Where are the rules for modifying vehicles in Phase World?

Dimension Books & nothing but..

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Shorty Lickens
Hero
Posts: 1282
Joined: Mon Sep 19, 2005 10:24 pm
Comment: Arrrrgggghhhh!
Location: Praxus

Where are the rules for modifying vehicles in Phase World?

Unread post by Shorty Lickens »

I wanna add docking clamps and hatches to a spaceship so it can hold a Triax hovercar under its belly.
Or would it just be better to use the prices from Golden Age Weaponsmiths?
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
User avatar
taalismn
Priest
Posts: 48666
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Where are the rules for modifying vehicles in Phase Worl

Unread post by taalismn »

GAW rules or house rules. I don't recall any appropriate canon rules for modifying PW ships.

And..OUTSIDE the hull? Not my first choice for storing a planet-side vehicle(okay, so Heinlein's The Rolling Stones once stored Martian dune-bikes outside the hull of their ship, but those things were already built for near-vacuum conditions, and they were going to bring them aboard for re-entry, but still...).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Shorty Lickens
Hero
Posts: 1282
Joined: Mon Sep 19, 2005 10:24 pm
Comment: Arrrrgggghhhh!
Location: Praxus

Re: Where are the rules for modifying vehicles in Phase Worl

Unread post by Shorty Lickens »

I need to be able to drop the thing off quickly, with crew. And the cargo bay is too small with all the other stuff in it, like flying P.A.
http://incompetech.com/graphpaper/
Create and print dozens of different graph papers.
User avatar
Warshield73
Megaversal® Ambassador
Posts: 5432
Joined: Tue Mar 01, 2011 1:23 am
Comment: "I will not be silenced. I will not submit. I will find the truth and shout it to the world. "
Location: Houston, TX

Re: Where are the rules for modifying vehicles in Phase Worl

Unread post by Warshield73 »

There are no canon rules for ship mods. Rifter 34 has some rules on creating a ship for galactic tracers and Heroes Unlimited Galaxy Guide has some good guidelines for making a ship. The best thing to do is House Rule it.

Shorty Lickens wrote:I need to be able to drop the thing off quickly, with crew. And the cargo bay is too small with all the other stuff in it, like flying P.A.


What kind of ship are you using? I mean if you are making a big change like bolting a ground vehicle to the bottom of the ship why not move a few things around inside the ship and have a drop bay for the vehicle?
“If I owned Texas and Hell, I would rent out Texas and live in Hell”

- General Philip Henry Sheridan, U.S. Army 1865
User avatar
RockJock
Knight
Posts: 3805
Joined: Mon Jan 28, 2002 2:01 am
Location: Nashville.....ish....

Re: Where are the rules for modifying vehicles in Phase Worl

Unread post by RockJock »

Exterior cargo pod/shipping can with the vehicle in it?
RockJock, holder of the mighty Rune Rock Hammer!
Post Reply

Return to “Rifts®: Dimension Books”