ARCHIE's Base...Are Mechanoids blind?

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ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

So one of the things added to ARCHIE's base in the Revised SB 1 was an entire NEMA army in suspended animation. As I have been rereading ARCHIE stuff lately I realized that Mechanoids were crawling all over his HQ ECC during the invasion. We know he gave very limited aid to Hagan because he was worried the Mechanoids would discover it, so how did he hide 28,616 bipeds in sleeper tubes? Seems to me this should have gone badly.

Any thoughts on this?
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by guardiandashi »

Warshield73 wrote:So one of the things added to ARCHIE's base in the Revised SB 1 was an entire NEMA army in suspended animation. As I have been rereading ARCHIE stuff lately I realized that Mechanoids were crawling all over his HQ ECC during the invasion. We know he gave very limited aid to Hagan because he was worried the Mechanoids would discover it, so how did he hide 28,616 bipeds in sleeper tubes? Seems to me this should have gone badly.

Any thoughts on this?



the easy answer is that the cold storage section was deeper and mostly separated/isolated enough that he could eliminate the "connection links."

for example main facility is a bunker or series of bunkers, ~50-100 ft underground.

cold storage facility was connected by a tunnel/elevator that was 300-500+ ft separate, between the closest parts. pour a bunch of concrete (or equivalant to plug the connection) and deny that there is any more to his facility
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by slade2501 »

also, the mechanoids were perverse enough to get a laugh out of the idea that Archie-3 had several thousand people on ice, essentially as paperweights.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

guardiandashi wrote:the easy answer is that the cold storage section was deeper and mostly separated/isolated enough that he could eliminate the "connection links."

for example main facility is a bunker or series of bunkers, ~50-100 ft underground.

cold storage facility was connected by a tunnel/elevator that was 300-500+ ft separate, between the closest parts. pour a bunch of concrete (or equivalant to plug the connection) and deny that there is any more to his facility

I'm sure the answer is something like this but it just seems like that many psychic cyborgs should have been able to find them over the months of the occupation.

slade2501 wrote:also, the mechanoids were perverse enough to get a laugh out of the idea that Archie-3 had several thousand people on ice, essentially as paperweights.

I hadn't considered this but maybe ARCHIE even let them thaw a few for experiments and the like. Maybe it was 28,620 soldiers before the occupation.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by The Beast »

slade2501 wrote:also, the mechanoids were perverse enough to get a laugh out of the idea that Archie-3 had several thousand people on ice, essentially as paperweights.


I don't think that would have flown with the mechanoids. The book made it fairly clear that they could hardly stand the fact Archie kept Hagan around as "a toy." If the mechanoids had discovered them, they would have been killed without thawing out.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

The Beast wrote:
slade2501 wrote:also, the mechanoids were perverse enough to get a laugh out of the idea that Archie-3 had several thousand people on ice, essentially as paperweights.


I don't think that would have flown with the mechanoids. The book made it fairly clear that they could hardly stand the fact Archie kept Hagan around as "a toy." If the mechanoids had discovered them, they would have been killed without thawing out.

I think it is more likely that they would have been used for experimentation or the "games" the Mechanoids like to play. Also, given how long they were in stasis they might have been questioned but I largely agree that most would have simply been killed in there tubes but given the legendary arrogance of the Mechanoids they wouldn't have been in any hurry to do it, after all they have been in stasis for centuries.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by ShadowLogan »

Warshield73 wrote:So one of the things added to ARCHIE's base in the Revised SB 1 was an entire NEMA army in suspended animation. As I have been rereading ARCHIE stuff lately I realized that Mechanoids were crawling all over his HQ ECC during the invasion. We know he gave very limited aid to Hagan because he was worried the Mechanoids would discover it, so how did he hide 28,616 bipeds in sleeper tubes? Seems to me this should have gone badly.

Any thoughts on this?

Shem Nation establishes that Archie has multiple facilities... Perhaps the Mechanoids where kept isolated to a single facility and are unaware of the full extent of Archie's holding.

Perhaps Archie has moved the sleepers complex to keep them away from the Republicans. Or perhaps the Sleepers are actually dead and the Republicans do not realize it (and Archie doesn't want to tell them).
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

ShadowLogan wrote:
Warshield73 wrote:So one of the things added to ARCHIE's base in the Revised SB 1 was an entire NEMA army in suspended animation. As I have been rereading ARCHIE stuff lately I realized that Mechanoids were crawling all over his HQ ECC during the invasion. We know he gave very limited aid to Hagan because he was worried the Mechanoids would discover it, so how did he hide 28,616 bipeds in sleeper tubes? Seems to me this should have gone badly.

