Killer Cyborg wrote:That is not a meaningful response.
Sure it is, I'm showing how absurd it is to assume that 2 instructions to do something should apply to all situations, and how useless it is to know that without knowing the specifics (type of brush, direction of rounding)
Killer Cyborg wrote:I will honest-to -GOD bet you $100 right here and now that if we got Kevin to give a straight answer the question, he'd tell us that no, he never intended damage to be dealt in less than 1 point increments.
Are YOU feeling so safe in your assumptions that you're willing to take me up on this bet?
I don't necessarily trust Kev'19 to give accurate reflections on 80s/90s Kev. As I've pointed out in the vampires+goblins thread on the PF forum, he didn't even accurately when he introduced the variant vampires (it was BTS, not Rifts) when writing about it in Western Empire.
Besides: you're asking a question that serves your purposes. You're only getting a partial answer (whether to round) which doesn't actually help in resolving dilemmas: you're not asking the DIRECTION.
You are confident you are right, so you can ask 2 more usefulr questions based on the assumption you are right:
1) when you wrote game X in YEAR, when you say to divide damage and it doesn't divide evenly, when did you intend for remainders to round down, and when did you intend for remainders to round up?
2) why didn't you print this in any of the books?
Killer Cyborg wrote:The issue of which direction the rounding is done is less essential than the rounding itself.
What's the basis for you thinking it's more essential? Knowing the outcome is the whole point, and you can't know it without knowing the direction.
The 2 rounded possibilities are further apart from each other than the non-rounded result would be from either.
Killer Cyborg wrote:Do other games say you CAN roll with more than one impact per turn?
You are instructed to repeat the combat steps against each attack that targets you, so I believe so.
I mean, I don't think it says anywhere that you can dodge more than once per turn either, but it's pretty much implied by following the steps, even though this would mean (barring auto) that you would use up not just your next turn's attack, but additional turns thereafter.
Killer Cyborg wrote:It is a truism that when different games state different rules, those different games have different rules.
This does not affect whether or not rules stated in one game of the Megaversal system carry over from one setting to another.
If we know one aspect of the rules doesn't carry over about a technique, then I don't see why we should assume any others do.
Dodging is another issue worth examining: N&S says you roll once and that roll applies against ALL enemies who target you that turn.
Even though no other games assert that... they don't rule it out either. So are you thinking that the N&S policy applies to other games' dodges?
Killer Cyborg wrote:3 cases where they aren't the same which seem to be ignored.
Incorrect.
1 case where the rules may or may not be carried over.
1 case of a rule change in the Megaversal rules that was never game-dependent.
1 case where different settings are stated to have different rules.
If you're left with "may or may not" because of different wording, it isn't the same.
There has never been a "megaversal rules" thing, while there are certainly observable "RWB no stated cost" / "RWB one action cost" eras, we still observe those on a book-by-book basis, just like N&S/TMNT recovery of SDC rates, while fellow-80s RPG Heroes Unlimited had the daily rates...
Weirdly I can't find SDC recovery rates at all in Robotech 1 Macross even though humans did have SDC in it, it only mentions HP recovery rates as far as I can see.
Killer Cyborg wrote:There doesn't seem to BE any confusion about how to apply rules.
There seems to be a typo.
That's all.
5>4, I accept as a typo,
7>5, I do not. Too big a margin. Too big a coincidence. Why didn't he type 6, 8 or 9? Or T/Y/U/I for that matter?
Killer Cyborg wrote:If Kevin didn't support Wujcik's explanation, it wouldn't have been printed.
If Kevin felt a need to change it, a new rule would probably have appeared somewhere showing the change.
I think it's a safe bet based on observable inconsistencies that regardless of a name-stamp that he didn't review the combat section/example here with much specificity.
The "new rule" is basically the omission of rounding: you don't need to add ("don't round!") when told to divide, you just divide.
Killer Cyborg wrote:Action cost is not different between N&S and other games of the same era. Roll With Impact costing an attack was a PALLADIUM RULE, not a N&S rule.
Palladium rule differences measurable as game-by-game differences. Not every change in a new book is necessarily intended to apply retroactively to all other games, though obviously when sharing games a GM needs to decide on what to use and is free to decide for one or the other.
Killer Cyborg wrote:It's not omission that's important; it's a change in the rules.
We are told at some points in some games that Roll With Impact takes an attack, therefore it does, because the rule has changed.
If you're playing that way in N&S, you're not playing by N&S rules. The only way to ascertain "costs an action" is intended for N&S is to be told in some form of errata that we should be playing it that way, and that the new rules for RWB from future games are intended to apply retroactively to N&S.
Killer Cyborg wrote:We are never told that the rule for rounding has changed, therefore there is no reason to believe that there is a change.
As above: if this policy was intended for other games, it's something that we could prove through its inclusion in the errata.
RUE had an extensive PDF making corrections, for example, but didn't include that, even though it's bound to be an issue that would've come up over the decades of Rifts' existence.
We even see on 16/19 that they addressed RUE 283 (adding a parenthesized "GM's disretion") to a part which talks about rounding down halved skill percentages, so the subject of rounding would've been on Brandon K. Aten's mind when writing this.
RMBp12 "How to Determine Psionics" is an example of where we see a precedent of being told when to round, and being told in what direction to round when it becomes necessary:
The major psionic must select an O.C.C. but all skill bonuses are reduced by half
(round down fractions)
Now, admittedly, this is immediately followed by
the number of "other skills" are also reduced by half
This followup doesn't have a parenthesized instruction whether to round the fraction up or down, so in theory you could be left with "half an other skill". Since it's a followup thought ("also") it's probably reasonable to assume that you would also round down (ignore) half an other skill.
It might be worth tracking though. RMB52 a CS Grunt would clearly start with 4, get 1 at 3rd, another at 6th.
Instead of halving 1 at 9/12 to 0 at 9/12 you might look at that as getting half a skill at 9 and the 2nd half by 12, at which point you could select one...
Unless of course, you wanted to take a WP, in which case, since you have half a WP skill at level 3, you could spend that half an other skill from level 6th to get a WP at 6th, but then you get nothing at 12. Seem reasonable?