And here’s Kitsune’s Line Sub for the New Navy
USN SSN-981 ‘Swordfish’ Fast Attack Submarine
(While Rifts: Underseas indicates that the New Navy operates only the USS Ticonderoga, Trident class Submersible Carriers, and Stingray and Sea Dragon class submarines, this writeup (and other new Navy Submarine designs) is designed to give the New Navy a larger variety of submarine classes.)
Spoiler:
Type: SSN-981.
Class: Ocean, Fast Attack Submarine.
Crew: 78; 6 Officers, 8 Chief Petty Officers, and 64 Enlisted (Has a high degree of automation).
MDC/Armor by Location:
Powerplant: Nuclear fusion; average energy life of 20 years. Normally refits every 10 years.
Speed
Systems of Note:
Class: Ocean, Fast Attack Submarine.
Crew: 78; 6 Officers, 8 Chief Petty Officers, and 64 Enlisted (Has a high degree of automation).
MDC/Armor by Location:
- BG Pulse Laser Cannons (4, 2 fore, 2 aft)---150 each
Heavy Torpedo Tubes (8, 4 fore, 4 sides)----150 each
Vertical CM Batteries (4, 2 each side)---------300 each
Vertical LRM Batteries (4, 2 each side)-------250 each
SPX-2S--------------------------------------150
Main Sail-------------------------------------800
Bow Planes (2)------------------------------200 each
Pump Jet Propulsor---------------------------500
Main Body------------------------------------3,500.
[1] Destroying the SPX-2S rotating phased array radar panel will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface.
[2] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.
[3] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.
[4] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.
- Height: 40 feet (12.2 meters) not including periscopes and antenna.
Width: 52 feet (15.8 meters).
Length: 370 feet (112.8 meters).
Weight: 8,800 tons surfaced and 9,600 tons submerged.
Powerplant: Nuclear fusion; average energy life of 20 years. Normally refits every 10 years.
Speed
- Water Surface: 35 knots (40.3 mph/64.8 kph).
Underwater: 45 knots (51.8 mph/ 83.3 kph).
Maximum Depth: 2.5 miles (4 km).
Systems of Note:
- Standard (RE) Submarine Systems, as well as the following;
Retractable SPX-2S “Submersible” Active Phased Array Radar System:
BQQ-20X Advanced Hull Sonar System:
TB-48/49 Advanced Towed Array Sonar System:
BLQ-24 Advanced E.S.M. Suite:
Quieted Propulsion and Anechoic Coating:
- 1) Retractable Blue-Green Pulse Laser Cannon Mount (2): As on the Tico
2) Heavy Torpedo Tubes (8, 4 forward, 4 Side): Use LRM warheads, and volley 2-6. 96 additional torpedoes.
3) Vertical Cruise Missile Batteries (4): As on the Trident
4) Vertical Long Range Missile Batteries (4): As on the Trident
5) Advanced Decoy Drones (8):
6) Noisemakers (20): Can launch 2 at a time, 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
- The only variant is the Sea Spear configuration, which replaces the missiles with additional torpedoes. This doubles the tube count (up to 16) and increases the supply of reserve Heavy Torpedoes to 224, giving 14 full reloads. A bit less than a third of the Attack Sub fleet consists of this model, but this is enough for the New Navy’s purposes.
How to move troops.
USN SSTN-01 ‘Greyback’ Amphibious Transport Submarine.
(While Rifts: Underseas indicates that the New Navy operates only the USS Ticonderoga, Trident class Submersible Carriers, and Stingray and Sea Dragon class submarines, this writeup (and other new Navy Submarine designs) is designed to give the New Navy a larger variety of submarine classes.)
Spoiler:
Type: SSTN-01
Class: Ocean, Amphibious Transport Submarine
Crew: 96; 8 Officers, 12 Chief Petty Officers, and 76 Enlisted (Has a high degree of automation).
Troops: 4 Manta-Ray pilots and 120 Semper Fi power armor pilots or 160 Standard troops in body armor.
MDC/Armor by Location:
Powerplant: Nuclear fusion; average energy life of 20 years. Normally refits every 10 years.
Speed
Systems of Note:
Class: Ocean, Amphibious Transport Submarine
Crew: 96; 8 Officers, 12 Chief Petty Officers, and 76 Enlisted (Has a high degree of automation).
Troops: 4 Manta-Ray pilots and 120 Semper Fi power armor pilots or 160 Standard troops in body armor.
MDC/Armor by Location:
- BG Pulse Laser Cannons (4, 2 fore, 2 aft)---200 each
Heavy Torpedo Tubes (4, 2 fore, 2 sides)----150 each
Vertical LRM Batteries (2, forward)----------250 each
Troop/PA Hatches (8, 4 each side)----------200 each
Manta-Ray Launch Hatch--------------------500
SPX-2S--------------------------------------150
Main Sail-------------------------------------1000
Bow Planes (2)-------------------------------200 each
Pump Jet Propulsor--------------------------500
Main Body-----------------------------------3,800.
