Faces of a Feral World

Ninja mutant creatures unite. Here's the place to do it.

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Tangaroa
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Posts: 2
Joined: Sun Apr 01, 2018 5:58 pm

Faces of a Feral World

Unread post by Tangaroa »

Alax
Species: Blue Whale
Alignment: Principled
Attributes: I.Q. 8, M.E. 18, M.A. 22, P.S. 44, P.P. 16, P.E. 40, P.B. 10, Spd. 8 (run 5.5 MPH, swim 39 MPH)
Age: 28. Sex: Male. Size Level: 23
Weight: 15,237 lbs. Height: 15’ 11”
Hit Points: 41. S.D.C.: 196.
Armor: None
Disposition: Cheerful, slow to judge, often found loudly singing to himself to pass time.
Human Features
    Hands: Partial
    Legs: Partial
    Speech: Partial
    Looks: None
Mutant Animal Powers: Advanced Hearing, Aquatic Swimming, Crushing Strength, Hold Breath, Insulating Blubber
Natural Weapons: None.
Psionics: Animal Speech.
Vestigial Disadvantages: Filter Feeder, Webbed Feet, Whalesong Voice
Level of Experience: 3
Occupation: Mason & Day Laborer
Background: Escaped Slave
Apprenticeship: None
Primary Skills: Athletics, Boxing, Gymnastics, Interrogation 50%, Land Navigation 44%, Wrestling
Secondary Skills: Cooking 40%, Fishing 70%, Hand to Hand: Basic, Language: English 50%, Masonry 40%, Running, Singing 50%, Wilderness Survival 40%
Attacks per Melee: 5
Bonuses: Sense of Balance 45%, Work Parallel Bars 55%, Climb Rope 46%, Climbing 20%, Back Flip 56%, Prowl 5%, Swimming: Advanced 65%, Leaping: 8 feet up, 8 feet across, 70% to trust/intimidate, dive to 3000' while swimming, ½ damage from cold
Combat Bonuses: +29 to damage, +6 to dodge, +1 initiative, +6 to parry, +8 to roll with punch/fall/impact, +1 to strike, +2 to pull punch, K.O. on a natural 20 for 1D6 melee rounds, pin on a roll of 18-20, 4D6 S.D.C. on a restrained punch, 1D6x10+29 on a full strength punch, or 2D6x10+58 on a power punch
Save vs: +40% to coma/death, +8 to magic/poison, +2 to psionics, +2 to insanity
Relatives & Connections: Alax is familiar with several mutant animal slave camps on the West Coast, and has dozens of friends in each of those places.
Money: 20
Equipment: Clothing
Personal Profile:
One of the rarest of mutants, Alax is the among the strongest of mutantkind. Naturally introspective and good natured, the giant bears his freakish nature with stoicism and humor. Raised as a slave to the Road Hogs in the capital of Pork Land, it wasn’t long before the giant had the strength to tear apart his shackles and simply wander into the sea. He still bears enmity against slavers, and has been known to sink the ships of nations that slave (usually by tearing great rents in vessels’ hulls with his bare hands).

Alax now travels the world, sometimes visiting shore communities, sometimes accompanying his mighty cousins in their wanderings. He loves to sing songs he has collected from around the world in his strange, booming whale voice, and takes time to build crude stone monoliths in the world’s bays to mark his passage. When he needs money (which is rare), he will assist mutant nations in construction projects, working in lieu of heavy machinery.

An idealist at heart, Alax hobbies include constructing crude homes for the poor and giving rides to little children. He is ill inclined to join a fight on land, but if convinced might serve as living battering ram.
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Tangaroa
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Posts: 2
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Re: Faces of a Feral World

Unread post by Tangaroa »

Noemi Greco
Species: Mouse
Alignment: Unprincipled
Attributes: I.Q. 13, M.E. 16, M.A. 12, P.S. 10, P.P. 16, P.E. 8, P.B. 10, Spd. 17 (run 11.6 MPH)
Age: 25. Sex: Female. Size Level: 3.
Weight: 5 lbs. Height: 1’ 7”.
Hit Points: 15. S.D.C.: 23.
Armor: Spider Silk Armor, A.R. 12, S.D.C. 150, lightweight
Disposition: Cautious, attentive, stubborn, suspicious.
Human Features
    Hands: Full
    Legs: Full
    Speech: Partial
    Looks: None
Mutant Animal Powers: None
NaturalWespons None
Psionics: Hypnotic Suggestion, Invisible Haze, Telepathic Listening, Telepathic Speech
Vestigial Disadvantages: Musk Glands, Vestigial Tail
Level of Experience: 3
Background: Villagers & Townies
Apprenticeship: Investigator (Philly)
Main Skill: Investigate 64%
Core Skills: Computer Hacking 50%, Detect Concealment and Traps 60%, General Repair & Maintenance 60%, Intelligence 55%, Locate Secret Compartments/Doors 40%, Navigation 60%, Prowl 45%, Safecracking 38%, Streetwise 43%, Tracking 65%, W.P. Knife, W.P. Shotgun
Primary Skills:
Boxing, Chemistry 60%, Electrical Engineering 55%, Cryptography 40%, Language: English: 60%, Literacy: English 50%, Mathematics: Basic 84%, Wilderness Survival 50%, Read Sensory Equipment 40%, Tailing 40%, W.P. Energy Pistol, W.P. Revolver, W.P. Submachinegun
Secondary Skills: Automobile 78%, Computer Operation 50%, Computer Programming 40%, Hand to Hand: Expert, Photography 60%, Pick Locks 40%
Attacks per Melee: 5
Bonuses:[b] +6 to dodge, +6 to parry, +2 to pull punch, +1 to strike, +4 to roll with punch/fall/impact, Knockout on natural 20
Save vs: +1 psionics, +1 insanity +1
[b]Relatives & Connections:
In Philly, there are plenty of relatives and friends who will do just about anything for Noemi. 3% chance of running into someone from the character's hometown while visiting other mutant animal communities.
Money: 500 bucks
Equipment: clothing, traveling equipment, Cobham 36 Gauge Pump-Action Shotgun, Tobermoray .14 Revolver, solar-powered laptop, custom miniature go-kart, lock picks, electronic camera
Personal Profile:
Noemi is one hard-nosed rodent - at 1’ 7”, she has to be, it takes plenty of force of personality to not get (literally and figuratively) stepped on. It takes even more personality to wage a one woman war on the Meccanico family in the city of Philly. Nobody quite knows why the little mouse is on her personal mission against the Meccanico’s, but rumor would lead one to believe that it involved her sister and a Meccanico brothel house. What is known is that Miss Greco has made herself a thorn in their sides, digging up dirt on the less savory elements of their family and airing it with local journalists. These works have won her a few friends in the Guirriero and Tranportatore family famillies, and many, many Meccanico families.

The little mouse is well equipped, with a variety of psionic powers that make it easy for her to manipulate - or read the minds of - the weak willed. She is also quite skilled with both electronic and physical methods of intelligence gathering and investigation. Although poorly equipped for head-on confrontations, she is can be staunch ally - or frustrating enemy - in the world of cloak and dagger.
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