Any thoughts on this?

Shem Nation establishes that Archie has multiple facilities... Perhaps the Mechanoids where kept isolated to a single facility and are unaware of the full extent of Archie's holding.

We know Archie is in the same facility as the sleepers and we know from the description that the mechanoids were in that facility as they psionically scanned him.

I also got the impression that the Pennsylvania facility and Sea Port were new and I am almost positive that the 3 decoy facilities were created after the Mechanoids. Now in SB1 Revised it does say that Archie may move himself to a different facility but he hasn't done so yet.

ShadowLogan wrote:Perhaps Archie has moved the sleepers complex to keep them away from the Republicans.

28,616 in sleeper tubes requiring who knows what support tech to keep them going. He might do it but that would be a huge undertaking. Also, that much activity is almost certain to draw attention to both facilities so I don't think he would do it.

ShadowLogan wrote:Or perhaps the Sleepers are actually dead and the Republicans do not realize it (and Archie doesn't want to tell them).

We know from Archie in SB1 Rev that they are alive in 109 so this is out.

All good ideas though.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by HarleeKnight »

What book describes the occupation of the HQ by the Mechanoids?
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

HarleeKnight wrote:What book describes the occupation of the HQ by the Mechanoids?

SB 2: Mechanoids. It is in the section about Archie and Hagan's secret war and in the brief story of how Archie brought the Mechanoids to Earth. Yeah, he did that.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Shark_Force »

well, by what I recall most of the mechanoids' resources were put into going beyond the facility and killing all humans. sure, they kept some stuff back at ARCHIE's base, but it was a relatively small amount that didn't even rate more than a couple of lines (basically, once the ones outside were dealt with, the ones in the base were toast).

hagan was pretty much right in their face when they showed up. the sleepers were probably stuffed in a vault somewhere well-hidden, which sees almost no use (in fact, you *could* say they were so well-hidden that they didn't exist at the time). it is entirely possible that the mechanoids simply didn't notice anything because they didn't really do a thorough search of the place.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

Shark_Force wrote:well, by what I recall most of the mechanoids' resources were put into going beyond the facility and killing all humans. sure, they kept some stuff back at ARCHIE's base, but it was a relatively small amount that didn't even rate more than a couple of lines (basically, once the ones outside were dealt with, the ones in the base were toast).

Pg. 18 list the forces, and yes it is small the book even says Archie could destroy them easily. But it includes an oracle 2 brains and 4 runners all with incredible psionic power and who's job it was to investigate the facility and retool part of it to make their robots. They also had over 20 human sized robots to help search the place so it seems to me that 28,616 soldiers in tubes would have been found unless that bunker of his isn't under the state of Maryland and actually is the state of Maryland.

Shark_Force wrote:hagan was pretty much right in their face when they showed up. the sleepers were probably stuffed in a vault somewhere well-hidden, which sees almost no use (in fact, you *could* say they were so well-hidden that they didn't exist at the time). it is entirely possible that the mechanoids simply didn't notice anything because they didn't really do a thorough search of the place.

We all know this is the reason for the past but if I am going to include the Mechanoids in future new campaigns I have to account for those sleepers.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Mack »

I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Zer0 Kay »

Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."


And then the Mechanoids are all like... we need organic food stuffs for our organic bits...
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."

This is what I had already done but it just struck me as odd, like the people adding it to SB 1 Revised didn't think through the ramifications. Also it does feel like the SB 2 Mechanoid stuff is kind of being ignored so I hope that changes with Titan Robotics.

Again though there is a lot we don't know. How big is Archie's facility, or the Pennsylvania or Sea Port facilities for that matter? Are we talking Lonestar size because that would explain a lot.

Zer0 Kay wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."


And then the Mechanoids are all like... we need organic food stuffs for our organic bits...