[1] Destroying the SPX-2S rotating phased array radar panel will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface.
[2] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.
[3] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.
[4] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.
- Height: 40 feet (12.2 meters) not including periscopes and antenna.
Width: 60 feet (18.3 meters).
Length: 410 feet (115.8 meters).
Weight: 10,500 tons surfaced and 14,200 tons submerged.
Powerplant: Nuclear fusion; average energy life of 20 years. Normally refits every 10 years.
Speed
- Water Surface: 35 knots (40.3 mph/64.8 kph).
Underwater: 35 knots (40.3 mph/64.8 kph).
Maximum Depth: 1.5 miles (2.4 km). The limit is the troop hatches, which are the reason for its existence, but without them it could match the Trident.
Systems of Note:
- Standard (RE) Submarine Systems, as well as the following
Retractable SPX-2S “Submersible” Active Phased Array Radar System:
BQQ-20X Advanced Hull Sonar System:
TB-48/49 Advanced Towed Array Sonar System:
BLQ-24 Advanced E.S.M. Suite:
Quieted Propulsion and Anechoic Coating:
- 1) Retractable Blue-Green Pulse Laser Cannon Mount (2): As on the Tico
2) Heavy Torpedo Tubes (4, 2 forward, 2 Side): Use LRM warheads, and volley 2-4. 60 additional torpedoes.
4) Vertical Long Range Missile Batteries (2): 32 LRMs each, Volley 2-8 per melee.
5) Advanced Decoy Drones (8):
6) Noisemakers (20): Can launch 2 at a time, 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
- 4 Manta-Ray Submarines / Jet Fighters
120 APA-15 “Semper Fi” Power Armors
Kitsune’s Trident revision.
USN SSVN-22 ‘Trident’ Submersible Carrier
(The Author suggests using this writeup in the place of the Trident class submarine in Rifts: Underseas. The amount of crew seems far to small compared to the needs of the vessel, carries more reloads of missiles than seem practical, and vessel size seems to be too small to operate fighters effectively.)
Spoiler:
Type: SSVN-22
Class: Ocean, Light Submersible Carrier.
Crew: 144, 14 Officers, 18 Chief Petty Officers, and 112 Enlisted (Has a high degree of automation.)
Troops: 60 total; 20 Manta-Ray pilots and 40 Marines.
MDC/Armor by Location:
Powerplant: Nuclear fusion; average energy life 20 years. Normally refts every 10 years.
Speed
Systems of Note:
Class: Ocean, Light Submersible Carrier.
Crew: 144, 14 Officers, 18 Chief Petty Officers, and 112 Enlisted (Has a high degree of automation.)
Troops: 60 total; 20 Manta-Ray pilots and 40 Marines.
MDC/Armor by Location:
- BG Pulse Laser Cannons (4, 2 fore, 2 aft)---200 each
Heavy Torpedo Tubes (6, 4 fore, 2 aft)-------150 each
Vertical CM Batteries (4, 2 each side)--------300 each
Vertical LRM Batteries (4, aft)----------------250 each
Manta-Ray Launch Bays (2)-----------------500 each
SPX-2S-------------------------------------150
Main Sail-------------------------------------1200
Bow Planes (2)------------------------------200 each
Pump Jet Propulsor--------------------------500
Main Body------------------------------------4,200.
[1] Destroying the SPX-2S rotating phased array radar panel will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface.
[2] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.
[3] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.
[4] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.
- Height: 50 feet (15.2 meters) not including periscopes and antenna.
Width: 65 feet (19.8 meters).
Length: 560 feet (170.7 meters)
Weight: 17,200 tons surfaced and 19,400 tons submerged.
Powerplant: Nuclear fusion; average energy life 20 years. Normally refts every 10 years.
Speed
- Water Surface: 40 knots (73.6 km/46 mph).
Underwater: 40 knots (73.6 km/46 mph).
Maximum Depth: 2.5 miles (4 km)
Systems of Note:
- Standard (RE) Submarine Systems, as well as the following
Retractable SPX-2S “Submersible” Active Phased Array Radar System:
BQQ-20X Advanced Hull Sonar System:
TB-48/49 Advanced Towed Array Sonar System:
BLQ-24 Advanced E.S.M. Suite:
Quieted Propulsion and Anechoic Coating:
- 1) Retractable Dual Heavy Ion Pulse Cannon Turrets (2): As before, but half range underwater.
