Mecha Random Hit Locations
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- Peacebringer
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Mecha Random Hit Locations
Since there are only a handful of mecha for Robotech, has anyone created random to-hit tables for each mecha? Simply hitting the Main-Body unless a called shot is OK, but random locations would be better!
- jaymz
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Re: Mecha Random Hit Locations
I use my own "generic" hit tables.
Robot vehicles
Right Arm 1-3
Right Leg 4-6
Main Body 7-14
Left Leg 15-17
Left Arm 18-20
Any other Location is a called shot. This includes Wings on flying units that have them.
Power Armour
Right Arm 1-3
Right Leg 4-6
Main Body 7-14
Left Leg 15-17
Left Arm 18-20
Any other Location is a called shot. This includes Wings on flying units that have them.
Vehicles
Tracks/Wheels 1-5
Main Body 6-15
Primary Weapon/Turret 16-20
Any other Location is a called shot.
Traditional Aircraft
Tail/Engines 1-4
Right Wing 5-8
Main body 9-14
Left Wing 15-18
Nose/Cockpit 19-20
Any other Location is a called shot.
Non-Traditional Aircraft (Sky Cycles, Sky King, Rocket bikes)
Stabilizers (Tailfins, Winglets, etc) 1-3
Main Body 4-15
Engines 16-20
Any other Location is a called shot.
Robot vehicles
Right Arm 1-3
Right Leg 4-6
Main Body 7-14
Left Leg 15-17
Left Arm 18-20
Any other Location is a called shot. This includes Wings on flying units that have them.
Power Armour
Right Arm 1-3
Right Leg 4-6
Main Body 7-14
Left Leg 15-17
Left Arm 18-20
Any other Location is a called shot. This includes Wings on flying units that have them.
Vehicles
Tracks/Wheels 1-5
Main Body 6-15
Primary Weapon/Turret 16-20
Any other Location is a called shot.
Traditional Aircraft
Tail/Engines 1-4
Right Wing 5-8
Main body 9-14
Left Wing 15-18
Nose/Cockpit 19-20
Any other Location is a called shot.
Non-Traditional Aircraft (Sky Cycles, Sky King, Rocket bikes)
Stabilizers (Tailfins, Winglets, etc) 1-3
Main Body 4-15
Engines 16-20
Any other Location is a called shot.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree
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- slade the sniper
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Re: Mecha Random Hit Locations
There are charts in the old RDF Manual.
-STS
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- Peacebringer
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Re: Mecha Random Hit Locations
Jaymz: simple, but then again, I like more detail. I like the small-locations to be random as well.
STS: I'll have to check the manual; I don't have it with me here.
Thanks Yawl!
STS: I'll have to check the manual; I don't have it with me here.
Thanks Yawl!
- jaymz
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Re: Mecha Random Hit Locations
The small locations should be called shots. It's not logical for them to be random since in most cases they're relatively protected by main locations.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree
Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone
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Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone
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- Peacebringer
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Re: Mecha Random Hit Locations
jaymz wrote:The small locations should be called shots. It's not logical for them to be random since in most cases they're relatively protected by main locations.
I'm still looking for my Robotech Manuel. I like the idea of random hit-locations vs. called shots for smaller-locations. It's just many games have turned into this over-used quote, "Called-shot, cockpit".
- jaymz
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Re: Mecha Random Hit Locations
That is why there are penalties to do such things. Needing a 15 (at least by the older rules) to hit a cockpit when you only have a bonus of 2-4 (seeing as PP is not applicable to ranged combat) is not that easy to make. Less than a 50% chance to do so in fact and many "heads" have the same MDC as legs.....I take out legs. Can't move? Can't fight for long either since I can then just move out of LOS and you can't follow.
Not to mention Palladium Combat takes long enough as it is, adding in detailed random hit locations will just draw it out longer.
Not to mention Palladium Combat takes long enough as it is, adding in detailed random hit locations will just draw it out longer.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree
Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone
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- drewkitty ~..~
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Re: Mecha Random Hit Locations
There are random hit tables for the Macross Era Mecha in the RDF Manual (RT 1st ed book 2)
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- glitterboy2098
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Re: Mecha Random Hit Locations
i think Jaymz's approach is the best one. there is enough variations in locations between mecha that you can;t get too detailed. some mecha lack arms, other have upper and lower arm entries, some mecha have a bunch of guns sticking out, some don't. some have wings, some don't. your best bet is to use a general chart for a humanoid, and then improvise. have upper and lower arms? if you get an arm hit, do a 50/50 roll or an odd/even to determine upper or lower. you can do much the same with things like large gun barrels, wings, etc.
and i agree, smaller features should not be on the charts, especially ones that have penalties to called shots. if it suits the GM's story needs you can just fudge the roll.
and i agree, smaller features should not be on the charts, especially ones that have penalties to called shots. if it suits the GM's story needs you can just fudge the roll.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website