Squeaky hammer!

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abe
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Squeaky hammer!

Unread post by abe »

Squeaky hammers send a loud and sharp sonic pulse when they strike metal objects that in effect shatter the metal items!
I’m not sure what potential upgrades they could have,maybe a multi-item range?
What do you think of this offering?
howdey folks!!!!!!!!
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taalismn
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Re: Squeaky hammer!

Unread post by taalismn »

I think you really need to stat the basic weapon out(distinguishing it from existing blunt/concussive force weapons that already have stats), flesh out the description, and give it a better name more in keeping with Splicer's grim dark setting before you can start talking about options and upgrades.

As it is, it's less an offering and more a vague notion.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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BookWyrm
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Re: Squeaky hammer!

Unread post by BookWyrm »

Hmmm, let me run with this a sec. My muse is whispering.

Call it the Banshee Striker.
While similar in design to the classic Spiked Hammer (Splicers main book, p. 131), but can only be wielded with two hands, the spikes have been sacrificed for the head of the mallet to be grown with a cylindrical-shaped cavity for each 'face' (two maximum, each opposite to the other). The head is slightly larger than that of it's predecessor, the Spiked Hammer. Resembling a large mallet, the center of each flat 'face' contains a bio-engineered creature based from a Screamer Grenade (Splicers main book, p. 104), slightly discolored from the main body of the weapon to denote it's difference.
The Banshee Mallet delivers a sharp, piercing Mega-Damaging sonic blast upon impact, like that of a shaped charge, meant to damage & even destroy the metal forms of the Machine's forces. The screamer part does need a little longer to grow back. Unfortunately, the screamer-creature cannot be grown into a Spiked Hammer, & vice-versa.
Weight; 15lbs. (6.8kg)
Mega-Damage: 4d10 upon impact.
Bonus Screamer Damage: plus 2d10 sonic damage from the screamer-creature in the 'head'. After impact, the creature requires time to recover from the impact/discharge (two full melee rounds (30 seconds)
M.D.C. of the Mallet: 100, plus the creatures' 20 each. The Mallet itself regenerates 5d6, like it's spikey cousin, & the screamer(s) need two full melee rounds (30 seconds) to recover. The Mallet can still be used as an effective melee weapon during that time, in the right hands.
Trade Value: intact - 1200 credits. If the screamer-creatures die (they cannot be removed), the Mallet is worth 900 credits.

Constructive criticism is welcome.
"Yes, I know I'm going to hell; I'm bringing marshmallows."
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abe
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Re: Squeaky hammer!

Unread post by abe »

BookWyrm wrote:Hmmm, let me run with this a sec. My muse is whispering.

Call it the Banshee Striker.
While similar in design to the classic Spiked Hammer (Splicers main book, p. 131), but can only be wielded with two hands, the spikes have been sacrificed for the head of the mallet to be grown with a cylindrical-shaped cavity for each 'face' (two maximum, each opposite to the other). The head is slightly larger than that of it's predecessor, the Spiked Hammer. Resembling a large mallet, the center of each flat 'face' contains a bio-engineered creature based from a Screamer Grenade (Splicers main book, p. 104), slightly discolored from the main body of the weapon to denote it's difference.
The Banshee Mallet delivers a sharp, piercing Mega-Damaging sonic blast upon impact, like that of a shaped charge, meant to damage & even destroy the metal forms of the Machine's forces. The screamer part does need a little longer to grow back. Unfortunately, the screamer-creature cannot be grown into a Spiked Hammer, & vice-versa.
Weight; 15lbs. (6.8kg)
Mega-Damage: 4d10 upon impact.
Bonus Screamer Damage: plus 2d10 sonic damage from the screamer-creature in the 'head'. After impact, the creature requires time to recover from the impact/discharge (two full melee rounds (30 seconds)
M.D.C. of the Mallet: 100, plus the creatures' 20 each. The Mallet itself regenerates 5d6, like it's spikey cousin, & the screamer(s) need two full melee rounds (30 seconds) to recover. The Mallet can still be used as an effective melee weapon during that time, in the right hands.
Trade Value: intact - 1200 credits. If the screamer-creatures die (they cannot be removed), the Mallet is worth 900 credits.

Constructive criticism is welcome.

Nice! What upgrades would you recommend for it though?
howdey folks!!!!!!!!
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BookWyrm
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Re: Squeaky hammer!

Unread post by BookWyrm »

Did not think of upgrades when I wrote this.
"Yes, I know I'm going to hell; I'm bringing marshmallows."
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abe
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Re: Squeaky hammer!

Unread post by abe »

Potential upgrade-wind tunnel!
The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart!
Damage:1d12 mdc for 1d6 rounds:
Ppe needed:32
Requires:screamer(becomes the wind tunnel generator chiggy!)
Interesting upgrade no?
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BookWyrm
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Re: Squeaky hammer!

Unread post by BookWyrm »

abe wrote:Potential upgrade-wind tunnel!
The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart!
Damage:1d12 mdc for 1d6 rounds:
Ppe needed:32
Requires:screamer(becomes the wind tunnel generator chiggy!)
Interesting upgrade no?


Very interesting.
"Yes, I know I'm going to hell; I'm bringing marshmallows."
BookWyrm aka The Horn'd One
Str-8 male Dom/Top;
Honourable but not gullible;
a Hero of the Megaverse. :D
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abe
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Re: Squeaky hammer!

Unread post by abe »

BookWyrm wrote:
abe wrote:Potential upgrade-wind tunnel!
The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart!
Damage:1d12 mdc for 1d6 rounds:
Ppe needed:32
Requires:screamer(becomes the wind tunnel generator chiggy!)
Interesting upgrade no?


Very interesting.

Would it work as written though? If not what must be done to make it viable?
howdey folks!!!!!!!!
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BookWyrm
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Re: Squeaky hammer!

Unread post by BookWyrm »

abe wrote:
BookWyrm wrote:
abe wrote:Potential upgrade-wind tunnel!
The hammers chigs get the ability to channel there blasts deep into the machine causing seismic vibrations that causes the machine to literally shake itself apart!
Damage:1d12 mdc for 1d6 rounds:
Ppe needed:32
Requires:screamer(becomes the wind tunnel generator chiggy!)
Interesting upgrade no?


Very interesting.

Would it work as written though? If not what must be done to make it viable?


Dunno.
"Yes, I know I'm going to hell; I'm bringing marshmallows."
BookWyrm aka The Horn'd One
Str-8 male Dom/Top;
Honourable but not gullible;
a Hero of the Megaverse. :D
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