Player killed his character after critical injury roll
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- foilfodder
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Player killed his character after critical injury roll
Just finished the fourth gaming session of Robotech.
The last session was a fierce dogfight, one player's aircraft had the engine criticaled out by a nat. 20. The player made a skill check to maintain control, but then failed two piloting checks to land. As G.M. I ruled he had crashed and we would figure out the details next session.
Upon sitting down today, I opened my RUE book to critical injuries, he rolled a "17" which is "lose hand". I informed the player his character had survived the crash but had lost two fingers.
The player informed me his character had commited suicide, which I had to ask him to repeat and left others at the table silent. The gaming session continued somewhat awkwardly with the remaining players.
I have been GMing and playing various RPGs for 25 years and NEVER seen a reaction like this. I asked the player if he was angry, and was told "no", but something was clearly wrong.
Thoughts on:
1) GM fairness of treating a crash-landing with a permanent injury?
2) Player killing his own character?
The last session was a fierce dogfight, one player's aircraft had the engine criticaled out by a nat. 20. The player made a skill check to maintain control, but then failed two piloting checks to land. As G.M. I ruled he had crashed and we would figure out the details next session.
Upon sitting down today, I opened my RUE book to critical injuries, he rolled a "17" which is "lose hand". I informed the player his character had survived the crash but had lost two fingers.
The player informed me his character had commited suicide, which I had to ask him to repeat and left others at the table silent. The gaming session continued somewhat awkwardly with the remaining players.
I have been GMing and playing various RPGs for 25 years and NEVER seen a reaction like this. I asked the player if he was angry, and was told "no", but something was clearly wrong.
Thoughts on:
1) GM fairness of treating a crash-landing with a permanent injury?
2) Player killing his own character?
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- foilfodder
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Re: Player killed his character after critical injury roll
The player in question just posted this on our gaming group board:
In response to the player's post I simply offered to meet in-person to talk. I received no reply but the player removed himself from the group.
I will simply state for any interested
Spoiler:
In response to the player's post I simply offered to meet in-person to talk. I received no reply but the player removed himself from the group.
I will simply state for any interested
Spoiler:
Last edited by foilfodder on Tue Mar 10, 2020 9:33 am, edited 3 times in total.
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Re: Player killed his character after critical injury roll
This sounds like it might have been a more heated exchange than accounts are reflecting. I don't give a hoot about Robotech as a setting, but there appears to be an argument for Zen. pilot suicide that is in keeping with it. If that player was expecting a light-hearted game where death and cloning are handled dismissively such as in Paranoia, then that player action isn't all that untoward, provided they weren't graphically explicit about it. Depending on how the injury was going to be reflected in-game, to immediately opt for suicide does seem like a lost opportunity.
Penalties for losing a couple of fingers (particularly if neither thumb nor index) should be no more than a couple percent on certain checks in a combat-focused game, and perhaps a bit of roleplaying akin to struggling to relearn the guitar leading to a newfound appreciation for Django Reinhardt for having been in the same boat. If the setting has cloning and transforming spaceships, I imagine there is some degree of advancement in medical prostheses, potentially eliminating penalties entirely after an adjustment period.
Penalties for losing a couple of fingers (particularly if neither thumb nor index) should be no more than a couple percent on certain checks in a combat-focused game, and perhaps a bit of roleplaying akin to struggling to relearn the guitar leading to a newfound appreciation for Django Reinhardt for having been in the same boat. If the setting has cloning and transforming spaceships, I imagine there is some degree of advancement in medical prostheses, potentially eliminating penalties entirely after an adjustment period.
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Re: Player killed his character after critical injury roll
Curbludgeon wrote:This sounds like it might have been a more heated exchange than accounts are reflecting. I don't give a hoot about Robotech as a setting, but there appears to be an argument for Zen. pilot suicide that is in keeping with it. If that player was expecting a light-hearted game where death and cloning are handled dismissively such as in Paranoia, then that player action isn't all that untoward, provided they weren't graphically explicit about it. Depending on how the injury was going to be reflected in-game, to immediately opt for suicide does seem like a lost opportunity
I added a spoiler above describing the game-environment. Summary,
1) the player's post is misleading as they declared the suicide during GM-to-Player bookeeping prior to the group actually sitting down to begin play.
2) my 3-year-old is 10 feet away from the gaming table. We are not going to sit down to roleplay a suicide.
Curbludgeon wrote:Penalties for losing a couple of fingers (particularly if neither thumb nor index) should be no more than a couple percent on certain checks in a combat-focused game, and perhaps a bit of roleplaying akin to struggling to relearn the guitar leading to a newfound appreciation for Django Reinhardt for having been in the same boat. If the setting has cloning and transforming spaceships, I imagine there is some degree of advancement in medical prostheses, potentially eliminating penalties entirely after an adjustment period.
