Spells.
Attributes, If they affect anything.
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The Beast wrote:http://palladium-megaverse.com/forums/viewtopic.php?f=39&t=142445
Keep in mind it's written with Rifts in mind, so you'll have to ignore any mention of MDC.
Aiomoro wrote:The Beast wrote:http://palladium-megaverse.com/forums/viewtopic.php?f=39&t=142445
Keep in mind it's written with Rifts in mind, so you'll have to ignore any mention of MDC.
This only leaves me with more questions, I wasn't looking so much for an optimization guide as I was an explanation on the mechanics for spell DC and what saves are meant to be used as the Heroes Unlimited second edition rulings are not the clearest from the book.
Aiomoro wrote:...any insights on interesting ways to use the spells.
Spells.Spoiler:
Glistam wrote:Shouldn't you have more spells than that?
Aiomoro wrote:In the Heroes unlimited revised book, I'm seeing no mention of P.P.E. in relation to magic: mystic study. Am I over looking something?
No, Heroes Unlimited Revised uses the "Spells per Day" system of spellcasting. Heroes Unlimited Second Edition updates the class to use P.P.E. instead. You seemed to indicate in an earlier post that you were playing in the Second Edition, hence the discussion of P.P.E..
Aiomoro wrote:In the Heroes unlimited revised book, I'm seeing no mention of P.P.E. in relation to magic: mystic study. Am I over looking something?
drewkitty ~..~ wrote:Most of the conversion to a higher ed with PB for chars is not much of one.
For MS's it is basically replacing/updating the "Other magic abilities" (most are the same), roll up the PPE, and reselect spells. (Getting more spells.)
I would say that beyond the powers and PPE it would just be slotting the old skills and spells into the new format.
Quick and Dirty explanation:
PPE are PB's ""mana points"" for magic. You can cast any spell with them so long as your mage knows the spell and has the PPE to spend on it. The PPE pool replenishes while resting or meditating.
aside: most lower ed chars can still be played 'as is' besides the higher ed chars if you really want to. But the GM would have to be okay with that.
aside #2: I use the name 'mystic study' for the HU mage char template, because the PF RPG 1&2 has it's mage template named "wizard"
Q&D: basic idea without nuances.