Natasha wrote:Killer Cyborg wrote:Natasha wrote:dreicunan wrote:Or, perhaps, NPCs don't follow the rules for player character creation exactly and that extends to equipment, thus invalidating any attempt to use OCC equipment lists to prove anything about the rarity of mega-damage gear.
If they don't follow the rules, then you can't cite them.
Also. How many NPCs are there? How many PCs? I mean, besides "all of them".
The distinction is utterly artificial. Because the rules do not limit the number of PCs that exist. So every living being can become a PC. There has to be enough M.D.C. to around.
The rules don’t limit the number of PCs, but the nature of the game does.
I can make an unlimited number of PCs.
Pics or it didn't happen.
I'll eventually run out of time, but the nature of the game will never impose limits on the number of PCs that I make.
And that might affect your personal gameworld, but it won't impact the official gameworld one bit.
M.D.C. is common enough for billions of people who want it to have it.
Uh.... how do you figure?
*shrug* You don't have to agree with that or even like it, but it's undeniably true. Unless you can find a rule that says that vagabonds, wilderness scouts, city rats don't get M.D.C. In that sense, you're correct to say whether they're adventurers or not has jack squat to do with anything. They have M.D.C. either way. And they have it for free.
Right... so because the minority of special people have something, then it must not be uncommon...?
Forgive me for not thinking that makes much sense.
The author also thinks that flaws and weaknesses are fun to play; mundane stuff, S.D.C. stuff falls into that category. Unless you think S.D.C. isn't weak in light of the fact that a vagabond can kill a juicer in a heartbeat.
And if S.D.C. is so uninteresting and mundane, almost all the characters wouldn't be defined as S.D.C. beings.
No idea what you're going on about there.
RUE, p 278 wrote:O.C.C. or Occupational Character Class: The term most Palladium games use to describe the character as a whole. It indicates the character's occupation, skills, skill selections, special abilities, bonuses, goals, orientation, equipment, and salary.
RUE, p 299 wrote:An Occupational Character Class (O.C.C.) provides a set of skills required to do the job. ... Occupational skills represent training that comes with one's chosen occupation and are required to do that job.
Note that nowhere does it say they're set up to be adventurers.
I have no idea why you're trying to conflate "OCC" and "Adventurer."
An OCC is those things that you just quoted.
An adventurer is somebody who seeks and/or engages in adventures, particularly the standard role-playing kind, or a character (or class) who is designed for adventuring.
The fact that "City Rat" is an OCC doesn't particularly have anything to do with the fact that City Rats are adventurers, except in that the City Rat OCC is listed under the "Scholars and Adventurers" category.
Note that cyber-doc is a character specialising in bionics, not adventuring.
Note that dog boys are defined as soldiers, not adventurers.
Note that operators are defined as mechanics, not adventurers.
How am I supposed to note something that you've made up, and presented without supporting evidence?
I can note your view, and I can note that it's incorrect, but that's the extent of courtesy that I can extend you on this part.
If a character doesn't steal, the character isn't a thief. If the character doesn't go on adventures, the character isn't an adventurer.
Neither of those things is necessarily true.
If somebody goes through law school, and they pass their bar exam, they're a lawyer, for example.
Whether or not they ever practice law.
If a soldier goes through basic training, and serves in the military, they can still be considered a "warrior," even if they never go to war.
And so forth.
If you roll up a Cyber-Doc character, but the character never performs cybernetic surgery/diagnosis, then they're still a Cyber-Doc.
If you roll up a City Rat, and they never go into a city, they're still a City Rat.
If you roll up a City Rat, and they never go on any adventures, they're still an adventurer, just as any of the Scholar OCCs are still scholars even if they never go to school.
It doesn't matter if it's set up for either.
In a discussion about the intent of the books, and the nature of the classes, and about what the authors choose to show and not to show, it most certainly matters.
What we see in the books is intended to represent the unusual and exciting people and aspects of Rifts Earth, NOT the mundane. They are not a reliable sample of what the majority of the setting is like.
You're working on the same words and numbers as everybody else. You're "guessing" just like everyone else. An absence of evidence is not evidence of absence. If you don't know the distribution, you cannot claim to. You may say it clearly says "M.D.C. is rare" but the truth that it clearly says that, does not imbue the statement itself with the truth (because contradictions exist). You've only claimed that it's true, but you don't have the numbers to back it up.
I don't need numbers to back it up; I have RAI and RAW, clearly stated.
Numbers only matter IF they can necessarily disprove the RAI/RAW statements.
Killer Cyborg wrote:And I haven't said one damned thing about how people "should play."
Killer Cyborg wrote:It's not that you should take official and bluntly-stated RAI and RAW over "everything else," but that you should take it over player guesswork about how things might be.
Because it is the writers--not the players--who create the official game world.
Right.
That's me talking about the official game world.
The official game world is NOT necessarily how people should play.
People are free to play however they like; it just doesn't affect the official game world.
Palladium Books Canon is set solely by Kevin Siembieda, either in person, or by his approval of published material.
If your point this whole time has been "Well, in MY game world I can have MDC be common," then all I can say is "No ****, but we haven't been talking about your personal game world; we've been talking about the official game world, because that's the only thing that all the diverse players and GMs that come here have in common. None of us know (or probably care) one whit about what things are like at YOUR personal game table. When we talk about the rules, we're not talking about your house rules (unless we specifically ask what your house rules are); we're talking about the rules in the books.
Believe it or not, this conversation isn't about
you.
Just like when we all talk about LotR, we're not talking about your personal fan-fic; we're talking about official canon.