of drawing attention to themselves and bringing back the monsters from their history. The interior is occupied by creatures that came from the nexus all those centuries ago. Some of them have terraformed the land, but most that survived came from a tundra like area to begin with.
I do have to say I like your idea of blue and red plant life, aliens, and new societal system though kc.
I wrote that up for some players a few years ago, but never used it.
This Greenland is tied to several other parallel versions of Greenland on the west side. The players sail or fly through the nexus storm and wind up in one of the other versions. If any players actually get to Rifts Greenland on the west side they would find, Nuuk and all of the other towns in ruins from civil war. There are boat wrecks all along this shoreline. When the rifts came some of the population became magical. At first they were accepted but eventually some of those who did not change became suspicious, there were disagreements, and fights. Then the monsters came. In an attempt to stop them the magical accidentally tied this Greenland to other versions of Greenland while trying to close the nexus. The survivors scattered to the south and some went further to the eastern side. The people of the south are those that shunned magic and live off the land as best as they can. Those on the east still use magic, but sparingly, as they are afraid of drawing attention to themselves and bringing back the monsters from their history. The interior is occupied by creatures that came from the nexus all those centuries ago. Some of them have terraformed the land, but most that survived came from a tundra like area to begin with.
I do have to say I like your idea of blue and red plant life, aliens, and new societal system though kc.
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Re: Rifts Greenland
Zer0 Kay wrote:Balabanto wrote:Glitterboy Pilot wrote:hmm greenland. land of werebears, winterized xiclitic, dragons, and absolutely no human life. well i think it would be cool to make one land region just be an adventureland with lots of pre rifts treasures to get guarded by incredibly hard monsters and evil things.
The number of pre-rifts treasures in Greenland is microscopic compared to the size of the landmass. You're better off with a bunch of winter kingdoms.
Because it is soooo big. You do realize it is smaller than Africa, about the same size as Alaska, only twice the size of Saudi Arabia and fits inside Brazil
http://thetruesize.com
Also Antarctica is smaller than North America.
From that lovely tool you linked I can see that Greenland is about the size of the CS. That's a lot of room for resources that have pretty much never been tapped due to massive ice sheets.
I'm leery of any "magical climate shift" thing for a couple of reasons, but I have to admit it *is* a common/successful trope. The downside is that a heat bloom in the middle of the arctic messes with climate elsewhere and more importantly they already did it with Mars in Mutants in Orbit. That being said if I were a techno-wizard with access to a warlock (or vice-versa) I would *absolutely* be scouting out frozen tundra biomes and using a Leyline-powered Create Heat effect to do it. I'm having visions of scifi dome cities where it's lush and nearly tropical inside, despite being surrounded by territory as hostile and lifeless as the surface of the moon.
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Re: Rifts Greenland
it is worth remembering that in the heart of the region (where all the untouched resources are) is under several miles of ice.. and mobile ice at that. go look up [url=https://en.wikipedia.org/wiki/Project_Iceworm]Project Iceworm[/ul] from the cold war. i think we learned more about greenland and glaciers from the failed attempt to build an under-ice nuclear powered missile base than we ever did with purely scientific efforts.
https://www.youtube.com/watch?v=1Ujx_pND9wg
the TL:DR version is that ice moves, quite rapidly on a geologic scale. and not in any predictable ways. there is a reason that we can talk of glaciers carving out valleys and lakes, their movements while slow, have tremendous power. so you can't exactly just tunnel down the way you would in a mountain. the tunnels would shift and deform, become disjunctured where they pass across one of the multitude of fault lines marking to boundry between one sub-glacier stream to another, etc. the problems of setting up a base on the surface is nothing compared to trying to do so deep under one.
makes me wonder just how weird the planet of Hoth was in star wars (or just how desperate the Rebel Alliance was to build a base there)
https://www.youtube.com/watch?v=1Ujx_pND9wg
the TL:DR version is that ice moves, quite rapidly on a geologic scale. and not in any predictable ways. there is a reason that we can talk of glaciers carving out valleys and lakes, their movements while slow, have tremendous power. so you can't exactly just tunnel down the way you would in a mountain. the tunnels would shift and deform, become disjunctured where they pass across one of the multitude of fault lines marking to boundry between one sub-glacier stream to another, etc. the problems of setting up a base on the surface is nothing compared to trying to do so deep under one.
makes me wonder just how weird the planet of Hoth was in star wars (or just how desperate the Rebel Alliance was to build a base there)
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Re: Rifts Greenland
boring7 wrote:Zer0 Kay wrote:Balabanto wrote:Glitterboy Pilot wrote:hmm greenland. land of werebears, winterized xiclitic, dragons, and absolutely no human life. well i think it would be cool to make one land region just be an adventureland with lots of pre rifts treasures to get guarded by incredibly hard monsters and evil things.
The number of pre-rifts treasures in Greenland is microscopic compared to the size of the landmass. You're better off with a bunch of winter kingdoms.
Because it is soooo big. You do realize it is smaller than Africa, about the same size as Alaska, only twice the size of Saudi Arabia and fits inside Brazil
http://thetruesize.com
Also Antarctica is smaller than North America.
