Neb wrote:Here are his questions-
1) When I want to move something, do I have to roll for "strike" to
capture it or is that automatic? I would assume that it is automatic.
If it is an inanimate object - no. If it is moving or being used by someone - like a living being or a hand-held weapon, then I may require a strike roll for the PSI to get a "good grip."
2) Can I move liquids? How much? Can I make liquid forms/shapes/etc.
Like make a bird out of water, since if I can lift the water, I can
sculpt the bird. Can I then make it animated also? (Make the liquid
bird "fly").
Not with Telekinsis. For those abilities see the Hydrokinesis power (basically a speciallized offshoot of the TK power)
3) Can I animate singular objects? (solve a rubics cube, make a doll
dance with different limb movements simultaneously, animate a rope to
tie someone up with knots and all or make it slither like a snake, etc.) How complex of animations can I do?
I would say yes - but the more intricate the motion - the more concentration it takes. Something like threading a needle, tying a knot, or animating a mannequin might take the character's full concentration (at least for a second or two or for however long he wants to maintain the effect) while just making a rope wrap around someone should't be too difficult.
4) Can I move human body parts against people's wills? (make someone
punch someone else). Lift people up, spin them around, make them crash
into others, bind their hands, make them float and dance in mid-air,
etc.
5) How strong are my kinetics against physical exertions? Say if I was
lifting something and someone else caught it and tried to pull. Who
would win out? Or if I was trying to force someone's limbs to do
something, who would win? How much strength would they need to have,
etc. Along with this, say I wanted to bend an iron bar or break
something. Would the pressure measured in pounds be the same as the
lifting ability? Same ISP usage?
This is where the Palladium TK power breaks down - "How does TK stack up/interact with someone's natural strength?"
Go with the Baron's advice - the number of "joints" on the body you wish to use equals the number of simultaneous objects you have to manipulate. You could probably get away with swinging someone's arm by just the shoulder joint, but depending on the position of the forearm it might not reach.
However, the person being manipulated, puched against, etc, still gets to "fight back." You're going to have to figure out how much weight the TK can currently lift and use that to figure out the equivalent PS. The more ISP spent - the stronger it is.
Now, as for picking someone up and flinging them around, you would probably have to roll a strike to "grab/grapple the character", but unless there is something for him to hang on to (and he doesn't dodge), it would by easy for you to pick him up (as long as the TK is strong enough). I would let the trapped person to roll to "break free" however (as often as e can with a normal grapple/hold).
6) Can I move lumps of fine objects ( a handful of salt, sand, small
rocks, etc. )
7) Can I move air? Or a billow of smoke?
As far as I know, no. With TK manipulate single objects up to your maximum limit (1 poer level with TK super I think)? Maybe if there were powers called "Aerokinesis" or "Terrakinesis" - specialized torms of TK like Pyro and Hydrokinesis.
Actually, come to think of it - there IS a power in Rifts Psyscape (not sure if its in Powers Unlimited 1) - Telekinetic Acceleration Attack - where you grab little bits of loose debris/objects in the surrounding area and fling them at a target at high speed.
8 ) I'm assuming that I exert ISP only when capturing an object with my
mind. Once "animated" I no longer exert ISP to fling it where I wish.
Is this correct?
Once you spend ISP, you can manipulate objects at that level of "strength" up to the duration, or until you pump more ISP in to make it stronger.
9) How fast can I make an object go? Acceleration speed?
Hmmm.....don't know. I think I saw something like (MEx2)=Mph or something like that in a FAQ somewhere. Not sure.
10) Can I make a object fly and spin at the same time?
Sure, why not - just like throwing a football.
11) Can I control something in mid-movement? (Catch a bird in the sky). Do I have to roll a strike for that? Is that dependant upon the
speed of the object?
Sure - depending on the speed. You probably wouldn't be able to catch a bullet or an arrow (but you may be able to raise a TK Force Field to block/parry it), you might be able to catch a thrown weapon or a flying bird however. Yes, I'd rule that you have to roll for a strike to catch/grab it.