2) Retractable Blue-Green Pulse Laser Cannon Mount (4): As before
3) Heavy Torpedo Tubes (6, 4 forward, 2 aft): Use LRM warheads, and volley 2-4. 72 additional torpedoes
4) Vertical Cruise Missile Batteries (4): As before
5) Vertical Long Range Missile Batteries (4): As Before
6) Advanced Decoy Drones (8): 20 MDC, 30 minute endurance, can launcher 1 per melee. The decoy has an 80% chance of fooling ordinary non military sonars and non smart guided torpedoes, the decoy has a 50% chance of fooling military level sonars (like those of the Coalition) and non “smart” torpedoes, and the decoy has a 25% chance of fooling advanced military sonars (Like those of the New Navy and Triax) and “smart” torpedoes.
7) Noisemakers (20): Can launch 2 at a time, 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
- 72 Manta-Ray Submarines / Jet Fighters (can launch 24 every 2 minutes underwater)
56 FV-45 Sea Hawk VSTOL Jet Fighters
12 FV-45-SW Sea Hawk VSTOL Jet Stealth Fighters
6 FV-45-EW Sea Hawk VSTOL Jet Jamming Fighters
24 AH-75 Striker Attack Helicopters
8 EV-84A Kingfisher Utility VTOLs - General Cargo / Search and Rescue Model
8 EVE-84A Kingfisher Utility VTOLs - Electronics Warfare Model
8 EVS-84A Kingfisher Utility VTOLs - Anti-Submarine Warfare
10 V-22N Super Osprey Tilt Rotors - Transport / Search and Rescue Model
- 4 LCAC-854 “Crab” Air Cushion Landing Craft
6 LSS-22 “Guppy” Seal Infiltration Submersibles
40 USA-G10 “Glitter Boy” Power Armors
640 APA-15 “Semper Fi” Power Armors (with flight packs)
72 AMBT-12 Merovingian Amphibious Tanks
60 MIFV-99 Iwo-Jima Combat Troop Transports
40 Support Vehicles (Various)
Kitsune’s answer to New Navy logistics. His fluff is mostly regurgitated here.
New Navy SSAN-01 ‘Argonaut’ Supply and Support Submarine
Spoiler:
Like any truly effective navy, the New Navy requires support and supply vessels. Before the coming of the Great Cataclysm, the United States Navy used large surface vessels to keep their submarine forces supplied and supported. Unfortunately, virtually every support vessel of the United States Navy was destroyed during the cataclysm and the ocean surface has become far more dangerous than it had ever been before. This forced the New Navy to develop submarines to fulfill the roles that were previously done by surface vessels.
When the submarine was first being designed, it was suggested by a few advisors that they might develop a single submarine design which could fulfill both roles simultaneously. This was soon rejected because each role would cut too deeply into the requirements for the other role. Instead, the New Navy developed two vessel designs that utilized the same basic hull design but were quite different internally. With the more numerous cargo transport design, it has a large cargo hold which allows it to carry up to ten thousand tons of cargo. It is however divided into sections in order to limit flooding if the hull is breached. There are eight cargo hatches above the main deck. Industrial materials, food supplies, and ordnance are among the more common cargoes carried in order to resupply other vessels or are transported between bases. All cargo transfers are done on the surface of the water unless the vessel is inside of an underwater base and has two retractable cargo cranes for the purpose of cargo transfer.
The tender and support version of the Argonaut class submarines has a greatly reduced cargo carrying capacity and largely replaces the cargo space with machine shops and a medical deck. The submarine carries mostly repair parts in its limited cargo holds, although it also carries a small amount of ordnance and food supplies as well. Each section is designed to far more compact that they would be on a surface submarine tender. In spite of this, the repair sections are capable of most repairs on other submarines, even relatively serious ones. There are numerous times a New Navy submarine would have needed to be abandoned if not for these support submarines. As with the cargo version, the support submarine has two cargo cranes which are largely used to move larger components back and forth. A total of 120 technicians assigned to the repair section of this submarine.
For medical facilities, the medical deck of the support submarine is capable of dealing with most medical emergency and has two small but efficient operating rooms. The medical section is staffed by eight doctors, eight nurses, and forty-four medical personnel, largely corpsmen. With regards to patients’ beds, the support submarine is able to embark up to four hundred patients.
While transfer of equipment and patients is done on the surface, most major work is done while the vessel is underwater whenever possible. This included both equipment repair and major medical procedures. When the submarines is submerged, it is far more stable than while it is operating on the surface. Currently the New Navy operates thirty-eight of these submarines split between eight support versions and thirty cargo / supply versions. Even though the New Navy has little expanded their own forces, mostly concentrating on maintaining their existing forces, they currently have plans to construct ten more of the cargo and supply versions. These will be used to conduct trade between the New Navy and their various allies.