From that lovely tool you linked I can see that Greenland is about the size of the CS. That's a lot of room for resources that have pretty much never been tapped due to massive ice sheets.
I'm leery of any "magical climate shift" thing for a couple of reasons, but I have to admit it *is* a common/successful trope. The downside is that a heat bloom in the middle of the arctic messes with climate elsewhere and more importantly they already did it with Mars in Mutants in Orbit. That being said if I were a techno-wizard with access to a warlock (or vice-versa) I would *absolutely* be scouting out frozen tundra biomes and using a Leyline-powered Create Heat effect to do it. I'm having visions of scifi dome cities where it's lush and nearly tropical inside, despite being surrounded by territory as hostile and lifeless as the surface of the moon.
Never been tapped? Because the dwindling resources and high tech Golden Age wouldn't tap that?
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Re: Rifts Greenland
Never been tapped IRL, but that's a fair point. Perhaps you'll accept, "far less likely to have been tapped/tapped out than the resources that the CS has been burning through."
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Re: Rifts Greenland
considering it is actually easier to do space mining than mining under glaciers? i'd say the odds are high that they are untapped.
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Re: Rifts Greenland
glitterboy2098 wrote:considering it is actually easier to do space mining than mining under glaciers? i'd say the odds are high that they are untapped.
What glaciers if we follow the models of the global warming alarmists of the 70s and 80s then their are no glaciers.
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Re: Rifts Greenland
Zer0 Kay wrote:glitterboy2098 wrote:considering it is actually easier to do space mining than mining under glaciers? i'd say the odds are high that they are untapped.
What glaciers if we follow the models of the global warming alarmists of the 70s and 80s then their are no glaciers.
At that point all the ports that would have moved the drilling equipment are under water.
Related note: Rifts water levels are weird. They rise anywhere from inches to dozens of feet depending on the location.
And given current events, I wouldn't call it alarmism.
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Re: Rifts Greenland
boring7 wrote:Zer0 Kay wrote:glitterboy2098 wrote:considering it is actually easier to do space mining than mining under glaciers? i'd say the odds are high that they are untapped.
What glaciers if we follow the models of the global warming alarmists of the 70s and 80s then their are no glaciers.
At that point all the ports that would have moved the drilling equipment are under water.
Related note: Rifts water levels are weird. They rise anywhere from inches to dozens of feet depending on the location.
And given current events, I wouldn't call it alarmism.
Current events?
a·larm·ist
əˈlärməst/
noun
1.
someone who is considered to be exaggerating a danger and so causing needless worry or panic.
synonyms: scaremonger, fearmonger, doomster, doomsayer, Cassandra, Chicken Little
"until I saw the map and radar photos of the hurricane, I thought he was being an alarmist"
adjective
1.
creating needless worry or panic.
"alarmist rumors"
All of the following created needless worry or panic or exaggerated a danger in order to promote a change in civilizations habits.
Spoiler:
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Re: Rifts Greenland
You can look at before/after photos of Greenland and see that it isn't alarmism.
Or at some of the predictions in your list have come to pass.
You may as well try to argue that Earth is flat.
Or at some of the predictions in your list have come to pass.
You may as well try to argue that Earth is flat.
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Re: Rifts Greenland
actually even our current most pessimistic models do not have greenland having suffered much glacial loss by the 2090's. certainly not total loss. (and Greenland has seen a lot of attention over the issues due to concerns over dangerous materials which had been left there over the course of the cold war.)
and those do not account for the fact that most of Golden Age humanity evidently switches to a low carbon footprint technology base. (hyper efficiency electric drives, ultra dense electrical storage, fuelcells, compact highly efficient nuclear power, etc.) so many of the effects would have been moderated durign the golden age.
and the cataclysm, with its massive vulcanism, is a recipe for massive global cooling, something that is showcased in CE with the sudden temp drops, and in rifts with the multi-decade 'winter'. while likely a short lived phenomenon, the fact is that combined with the way most of the world has been knocked back to a per-industrial condition (and remains that way for centuries, with those areas where it was not largely retaining the low-carbon footprint technologies), suggests a world that no longer will be having to worry about global warming. at least for several more centuries beyond the PA100's.
if anything, the global volcanic winter and the resulting centuries of lower temps ought to have what melting occurred before the cataclysm largely replaced with new ice.
and those do not account for the fact that most of Golden Age humanity evidently switches to a low carbon footprint technology base. (hyper efficiency electric drives, ultra dense electrical storage, fuelcells, compact highly efficient nuclear power, etc.) so many of the effects would have been moderated durign the golden age.
and the cataclysm, with its massive vulcanism, is a recipe for massive global cooling, something that is showcased in CE with the sudden temp drops, and in rifts with the multi-decade 'winter'. while likely a short lived phenomenon, the fact is that combined with the way most of the world has been knocked back to a per-industrial condition (and remains that way for centuries, with those areas where it was not largely retaining the low-carbon footprint technologies), suggests a world that no longer will be having to worry about global warming. at least for several more centuries beyond the PA100's.
if anything, the global volcanic winter and the resulting centuries of lower temps ought to have what melting occurred before the cataclysm largely replaced with new ice.
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
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Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website