Yeah you have to watch how you lie to Mechanoids I imagine they are kind of touchy about that.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by pad300 »

I kind of doubt the Mechanoids got all that much access to Archie's facilities... Do you get to search your friends house when you come over? The US and Canada have been trusted allies for almost a century; neither side invites the other to search the base their are hosted at when they visit...
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

pad300 wrote:I kind of doubt the Mechanoids got all that much access to Archie's facilities... Do you get to search your friends house when you come over? The US and Canada have been trusted allies for almost a century; neither side invites the other to search the base their are hosted at when they visit...

That's not what the book says though. They weren't guests or even allies, they took over and were retooling the place to make there stuff.

These aren't guests, they're Irish relatives, or Vietnamese in-laws depending on which side of my family I want to make fun of.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by The Beast »

Warshield73 wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."

This is what I had already done but it just struck me as odd, like the people adding it to SB 1 Revised didn't think through the ramifications. Also it does feel like the SB 2 Mechanoid stuff is kind of being ignored so I hope that changes with Titan Robotics.

Again though there is a lot we don't know. How big is Archie's facility, or the Pennsylvania or Sea Port facilities for that matter? Are we talking Lonestar size because that would explain a lot.

Zer0 Kay wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."


And then the Mechanoids are all like... we need organic food stuffs for our organic bits...

Yeah you have to watch how you lie to Mechanoids I imagine they are kind of touchy about that.


I guarantee you that's what's going on.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by SolCannibal »

Would individuals in cryogenic stasis have enough mental activity to be detectable as human beings through telepathy or empathy in the first place?

That's a doubt that crossed my mind, since it's not like your run-of-the-mill sleep, cryogenics might be more like being frozen dead while fresh enough to be ressurected. Truth be told, different powers could interact in different ways with the subject. Just a random stray thought, could go either way depending on what the books say or not, i guess.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

SolCannibal wrote:Would individuals in cryogenic stasis have enough mental activity to be detectable as human beings through telepathy or empathy in the first place?

That's a doubt that crossed my mind, since it's not like your run-of-the-mill sleep, cryogenics might be more like being frozen dead while fresh enough to be ressurected. Truth be told, different powers could interact in different ways with the subject. Just a random stray thought, could go either way depending on what the books say or not, i guess.

Sorry, I created an original post but screwed it up so I deleted it and did it again.

Given these people are alive they should be able to be sensed by magic and psionics even if you can't communicate with them. Now if you assume Archie hid the are from the Mechanoids then he should have been able to keep them out of the rather small ranges of most sensitive psionics.

Truth is we don't know how any of these things work in game so it is all GM's preference but I have had pre-rifts sleepers in bunkers, not Archie, in games long before SB 1 Revised and my psionic characters could always sense them but I base that on nothing really.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Zer0 Kay »

The Beast wrote:
Warshield73 wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."

This is what I had already done but it just struck me as odd, like the people adding it to SB 1 Revised didn't think through the ramifications. Also it does feel like the SB 2 Mechanoid stuff is kind of being ignored so I hope that changes with Titan Robotics.

Again though there is a lot we don't know. How big is Archie's facility, or the Pennsylvania or Sea Port facilities for that matter? Are we talking Lonestar size because that would explain a lot.

Zer0 Kay wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."


And then the Mechanoids are all like... we need organic food stuffs for our organic bits...

Yeah you have to watch how you lie to Mechanoids I imagine they are kind of touchy about that.


I guarantee you that's what's going on.

Yup. Just like with the dragon change between RMB and RUE in order to make sure there is a clear line between IPs. So mechanoids in Rifts... never happened. Suprised Kevin isn't enforcing the seperation rule with MiO.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

Zer0 Kay wrote:
The Beast wrote:
Warshield73 wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."

This is what I had already done but it just struck me as odd, like the people adding it to SB 1 Revised didn't think through the ramifications. Also it does feel like the SB 2 Mechanoid stuff is kind of being ignored so I hope that changes with Titan Robotics.

Again though there is a lot we don't know. How big is Archie's facility, or the Pennsylvania or Sea Port facilities for that matter? Are we talking Lonestar size because that would explain a lot.

Zer0 Kay wrote:
Mack wrote:I'd just play it as Archie managed to hide the sleepers via a bit of misdirection.

"Oh, section 4? Those tunnels collapsed some time ago. Was just a warehouse of organic food stuffs. Wasn't worth the effort to salvage."


And then the Mechanoids are all like... we need organic food stuffs for our organic bits...

Yeah you have to watch how you lie to Mechanoids I imagine they are kind of touchy about that.


