- If the Titan punches mega-damage structured barehanded, he will suffer one SDC point of damage for every MD point it inflicts.
RUE 285 (Augmented Strength) gives the option of spending 2 attacks to do a power punch that inflicts MD for crazies and all the juicers who don't have SNPS like the Titan/Mega.
This starts at PS24 (so I assume PS23 or less you can't do MD on a power punch) which is an expansion from the original Conversion Book (page 25) which required a minimum PS of 35 from Augmented to do 1 MD on a power punch.
I can see it post-RUE it is present on page 9 of the revised Conversion Book published in 2017, not sure if it's also in the 2002 original print of RCB prior to RUE in 2005 though. Anyone know?
Anyway what I was wondering is... if a Titan Juicer doing a 1 MD punch has to take 1 SDC, wouldn't it be fair that any other SDC beings punching MDC targets barehanded ought to follow the same rule and also take whatever MD they inflict as SDC?
I realize that this would be a house rule since it doesn't explicitly say to do this, but back when the Titan Juicer was written up the idea of other SDC beings doing MD was pretty niche (kinda hard to get a PS of 35 even as a juicer) so Carella might not have thought of that when coming up with the rule, to make a note that it should also retroactively apply to other juicers doing a power punch.
I bring up the Hyperion since while they may not have a PS of 24 to inflict a power-punch, per pg 31 of WB10 they can always do a 1D6 MD power kick.
The rule is likely not to apply since they'll probably be wearing boots like the cutie in Vince Martin's picture, but in the rare situation they need to do MD to an MDC structure with their bare feet, making them suffer SDC damage equal to that only seems fair to the Titan Juicer...
Other situations that come to mind from the original conversion book:
1) pg 42 the Ancient Master gets MD power punch / power kick yet only turns MDC when using their "positive energy" variant which just slaps 70 MDC on them instead of usual effects (very weird). I like the idea of having MD hits normally hurt them (like Titans) to give them incentive to use positive energy to avoid damage. Makes me wonder if/how damage done to that 70 transfers over... or how long it takes to regain. Like assuming it heals at 2D6 MDC per day (baseline rate when we're not told) would it be healing when Positive Energy is turned off, or would the heal-counter only be going during times they kept it on?
2) pg 49 taking Iron Hand or Kick Practise or Tamashiwara will bestow an MD punch or MD kick without giving MDC, if you don't gain MDC from some other body hardening power maybe you should take SDC from attacking with these without glove/boot?
and the revised one:
3) pg 45 "Extraordinary PS" gives augmented strength like a juicer so you could do MD power punches while remaining SDC if you lacked other powers to give it to you
4) pg 45 "Power Channeling" allows MD attacks as well
5) pg 45 "Superhuman PS" gives robotic strength so you could do MD punches on a tier below supernatural (some have posited maybe it might make sense to retroactively downgrade Titan Juicers to this, for concept's sake... I kinda agree)
6) pg 51 "Supernatural Strength" seems to mirror the titan situation: doesn't turn you MDC but now you can inflict crazy amounts of it. Shouldn't it make sense to have such a hero harming themselves with each punch if they lack protection?