If the player had been actually willing to play the character during a session there would be have been no penalties assigned for combat, which is a Zentradi warrior's focus.
I have been at sessions were characters have been "maimed". One character of mine in Rifts needed a cyborg arm after a natural 20 hit him in combat. Another character of mine was assigned an insanity by the GM after a brutal Beyond the Supernatural session. I played both characters in future sessions. Not all players are up to the challenge, the same Rifts campaign a Headhunter was crippled and the player opted to roll a new character rather than convert to full-borg.
If the player had waited for the session to begin and stated in-character "My fellow warriors, I have lost the will to fight and inform you that..." I would have at least let them deliver their own pre-emptive eulogy.
Instead, after learning about the injury, the player immediately stated to the GM, "My character commits seppuku" that is not role-playing.
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Re: Player killed his character after critical injury roll
While there's an argument to be made that a single foreign word during bookkeeping doesn't constitute roleplaying so much as indicate a desire to instead roll up another clone (which according to the player's account was a presented option), the words maimed and crippled definitely have connotations to be avoided. Similarly, phrases such as up to the challenge and let them deliver are pretty loaded language, and are suggestive of the potential confusion regarding the spirit of the session the player alleges their actions may have violated.
I wonder to what degree there might be two separate factors: the casual nature of the character suicide, and how it was presented. Many tables have had a character perform an act from which they couldn't possibly survive, perhaps in the defense of others, or to simply go out in a "blaze of glory." Does providing a stronger narrative basis make that more palatable? Does that sort of action have a stronger narrative justification than the in-setting rationale given by the player? To what degree does a given action being more in keeping with the GM's spirit of the campaign endow a narrative with that justification?
Secondarily, to what degree does the language used affect the table's response? In the game Paranoia a player has multiple clones of the same character, referred to as a six-pack. This allows all sorts of euphemistic language around the notions of death and suicide. If the player instead said something like "I'm going to grab another soda" is the flippant nature of the act at all mollified?
I wonder to what degree there might be two separate factors: the casual nature of the character suicide, and how it was presented. Many tables have had a character perform an act from which they couldn't possibly survive, perhaps in the defense of others, or to simply go out in a "blaze of glory." Does providing a stronger narrative basis make that more palatable? Does that sort of action have a stronger narrative justification than the in-setting rationale given by the player? To what degree does a given action being more in keeping with the GM's spirit of the campaign endow a narrative with that justification?
Secondarily, to what degree does the language used affect the table's response? In the game Paranoia a player has multiple clones of the same character, referred to as a six-pack. This allows all sorts of euphemistic language around the notions of death and suicide. If the player instead said something like "I'm going to grab another soda" is the flippant nature of the act at all mollified?
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Re: Player killed his character after critical injury roll
Curbludgeon wrote:While there's an argument to be made that a single foreign word during bookkeeping doesn't constitute roleplaying so much as indicate a desire to instead roll up another clone (which according to the player's account was a presented option), the words maimed and crippled definitely have connotations to be avoided. Similarly, phrases such as up to the challenge and let them deliver are pretty loaded language, and are suggestive of the potential confusion regarding the spirit of the session the player alleges their actions may have violated.
The players demeanor screamed "cold-rage" to me. But obviously from the player's post they believed they had been violated.
So if presented with such a situation, wouldn't it be better to say to the G.M. either:
a) "Hey, I don't want to play a character missing two fingers, could we do something else with the injury, like fingers broken?"
Keep in mind the open-roll by the player result was "Looses Hand". I softened the roll without even being asked and was prepared to go farther.
b) "I'm done with this character, can I roll up a new one rather then role-play the injury?"
Expecting the GM to insert a new character immediately (based on the player's later post) for them not reasonable. "Hey guys, I know we only have two hours for a session, but ____ wants to roll up a new character so we'll have to wait to start." Sorry, not while I'm GMing. When he crashed the previous session I told the player the character would survive, but I'd have to think on injuries. If he wasn't keen on injuries he could have told me right there and spent the month downtime picking out a new character. Or tough it out for one sesison and roll a new character for next time.
My orignal post focused on two topics to avoid all this emotional, psychological analysis, which is really interesting to debate, but kinda fruitless.
1) If a player character crashes (not crash-lands) a jet, and is it fair to allow them to survive but have some kind of injury/consequence?
2) Is a player justified in "giving-up" on a character if placed in such a situation?
Last edited by foilfodder on Mon Mar 09, 2020 11:49 am, edited 1 time in total.