I guarantee you that's what's going on.

Yup. Just like with the dragon change between RMB and RUE in order to make sure there is a clear line between IPs. So mechanoids in Rifts... never happened. Suprised Kevin isn't enforcing the seperation rule with MiO.

Um no. The Mechanoids are still mentioned and even a part of Archie's plans and tech in newer books. SB 1 predates the Mechanoids and while the revised does update some things to 107 the addition of the sleepers is just not accounted for. The Mechanoids, and their invasion of Earth, is mentioned multiple times in the book as is their impact on Archie and his plans. I am also pretty sure they are mentioned in the Titan Robotics book but since it is Raw preview I can't do a text search of it.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Zer0 Kay »

Warshield73 wrote:
Zer0 Kay wrote:Yup. Just like with the dragon change between RMB and RUE in order to make sure there is a clear line between IPs. So mechanoids in Rifts... never happened. Suprised Kevin isn't enforcing the seperation rule with MiO.

Um no. The Mechanoids are still mentioned and even a part of Archie's plans and tech in newer books. SB 1 predates the Mechanoids and while the revised does update some things to 107 the addition of the sleepers is just not accounted for. The Mechanoids, and their invasion of Earth, is mentioned multiple times in the book as is their impact on Archie and his plans. I am also pretty sure they are mentioned in the Titan Robotics book but since it is Raw preview I can't do a text search of it.

Hmm, that'd be interesting to find out so that BS could be called on the choices made in order to separate some of the IPs.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by SolCannibal »

Warshield73 wrote:
SolCannibal wrote:Would individuals in cryogenic stasis have enough mental activity to be detectable as human beings through telepathy or empathy in the first place?

That's a doubt that crossed my mind, since it's not like your run-of-the-mill sleep, cryogenics might be more like being frozen dead while fresh enough to be ressurected. Truth be told, different powers could interact in different ways with the subject. Just a random stray thought, could go either way depending on what the books say or not, i guess.

Sorry, I created an original post but screwed it up so I deleted it and did it again.

Given these people are alive they should be able to be sensed by magic and psionics even if you can't communicate with them. Now if you assume Archie hid the are from the Mechanoids then he should have been able to keep them out of the rather small ranges of most sensitive psionics.


Truth be told, as one might guess from my "wouldn't it be closer to a stalled death than sleep?" line of thought, my interest is far more in what directions one might take or not with the interpretation of what cryogenic freezing does to a person - and consequently result in unexpected turns for the mechanics - than straightforward "yes" or "no" to the Mechanoid detection matter per se.

Also, Archie itself should be quite aware of the ups and downs of psionics, considering it has evolved into psionic lifeform of sorts itself.
(what on its own could lead into other complications and curious situations - does Archie know Astral Projection?)

Warshield73 wrote:Truth is we don't know how any of these things work in game so it is all GM's preference but I have had pre-rifts sleepers in bunkers, not Archie, in games long before SB 1 Revised and my psionic characters could always sense them but I base that on nothing really.


Definitely. You should go with what is more consistent to your own games.

That said, there could be different processes of preserving people, some that are closer to a sleep/coma, others that are more similar to "freshly dead but ressuscitable", each resulting in differing interactions with psionics or magic - and existing in parallel because each had its pro and cons (not to mention pre-Rifts society had little to no awareness of psionics and magic to really worry).
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

To my knowledge the only thing in canon for stasis is the temporal magic spell in WB 3 and in other books since. It has most of the rules you need but it gives nothing about the state of the person in terms of psionic detection / communication.

Sleep pods and hibernation systems are mentioned in several books but none give stats or any of the rules we are discussing here.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by SolCannibal »

Warshield73 wrote:To my knowledge the only thing in canon for stasis is the temporal magic spell in WB 3 and in other books since. It has most of the rules you need but it gives nothing about the state of the person in terms of psionic detection / communication.

Sleep pods and hibernation systems are mentioned in several books but none give stats or any of the rules we are discussing here.


Ergo my "sleep or death" line of questioning, as either may lead in interesting directions in settings dealing with the supernatural.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

SolCannibal wrote:
Warshield73 wrote:To my knowledge the only thing in canon for stasis is the temporal magic spell in WB 3 and in other books since. It has most of the rules you need but it gives nothing about the state of the person in terms of psionic detection / communication.

