dreicunan wrote:Did Frank Herbert not have a "damn clue" about Arrakis?
mysterious voice: "that's right"
Shark_Force wrote:well, if you choose not to even try to find out if what you're doing is morally right, no, you're not good or anywhere near it. if your decision is to just murder things and ask questions never, then that's not going to be anywhere near good either.
What makes you think the CS never tries to find out? Shoot first policy isn't necessarily always-on, but rather in situations where you don't overwhelmingly control the battlefield.
If you have dozens of Psi-Stalkers who can all confirm the human toddler walking toward you isn't radiating magic/psi, dozens of Zappers who can tell you he doesn't have a fusion block hidden on him, dozens of sensitives whose Sixth Sense isn't bleeping, then I see no reason to think the CS would kill the toddler.
But hey, without those precautions, better safe than sorry.
Shark_Force wrote:if you're unwilling to make sacrifices, potentially including risking some level of personal harm, then no, you aren't good.
This is completely inapplicable to the CS considering their very high level of casualties even with such conservative precautions.
You want them to risk even more personal harm? They'd lose, and then far more harm would come to far more people.
Shark_Force wrote:i consider the statements, canon or not, that almost everyone has personally suffered at the hands of magic users, and that the most heavily armed largest military in north america suffers major losses on a regular basis, to be a load of bull written by people who don't have a damn clue what they're writing about in those cases.
Well let's look at what was posted earlier here by dreicunan:
I guess Kevin S was lying when he wrote that "the vast majority of Coalition citizens have experienced the painful scorch of magic first-hand" (Sedition, page 13, paragraph 1, which is describing the state of things prior to the Siege of Tolkeen)
This is true, but it does go on to elaborate further on:
Virtually every citizen of the Coalition States has lost a loved one or suffered in some way by magic, or knows someone who has.
So we have two groups, the "vast majority" (VM) and the "virtually every" (VE). The VM have "experienced the painful scorch" which... is kinda vague. The VE "knows someone who has suffered in some way by magic" (you know yourself, and losing a loved one is suffering, so we can simplify that down).
So vast-majority experienced PAIN while virtually-every knows someone who SUFFERED.
Both are still pretty vague, you can feel pain and suffering in a lot of ways. So this is easy to accept.
Siembieda is the writer of Sedition, he presumably wrote the "Magic vs Technology" section this is a part of. I think Siembieda does have a clue what he's writing about... what he writes can't really be bull since what he writes defines the game.
Shark_Force wrote:unless magic users have literally got a goal of finding people they haven't personally caused suffering for, the former is ludicrously stupid, because there aren't a ton of magic users, most of them aren't wandering around looking for people to hurt, and the ones that are generally don't have "hurt people" as their primary goal, but rather they'll have some goal which has a side effect of hurting people.
Siembieda never said they were DIRECTLY harmed by magic, or targeted for harm, so indirect harm (pain and suffering) is a perfectly plausible explanation.
Shark_Force wrote:the latter is ludicrously stupid because officially the CS has no real organized opposition (there are organized forces that *could* oppose them, but none that actually do anything meaningful)
Forces do not need to oppose you or be organized to harm you. A randomly summoned Devilkin for example, may not oppose the CS, and may not organize with others, but they could still just randomly go around setting houses on fire and cause many people (CS Citizen or not) to suffer.
Shark_Force wrote:and millions of soldiers with millions of power armours, robot vehicles, presumably artillery, and who knows how many medium and long range missile launch sites, are not something you can kill massive numbers of without organized opposition.
Killing them isn't what it states, only that they felt pain or suffering. Also: people do spend time outside of armor, or know people who don't have MDC body armor.
Shark_Force wrote:or, alternately, maybe if we're talking about dog boys, which are frequently sent to deal with supernatural threats armed with a few vibro-blades and maybe some silver-plated knuckle spikes or something. they might actually suffer pretty heavy losses
We're not, pretty sure Dog Boys can't be Citizens.
Shark_Force wrote:tomorrow it feels good for the CS to be threatened by like a million demons primarily of varieties that have no ranged attacks whatsoever (and, to be honest, many of them barely even have any particularly interesting abilities beyond supernatural PS and MDC)
I actually think this is going to happen. DB10 (Hades) pg 64
*1 action to do a restrained bite, if 4D6 damage reduces at least 1 HP, can inflict Undeath, 14 or higher means 1-13 is a failure. That is 65% of the time for those without bonuses. If they made their save, you will know within 5 days (the fever passes) and can try biting them a second time. It takes 3-9 months (average 6) to turn someone once they fail.
There are no limits here. A single death demon which comes and bites 100 villagers will produce 100 greater demons in less than a year. They can Shadow Meld at will so it would be incredibly easy for them to sneak up on victims to do this. All of them can Dimensional Teleport at over 40% so they can rejoin their masters easily.
Page 65 mentions strict controls on how many there can be, but that could easily change if the war goes south.
So how many are there? well...
p129: 1,500 in Shek'Ra
p134: 2,500 in Glaciers
p139: 1,000 in Gamora
p158: 200 in Zaglore
p165: 300 in City of the Ancients
+ unknown amount in Bazal's tower
So that's at least 5,500 communities of mortals you can seed with these creatures and infect and get a huge increase in 6 months if you need to.
Much less time than it takes a minor demon to regenerate from being killed.
Blue_Lion wrote:During the final siege SoT the CS military launched a scorched earth campaign where they slowly approached Tolkeen destroying all towns and killing every one in them.
Interesting. But how close to Tolkeen were they when this campaign began? I'm curious about the radius here so I can know whether Hogswaller made it out.