What for Palladium fantasy You want to see in it?
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What for Palladium fantasy You want to see in it?
I love to see more Magic Weapons and Items and Al New properties for them.
What do you want?
What do you want?
- zerombr
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Re: What for Palladium fantasy You want to see in it?
I'd love to see the Tinkerer stuff expanded, and an article about how traps work using the contested skills rules.
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Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
- Warshield73
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Re: What for Palladium fantasy You want to see in it?
I don't get to play Fantasy much but I do pilfer a lot. What I would like to see are places
Castles, wizards towers, standing stones, ancient forts, tombs, etc. Places of power with mystic powers that are different from pyramids.
Something with a cool backstory, a brief layout, a treasure to find, a monster(s) to kill.
Castles, wizards towers, standing stones, ancient forts, tombs, etc. Places of power with mystic powers that are different from pyramids.
Something with a cool backstory, a brief layout, a treasure to find, a monster(s) to kill.
“If I owned Texas and Hell, I would rent out Texas and live in Hell”
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- eliakon
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Re: What for Palladium fantasy You want to see in it?
I want to see something on Runes/Wards/Circles
We get a lot of flavor text in books about research into new circles, and about how there are various specialized ones (for example there is a canonical Pentacle of Sumoning:Alu Demons instead of lesser demons/devils)
We are told there are other wards, ward symbols, rune symbols...
But there is nothing out there.
Which is a shame since the Summoner and Diabolist class basically start with everything they will ever know in their field.
The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)
That's not really a lot to go with...
There is one more ward in a Rifter article.
We get a lot of flavor text in books about research into new circles, and about how there are various specialized ones (for example there is a canonical Pentacle of Sumoning:Alu Demons instead of lesser demons/devils)
We are told there are other wards, ward symbols, rune symbols...
But there is nothing out there.
Which is a shame since the Summoner and Diabolist class basically start with everything they will ever know in their field.
The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)
That's not really a lot to go with...
There is one more ward in a Rifter article.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- zerombr
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Re: What for Palladium fantasy You want to see in it?
Diabolism is interesting but hard to apply offensively. I'd love to see a rewrite of card magic
"The Guides to the Megaverse(tm)" Podcast at https://guidesmegaverse.podbean.com/
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
- eliakon
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Re: What for Palladium fantasy You want to see in it?
zerombr wrote:Diabolism is interesting but hard to apply offensively. I'd love to see a rewrite of card magic
Now see I like Diabolism because it is hard to apply offensively.
We already have tons of offensive magic.
There are thousands of spells in dozens of schools of magic out there for offensive magic...
..but the 'other' magic?
Circle Magic (two classes: Summoner, Demon Hunter)
Ward Magic (Diabolist only)
Animation Magic (rifter)
Celestial Calligraphy (one class, and one spell that allows some use)
and some honorable mentions
Line-Drawing (can quick cast at level 5)
Flesh Sculpting* (can still cast some spells)
Techno-Wizardry* (can still cast spells)
Cybermancy* (can still cast spells)
Stone Magic (Gems are offensive but expensive and limited)
In my opinion we need more of the magic that isn't yet more "I cast a spell on the target" regardless of what flavor text we put on top of things.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- Soldier of Od
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Re: What for Palladium fantasy You want to see in it?
eliakon wrote:The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)
Where are they? I wanna know!
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
- eliakon
- Palladin
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- Joined: Sat Jul 14, 2007 9:40 pm
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Re: What for Palladium fantasy You want to see in it?
Soldier of Od wrote:eliakon wrote:The list of known stuff besides the basic list in the book is tiny.
Wards: 6
Runes: 6
Circles: 7 (4 are Circles of Legend)
Where are they? I wanna know!
Ask and ye shall receive
Long list is long
Spoiler:
But these are the ones I know of that have actual names.
Hope that helps
Last edited by eliakon on Mon Aug 19, 2019 9:23 pm, edited 2 times in total.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.
Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
- Soldier of Od
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- Location: Great Britain
Re: What for Palladium fantasy You want to see in it?
Blimey! Thanks!
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)