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Re: Player killed his character after critical injury roll
Again, I don't know much about Robotech, but it sounds like there was an in-setting justification for character suicide. Given the sensitive nature of the subject and where the conversation was happening, I could see it being hard to address the matter obliquely. That said, I've known plenty of people that adopt a video game mindset of dying to start over, and to immediately jump to "My character commits seppuku" instead of at least attempting nuance hints at the setting's approach to Zen. clones being used as justification after the fact.
As for the inital questions, expecting to walk unscathed from a plane crash is a bit silly, and unless it's a setting where clones are dime-a-dozen effectively using them as a source of healing is too. A discussion on a given game's tone often prevents people from butting heads about that sort of thing, but not always.
As for the inital questions, expecting to walk unscathed from a plane crash is a bit silly, and unless it's a setting where clones are dime-a-dozen effectively using them as a source of healing is too. A discussion on a given game's tone often prevents people from butting heads about that sort of thing, but not always.
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Re: Player killed his character after critical injury roll
Curbludgeon wrote:Again, I don't know much about Robotech...
As for the inital questions, expecting to walk unscathed from a plane crash is a bit silly, and unless it's a setting where clones are dime-a-dozen effectively using them as a source of healing is too.
Just for clarification, Zentradi are a warrior race that reproduces by cloning. Each clone has basic skills imprinted, but identify/personally/memory is not duplicated in the cloning process. Any character "clone" showing up is effectively an identical twin of the character, not the same individual in a new body.
EDIT: (March 10, 2020) Added spoiler on how their nature as clones relates to the game sessions:
Spoiler:
Last edited by foilfodder on Tue Mar 10, 2020 10:30 am, edited 9 times in total.
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Re: Player killed his character after critical injury roll
foilfodder wrote:Thoughts on:
1) GM fairness of treating a crash-landing with a permanent injury?
2) Player killing his own character?
1) If it's fairly and consistently applied, and something they knew was a possibility, then that's fine.
2) It's their character, let them do what they want with it.
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Re: Player killed his character after critical injury roll
Player sounds like poke to me....
That said if I was the GM I would have probably contacted the player ahead of game time, especially if it's a month of time between games, to hash things out about the injury etc and not do it day of
That said if I was the GM I would have probably contacted the player ahead of game time, especially if it's a month of time between games, to hash things out about the injury etc and not do it day of
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree
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Re: Player killed his character after critical injury roll
jaymz wrote:Player sounds like poke to me....
That said if I was the GM I would have probably contacted the player ahead of game time, especially if it's a month of time between games, to hash things out about the injury etc and not do it day of
We're a bunch of working dads with kids, we're lucky to even manage once a month. The group has never agreed on a standard day/time of the week/month to meet so ever meet-up is a juggling act.
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Re: Player killed his character after critical injury roll
foilfodder wrote:jaymz wrote:Player sounds like poke to me....
That said if I was the GM I would have probably contacted the player ahead of game time, especially if it's a month of time between games, to hash things out about the injury etc and not do it day of
We're a bunch of working dads with kids, we're lucky to even manage once a month. The group has never agreed on a standard day/time of the week/month to meet so ever meet-up is a juggling act.
Not for nothing but for most people on these forums are in the same boat, myself and the guys I play with included. When I say ahead of time I do not mean at the table literally ahead of game time. There's emails, text message, and Facebook messenger as three easy ways to go about it. That is precisely how I and those I game with manage to discuss games in any way with our schedules being as all over the place as they are.
Still say the player sounds like a poke though but that's me.
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Re: Player killed his character after critical injury roll
The player got mad he crashed. Was embarrassed and had a fit.
In said fit he 'Killed' his character to 'teach the GM a lesson' and dared you to call him on it.
Then expected to play the same character "Just roll out the next clone and lets keep going" sort. And or Roll a 100% new char to replace the one he killed off due to losing a few fingers?
Pardon my lack of fluffyness, but screw that guy. He's a manbaby used to having tantrums and getting his way. Who kills an entire character over a couple of fingers? Expecially in a scifi game. Any game really.
No. If you crash a flipping jet fighter, you're lucky not to burn to a horrible death. Two fingers is a heck of a lot better than a hand. While I'm attached to all 10 of mine, If I lost two it's not a 'HERMERGURD!!! MY LIFE IS OOOOOOOOOOOOOOOOVER!!" That's one whimpy 'Warrior' right there. "Oh no... I lost TWO FINGERS... now I must die"
My Scottish Ancestors would laugh at this alien whimp.
The GM was being nice and letting him keep most of the hand.