Sleep pods and hibernation systems are mentioned in several books but none give stats or any of the rules we are discussing here.


Ergo my "sleep or death" line of questioning, as either may lead in interesting directions in settings dealing with the supernatural.

Agreed. To me it would be interesting if different kinds of of stasis or hibernation have different effects.

Maybe you have "low tech" sleeper tubes, like the ones Archie uses that have one effect. But, you also have magical stasis and technologies that are similar with different effects.
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Re: ARCHIE's Base...Are Mechanoids blind?

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As an aside, that portal must have been MUCH larger than the underground room in Archie's base actually - remember a Mechanoid Spider Fortress came in the surface along with more mechanoids?

In fact, a Spider Fortress with only a quarter of its total MDC. Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

SolCannibal wrote:As an aside, that portal must have been MUCH larger than the underground room in Archie's base actually - remember a Mechanoid Spider Fortress came in the surface along with more mechanoids?

In fact, a Spider Fortress with only a quarter of its total MDC. Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

The Rift in his base was opened in a cargo room so plenty of space for Mechaonids. The Fortress was actually closer to 45% of MDC with no working force field. But, it did leave it up to the GM if they could get the parts to repair the 3,000 MDC force field. So if you had a horrible, evil, TPK GM like say me then it was significantly tougher.

SolCannibal wrote:Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

This is covered in the book. They were fighting AbM Mechanoids, the old style ones. This is how you had good guy (old style) and bad guy (ne style) on Earth.
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Re: ARCHIE's Base...Are Mechanoids blind?

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Warshield73 wrote:
SolCannibal wrote:As an aside, that portal must have been MUCH larger than the underground room in Archie's base actually - remember a Mechanoid Spider Fortress came in the surface along with more mechanoids?

In fact, a Spider Fortress with only a quarter of its total MDC. Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

The Rift in his base was opened in a cargo room so plenty of space for Mechaonids. The Fortress was actually closer to 45% of MDC with no working force field. But, it did leave it up to the GM if they could get the parts to repair the 3,000 MDC force field. So if you had a horrible, evil, TPK GM like say me then it was significantly tougher.


I was thinking more that if the Fortress also came through the rift must have been larger than that - and in fact the text seems to imply it popped straight in the surface.
You mean you had a horrible, evil, TPK GM or ARE a horrible, evil, TPK GM? :twisted: :lol:

Warshield73 wrote:
SolCannibal wrote:Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

This is covered in the book. They were fighting AbM Mechanoids, the old style ones. This is how you had good guy (old style) and bad guy (ne style) on Earth.


Yeah, i saw that was given as a suggestion a little later, but must admit i was kind of "meh" about that for answer/explanation.
A little too neat for my tastes maybe. Though it does make sense that they would not introduce some whole new group with that kind of firepower in just a quick, short paragraph or two.
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Re: ARCHIE's Base...Are Mechanoids blind?

Unread post by Warshield73 »

SolCannibal wrote:
Warshield73 wrote:
SolCannibal wrote:As an aside, that portal must have been MUCH larger than the underground room in Archie's base actually - remember a Mechanoid Spider Fortress came in the surface along with more mechanoids?

In fact, a Spider Fortress with only a quarter of its total MDC. Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

The Rift in his base was opened in a cargo room so plenty of space for Mechaonids. The Fortress was actually closer to 45% of MDC with no working force field. But, it did leave it up to the GM if they could get the parts to repair the 3,000 MDC force field. So if you had a horrible, evil, TPK GM like say me then it was significantly tougher.


I was thinking more that if the Fortress also came through the rift must have been larger than that - and in fact the text seems to imply it popped straight in the surface.
You mean you had a horrible, evil, TPK GM or ARE a horrible, evil, TPK GM? :twisted: :lol:

They didn't all die.

SolCannibal wrote:
Warshield73 wrote:
SolCannibal wrote:Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

This is covered in the book. They were fighting AbM Mechanoids, the old style ones. This is how you had good guy (old style) and bad guy (ne style) on Earth.


Yeah, i saw that was given as a suggestion a little later, but must admit i was kind of "meh" about that for answer/explanation.
A little too neat for my tastes maybe. Though it does make sense that they would not introduce some whole new group with that kind of firepower in just a quick, short paragraph or two.

It fits with the story of how the Mechanoids disappeared in the first place but I understand why some people think they are bland.
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Re: ARCHIE's Base...Are Mechanoids blind?

