Largest number of book legal super powers...

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tsh77769
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Largest number of book legal super powers...

Unread post by tsh77769 »

What is the largest number of book legal powers you can get without going mega or using temporary power (like the nano-machines from PU2) or going with unstable powers from the mutant table.

For example, I noticed that an experiment can have 3 major powers where a mutant can not (see above). I also noticed that the Arismal from AU can have 3 majors or 2 majors and 1D4+1 minors!!

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Re: Largest number of book legal super powers...

Unread post by Vincent Takeda »

Mmmm. As far as I know, powers 2's immortals have a 'powers grow with experience option' that tops out at 6 major powers at level 15. Page 64... 21-25%... starts with a major then gains another major at levels evenly divisible by 3. All ya gotta do is live that long :P
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Re: Largest number of book legal super powers...

Unread post by Razorwing »

Continuous Mutation in the Mutant section of the main rule book (pg 161) allows for a mutant to have 2 Major powers and 5 Minor powers by Level 14 for a total of 7 powers (not all Major... but still 7 powers total).
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Re: Largest number of book legal super powers...

Unread post by drewkitty ~..~ »

tsh77769 wrote:What is the largest number of book legal powers you can get without going mega or using temporary power (like the nano-machines from PU2) or going with unstable powers from the mutant table.

For example, I noticed that an experiment can have 3 major powers where a mutant can not (see above). I also noticed that the Arismal from AU can have 3 majors or 2 majors and 1D4+1 minors!!

Tsh77769

Do you mean @ level 1 or at whatever level *waves back to indicate what the other two posters wrote*?
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Re: Largest number of book legal super powers...

Unread post by Hell knight »

Powers unlimited 2 Imbued Heroes can have 8 minor powers at lv 1 .
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Re: Largest number of book legal super powers...

Unread post by tsh77769 »

I did mean at 1st level.

The imbued powers was the one from PU2 that I was wanting to exclude.

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Re: Largest number of book legal super powers...

Unread post by Sir_Spirit »

ArmU has powerful mystically bestowed options. Including one for Bestowed by demon lord that can end up with 5 major powers plus a couple of abilities from a list.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: Largest number of book legal super powers...

Unread post by Killer Cyborg »

A Rifts Vagabond can have up to 3 major and 3 minor powers. One could easily end up in HU2.

Alternately, any character can spend their time hunting and robbing heroes & villains with magic objects or magic weapons, acquiring those objects and weapons, and gaining powers.
So, technically, the number of powers that a person could have at 1st level is "all of them."
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Re: Largest number of book legal super powers...

Unread post by Reagren Wright »

Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs
already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions
(which is another 10 minor). That would make them the most numerous super powered
being in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics
characters in which you are limited by the number of super abilities by your budget (1st printing
book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to
add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or
three major and one minor then make a Super Invention guy who gives the Immortal a weapon
or item that has two major and two minor instead of rolling for the magic weapon. So you make
two characters which allows the one to have nine minor and five major or five major and three
minor.
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Re: Largest number of book legal super powers...

Unread post by tsh77769 »

Sir_Spirit wrote:ArmU has powerful mystically bestowed options. Including one for Bestowed by demon lord that can end up with 5 major powers plus a couple of abilities from a list.


What is "ArmU"?
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Re: Largest number of book legal super powers...

Unread post by Sir_Spirit »

Armageddon Unlimited.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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Re: Largest number of book legal super powers...

Unread post by acreRake »

:-P Create a bunch of Super Invention and Magic Object characters then have them hand their items to a level one character :bandit:
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Re: Largest number of book legal super powers...

Unread post by The Beast »

Reagren Wright wrote:Well if you make a Blhaze, the alien being from Rifts Skraypers (in which there are two NPCs
already in Century Station) they essentially have 4 majors, 1 minor, and all the supervisions
(which is another 10 minor). That would make them the most numerous super powered
being in HU and HU under Rifts Rules (Skraypers). Furthermore, you could make a Eugenics
characters in which you are limited by the number of super abilities by your budget (1st printing
book had a great budget and cheaper abilities. If you have a 2nd printing or beyond you need to
add 1D4 million to your budget dice roll. Finally you could make an immortal with seven minor or
three major and one minor then make a Super Invention guy who gives the Immortal a weapon
or item that has two major and two minor instead of rolling for the magic weapon. So you make
two characters which allows the one to have nine minor and five major or five major and three
minor.


This, but then you take them to the rift in Atlantis that gives you psychic powers and an alignment change when you're exposed to it.
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Re: Largest number of book legal super powers...

Unread post by zerombr »

make sure to take Totem Energy Aura as a Major to also get several minors while it is up
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Re: Largest number of book legal super powers...

Unread post by Pepsi Jedi »

HU
Mutant.
"Unstable powers"
"Grows in power and experience with age"
You start with one Major and 2 Minor
Then at lvl 3, 6, 10, 15, you could get majors (It's a chance but it's there)

So you could have 5 majors and 2 minors.
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Re: Largest number of book legal super powers...

Unread post by drewkitty ~..~ »

With unstable powers the char can have a great numebr of different power over the course of the game even if they only have two to four at a time.
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Re: Largest number of book legal super powers...

Unread post by eliakon »

I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.
A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."
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Re: Largest number of book legal super powers...

Unread post by 13eowulf »

eliakon wrote:I believe that the forum Member "13eowulf" did a munchtest on this and was able to shenanigan ten or twenty super powers on to one character by massaging the rules.
A truly absurd number of powers can be acquired by a eugenics character selecting the right enhancements for instance. Depending on how you define "temporary" the number is, theoretically "All of them" if your willing to pull enough shenanigans.

Basically it comes down to "how badly are you willing to bend, fold, spindle and mutilate the spirit of the rules while obeying their letter to gain the power you seek."


If you massage, bend, cajole, and interpret things in just the right way, and use some Rifters... 18 minor and 13 major for a total of 31 powers, at level one.

OR

If you don't want to do that much work, as mentioned above the Rifts Vagabond can start with 6 powers (either 3 major and 3 minor, or 2 major and 4 minor), then if you become a partial conversion bio-borg you can get 3 symbiotes, build as 3 PU2 symbiotes for a (rough estimate) combined 6 major and 6 minor powers, plus a number of additional abilities.
Level one character with 18 powers.
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