Rule: Called Strike Penalties (see "Notes" for the Plain Clothes Armor)
Book: World Book 5: Triax and the NGR
Page: 37
Rule: Uranium Rounds (a.k.a. U-Rounds)
Book: World Book 5: Triax and the NGR
Page: 141-143
Rule: New Skills
Book: World Book 5: Triax and the NGR
Page: 155
Rule: Designer Drugs (street drugs)
Book: World Book 5: Triax and the NGR
Page: 176-178
Rule: Recognizing Enemy Infiltration Robots (EIR)
Book: World Book 5: Triax and the NGR
Page: 203-204
Rule: Tattoos of Monster-Shaping (rules)
Book: World Book 6: South America
Page: 101-102
Rule: Magical Potions and Pills
Book: World Book 6: South America
Page: 143-144
Rule: Underwater Skills
Book: World Book 7: Underseas
Page: 210-212
Rule: Ley Lines of Japan (map)
Book: World Book 8: Japan
Page: 27
Rule: Body Armor; EBA (optional damage considerations, standard properties, suit-up time, etc.)
Book: World Book 8: Japan
Page: 181
Rule: Japanese Skills of Note
Book: World Book 8: Japan
Page: 187-190
Rule: Hand to Hand Combat (expanded)
Book: World Book 8: Japan
Page: 190-194
Rule: Mystic Martial Arts Powers
Book: World Book 8: Japan
Page: 195-199
Rule: South America Ley Lines (map)
Book: World Book 9: South America 2
Page: 6
Rule: The Juicer Procedure (Failed Procedures, Dangers and Side Effects, Insanities, and Non-Human Juicers)
Book: World Book 10: Juicer Uprising
Page: 12-17
Rule: Last Call Symptoms Table (random table)
Book: World Book 10: Juicer Uprising
Page: 17-18
Rule: Juicer Lexicon (terms)
Book: World Book 10: Juicer Uprising
Page: 30
Rule: Designer Drugs
Book: World Book 10: Juicer Uprising
Page: 61-64
Rule: New Skills
Book: World Book 10: Juicer Uprising
Page: 64-66