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Given that we do not have any description of the interior layout of ARCHIE's complex beyond the bare bones elements on SB1's adventure, i personally tend to assume that the complex is not physically contiguous. that is, it is composed of many separate bunker complexes, spread out over a wide area, with them being connected by hardline comm and power cables and a few tunnels. later books like Shemarrian Nation more or less establish that ARCHIE has additional factories and "ARCHIE-3OZ" facilities spread out all over the mid atlantic, so it would make sense that his core HQ facility would have followed a similar pattern within the Allegheny mountains of Maryland.
Given that ARCHIE was able to get Hagan out of the complex and covertly provide him with a supply of custom robots and other gear, i would presume that it would also not have been too hard for ARCHIE to have collapsed a few tunnels or covered over some hatches with bulkheads to cut the cryo facility off from the facilities taken over by the mechanoids. Since we know that ARCHIE was able to segregate information away from mechanoid access (as his ability to help Hagan shows) he could certainly have hidden data on the existence of the facility as well, especially if he shunted a memory backup to the facilities computers and then wiped the files from the computers in the rest of the complex.

now if the Mechanoids had been given time to settle in i'm sure they'd have found it eventually, but they got taken out before that could happen, at least in the official setting.

i suspect that had Hagan's attempts at defeating the mechanoids failed, and they managed to set up shop and start their planetary extermination, ARCHIE would have considered waking the NEMA army as a last ditch counter.
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Re: ARCHIE's Base...Are Mechanoids blind?

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Warshield73 wrote:
SolCannibal wrote:
Warshield73 wrote:
SolCannibal wrote:Now i'm kind of curious about what were the toasters fighting on the other side before being rifted.

This is covered in the book. They were fighting AbM Mechanoids, the old style ones. This is how you had good guy (old style) and bad guy (ne style) on Earth.


Yeah, i saw that was given as a suggestion a little later, but must admit i was kind of "meh" about that for answer/explanation.
A little too neat for my tastes maybe. Though it does make sense that they would not introduce some whole new group with that kind of firepower in just a quick, short paragraph or two.

It fits with the story of how the Mechanoids disappeared in the first place but I understand why some people think they are bland.


Oh, i might have mis-presented what i actually meant. I have no problem with the idea of Aberrant Mechanoids on itself, in fact i much appreciate their existence as an extreme example that the Mechs are not like the average Borg of ST:NG, a collective of drones dancing to one tune and capable of conflict, disagreements and individuality - though their leadership can be definitely extreme in their attitude toward non-conformity, at least in certain key issues.

It's the lone Spider Fortress accidentally brought to Rifts Earth being already heavily damaged from a battle - and with the Aberrant mechs, to boot - that felt a little too convenient/neat to me, initially at least. In retrospect, i myself admit that it is a far more practical answer, from an editorial/writing standpoint to adress the issue than make up some brand new stellar power bloc that might (kind of) match the Mechs just for one paragraph or two. Hindsight is 20/20 i guess.

glitterboy2098 wrote:Given that we do not have any description of the interior layout of ARCHIE's complex beyond the bare bones elements on SB1's adventure, i personally tend to assume that the complex is not physically contiguous. that is, it is composed of many separate bunker complexes, spread out over a wide area, with them being connected by hardline comm and power cables and a few tunnels. later books like Shemarrian Nation more or less establish that ARCHIE has facilities spread out all over, so it would make sense that his core HQ facility would have followed a similar pattern.
Given that ARCHIE was able to get Hagan out of the complex and covertly provide him with a supply of custom robots and other gear, i would presume that it would also not have been too hard for ARCHIE to have collapsed a few tunnels or covered over some hatches with bulkheads to cut the cryo facility off from the facilities taken over by the mechanoids. Since we know that ARCHIE was able to segregate information away from mechanoid access (as his ability to help Hagan shows) he could certainly have hidden data on the existence of the facility as well, especially if he shunted a memory backup to the facilities computers and then wiped the files from the computers in the rest of the complex.


Yes, my usual image of the Cyberworks' complex housing ARCHIE-3 is of it in general lines following the same model/structure as Lone Star, being secret research military instalations built by the american government near the end of the "golden age of technology" and active up to the Time of Rifts and early "Chaos Earth" period. It makes sense to me that they would follow at least some common patterns in design philosophy.
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