I'd have unabashedly taken the hand. Tell the dude "Stick a cybernecit/bionic one on there and get in the fight. Or stick a hook on there and GET BETTER till you're the best hook handed fighter pilot in the entire navy.
Kill a charter over two fingers.... Pfft. What the hades is THAT excrement??
Breetai had half his head eaten/burned away and lost an eye. Dude just screwed a metal plate on there and kept on going.
This dude's character is an embarrassment and if he killed himself over two fingers, I'd rule his Clone run had had too many copies and file that one for no further reproduction. Such a cowardly act would seriously make me question hatching out another one.
But the base problem is the player is a jerk. Let him go. Don't cater to that sort's demands/threats.
That said Jaymz is right. Dude had a phone, you could text/facebook message him at some point before sitting down to have that taken care of before people got tgether for 'only' 2 hours a month.
In said fit he 'Killed' his character to 'teach the GM a lesson' and dared you to call him on it.
Then expected to play the same character "Just roll out the next clone and lets keep going" sort. And or Roll a 100% new char to replace the one he killed off due to losing a few fingers?
Pardon my lack of fluffyness, but screw that guy. He's a manbaby used to having tantrums and getting his way. Who kills an entire character over a couple of fingers? Expecially in a scifi game. Any game really.
No. If you crash a flipping jet fighter, you're lucky not to burn to a horrible death. Two fingers is a heck of a lot better than a hand. While I'm attached to all 10 of mine, If I lost two it's not a 'HERMERGURD!!! MY LIFE IS OOOOOOOOOOOOOOOOVER!!" That's one whimpy 'Warrior' right there. "Oh no... I lost TWO FINGERS... now I must die"
My Scottish Ancestors would laugh at this alien whimp.
The GM was being nice and letting him keep most of the hand.
I'd have unabashedly taken the hand. Tell the dude "Stick a cybernecit/bionic one on there and get in the fight. Or stick a hook on there and GET BETTER till you're the best hook handed fighter pilot in the entire navy.
Kill a charter over two fingers.... Pfft. What the hades is THAT excrement??
Breetai had half his head eaten/burned away and lost an eye. Dude just screwed a metal plate on there and kept on going.
This dude's character is an embarrassment and if he killed himself over two fingers, I'd rule his Clone run had had too many copies and file that one for no further reproduction. Such a cowardly act would seriously make me question hatching out another one.
But the base problem is the player is a jerk. Let him go. Don't cater to that sort's demands/threats.
That said Jaymz is right. Dude had a phone, you could text/facebook message him at some point before sitting down to have that taken care of before people got tgether for 'only' 2 hours a month.
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Re: Player killed his character after critical injury roll
foilfodder wrote:1) If a player character crashes (not crash-lands) a jet, and is it fair to allow them to survive but have some kind of injury/consequence?
2) Is a player justified in "giving-up" on a character if placed in such a situation?
It depends on the culture the char grew up in and the char's personal beliefs and their state of mental health...whether or not the char will kill themself.
However, if the player said the char committed suicide, it is probably pointless to stop them from playing another char...(...reset to level 1 and base rank...) But there is nothing about the situation that says that you have to let the char die. If you want to keep that char in the game as an NPC then do it. Have the 'now NPC' char have new duties, with the PCs maybe running into the char every once in a while.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Player killed his character after critical injury roll
foilfodder wrote:1) If a player character crashes (not crash-lands) a jet, and is it fair to allow them to survive but have some kind of injury/consequence?
2) Is a player justified in "giving-up" on a character if placed in such a situation?
drewkitty ~..~ wrote:It depends on the culture the char grew up in and the char's personal beliefs and their state of mental health...whether or not the char will kill themself.
There is an important difference between
a) the player giving-up on a character because that character has sustained an injury
b) the player role-playing a character who has decided to end it all due to in-game events
I would not call this episode role-playing by any standard of play. It falls in the former, not latter case.
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Re: Player killed his character after critical injury roll
yah I acknowledged that. Said that right after what you quoted. then I gave a way for you not to just throw the char away.
old char (now NPC) to new char (PC), "I thought I had shot myself....but when I woke up in the hospital I realized I must of missed my heart and didn't want to die anymore. <etc...etc....>"
old char (now NPC) to new char (PC), "I thought I had shot myself....but when I woke up in the hospital I realized I must of missed my heart and didn't want to die anymore. <etc...etc....>"
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Player killed his character after critical injury roll
drewkitty ~..~ wrote:yah I acknowledged that. Said that right after what you quoted. then I gave a way for you not to just throw the char away.
Okay, I misunderstood your intention. As GM I have zero interest in continuing the character, so he will remain deceased per the player's decision.