Thanks for the answers.
The Beast wrote:If you go with the mage option Rat Bastard posted a thread on the most useful spells for their PPE costs in the Guild of Magic section on the forums. It's a pinned topic, so it's up towards the top. It was also written a few years ago and with Rifts in mind, but there shouldn't be too much trouble with using it in a SDC setting.
I checked the list but I was looking for optimal builds, there are many more spells to pick compared to those a Wizard Supreme starts that selection is important. A balance between usefulness and survivability.
drewkitty ~..~ wrote:If your GM is okay with the importation of the Power Cat, then the char needs a good write up for his background. Not some skimpy 1-5 liners. More like 2-6 paragraphs. Including 'Why' he is Fallen Godling. (immortals start in the level range of 2-5.)
-Was there a coup in the pantheon and was exiled?
-Did he stray from his parents alignment and was banished?
-is there a seal on his powers that could be broken? or were his powers stripped from him?
-is on a path of redemption or does he want to build up his own followers?
-what sort of enemies does he have? are they searching for him?
There are many other questions that can be answered in the Background write up. Do a Good job.
Or the GM just might blind-side you with stuff he invented for your character.
P.S. if I was making the char is would be the wiz-sup.
The idea so far is that the Godling is gone and dead, no personality to speak of, its power went to a human (my character). The roleplaying reason is to have someone nominally magical, but still behaving like a normal person, while not distorting too much the themes of Nightbane (Where is the rest of the pantheon? What is their position in the conflict with the Nightlords?) and it is clear that Nightbanes are the protagonists.
I thought about a Godling (whose natural abilities help it go toe to toe with Nightbane,
before adding spells or powers) but I am not sure it will fit with the tone of the game, specially with the proposed Achilles heel: God Syndrome.
I also agree with the choice of Wizard Supreme, it has the best chance to grow in power and not being static during the game play (each new spell increases versatility)