SolCannibal wrote:eliakon wrote:SolCannibal wrote:taalismn wrote:I think that they leave some Splugorth unexplained/un-outlined so GMs can use them as they will for their own campaigns, that's what. You can use your own imagination to flesh them out, or their replacements if you know another GM has knocked them off..
What's good and all but do we have a sample splugorth and its realm/empire that is
not Splynncrith's Atlantis? Because what little glimpses i can remember from the books are all about Sunaj, Kitanni & etc, like the last bit of individual effort on their part was enslaving the Kreeghor (whom they don't really control anymore, might be said. Some evocative bits of novelty or contrast, to make one care about any of them as something more than a Splynn clone would be appreciated i think.
Especially since things have gone from "Splyncryth recruited the Kitani and Kyndians as his personal minions, so hey look at the sort of thing a Splugorth might collect (an entire race or three)" to "everyone and their dogclynrith has the same races because unoriginality."
Oh yeah, so much this. Not to mention the Sunaj, who are not even supposed to be minions of the Splugorth but basically allies under duress (blackmail) from Splynn, but have been spread so much you get mentions of them being lent as "hitmen for hire" by the sploogs in Phaseworld among others.
Have done some tweaking here and there when i did use one or another in my games, though mainly in the area of tinkering with minion races, allies and such. Not as extensive as yours i guess and i'm kind of tempted to copy your list of tweaks for quick reference and help now.
Please go right ahead.
It makes my day as a GM when someone tells me that they like one of my ideas enough to use it in their games.
(that goes for anyone and anything I post up here. You see it, you like it, you use it)
I have done....things to the Sunaj that amuse me greatly
My players tend to not be nearly as amused. But I laugh and that's what counts right?
For the curious...
...I have a couple different 'versions' of what is going on that I have written up. For each game I pick one of them to be the truth. All the others become lies. (probably. Usually at least. A few times I have had more than one Sunaj....)
The stories are
1. The Sunaj are time travelers who are trying to exterminate the Atlantians...before some of them will perform a ritual that will end up sending a portion of the race back in time...where they will create the Mechanoids who are accendant in the Sunaj timeline.
2. The Sunaj are an alien race that was offended by the TA and seek their deaths
3. The Sunaj are TA Dopplegangers from Earths Nightlands. The Cataclysm sent "Nightlantis" into a dimensional vortex from which they just escaped... and boy are they pissed. To get out they must kill an Atlantean and take their place
4. The Sunaj are Clan Skellian. The racial madness turns out to be a side effect of Monster Shaping (oops)
5. The Sunaj don't really exist. They are a plot created by the Splugorth to cover their current drive to exterminate the Atlantians and corner the market on Tattoos.
6. The Sunaj are the minions of a trapped entity of great power. To free their lord and master they are ritually sacrificing the entire Atlantian race in a ritual of war and illusion.
7. The Sunaj are "Make up something new on the spot that amuses me and run with it"
8. Oh yeah. The Sunaj are exactly like the book says.
Roll a die behind your GM screen. Smirk. Laugh evily. Then refuse to comment.