When the submarine was first being designed, it was suggested by a few advisors that they might develop a single submarine design which could fulfill both roles simultaneously. This was soon rejected because each role would cut too deeply into the requirements for the other role. Instead, the New Navy developed two vessel designs that utilized the same basic hull design but were quite different internally. With the more numerous cargo transport design, it has a large cargo hold which allows it to carry up to ten thousand tons of cargo. It is however divided into sections in order to limit flooding if the hull is breached. There are eight cargo hatches above the main deck. Industrial materials, food supplies, and ordnance are among the more common cargoes carried in order to resupply other vessels or are transported between bases. All cargo transfers are done on the surface of the water unless the vessel is inside of an underwater base and has two retractable cargo cranes for the purpose of cargo transfer.
The tender and support version of the Argonaut class submarines has a greatly reduced cargo carrying capacity and largely replaces the cargo space with machine shops and a medical deck. The submarine carries mostly repair parts in its limited cargo holds, although it also carries a small amount of ordnance and food supplies as well. Each section is designed to far more compact that they would be on a surface submarine tender. In spite of this, the repair sections are capable of most repairs on other submarines, even relatively serious ones. There are numerous times a New Navy submarine would have needed to be abandoned if not for these support submarines. As with the cargo version, the support submarine has two cargo cranes which are largely used to move larger components back and forth. A total of 120 technicians assigned to the repair section of this submarine.
For medical facilities, the medical deck of the support submarine is capable of dealing with most medical emergency and has two small but efficient operating rooms. The medical section is staffed by eight doctors, eight nurses, and forty-four medical personnel, largely corpsmen. With regards to patients’ beds, the support submarine is able to embark up to four hundred patients.
While transfer of equipment and patients is done on the surface, most major work is done while the vessel is underwater whenever possible. This included both equipment repair and major medical procedures. When the submarines is submerged, it is far more stable than while it is operating on the surface. Currently the New Navy operates thirty-eight of these submarines split between eight support versions and thirty cargo / supply versions. Even though the New Navy has little expanded their own forces, mostly concentrating on maintaining their existing forces, they currently have plans to construct ten more of the cargo and supply versions. These will be used to conduct trade between the New Navy and their various allies.
Spoiler:
Type: SSAN-01
Class: Submersible Auxiliary Support Vessel.
Crew: Supply Config (56; 6 Officers, 6 Chief Petty Officers, and 44 Enlisted), Support Config (244; 32 Officers, 20 Chief Petty Officers, and 192 Enlisted)
Troops: None
MDC/Armor by Location:
Powerplant: Nuclear fusion; average energy life 20 years. Normally refts every 10 years.
Speed
Systems of Note:
Class: Submersible Auxiliary Support Vessel.
Crew: Supply Config (56; 6 Officers, 6 Chief Petty Officers, and 44 Enlisted), Support Config (244; 32 Officers, 20 Chief Petty Officers, and 192 Enlisted)
Troops: None
MDC/Armor by Location:
- BG Pulse Laser Cannons (1, fore)------------200 each
Heavy Torpedo Tubes (4, sides)--------------150 each
Cargo Hatches (8 supply, 4 support)---------400 each
Cargo Cranes (2)-----------------------------100 each
SPX-2S---------------------------------------150
Main Sail--------------------------------------800
Bow Planes (2)--------------------------------200 each
Pump Jet Propulsor---------------------------500
Main Body------------------------------------2,800.
[1] Destroying the submarine’s bow planes will reduce the submarine’s ability to change depths but will not eliminate it. It also makes it difficult for the submarine’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.
[2] Destroying the submarine’s pump jet propulsor causes serious problems. The submarine will no longer be able to use forward momentum and the bow planes to keep the submarine level. It is recommended that ballast tanks are immediately blown so submarine comes to the surface.
[3] Depleting the M.D.C. of the main body destroys the submarine’s structural integrity, causing it to sink. If the submarine is underwater, the entire crew will die unless protected by environmental armors that can withstand the pressure that the submarine is under. If on the surface, there are enough flotation devices and inflatable life rafts to accommodate everyone aboard.
- Height: 39.4 feet (12 meters) not including periscopes and antenna.
Width: 82 feet (25 meters).
Length: 590.5 feet (180 meters).
Weight: 35,500 tons surfaced and 44,300 submerged.
Powerplant: Nuclear fusion; average energy life 20 years. Normally refts every 10 years.
Speed
- Water Surface: 20 knots (23 mph/ 37.1 kph)
Underwater: 25 knots (28.8 mph/ 46.3 kph)
Maximum Depth: 1.5 miles (2.4 km). The limit is the cargo hatches, which are the reason for its existence, but without them it could match the Trident.
Systems of Note:
- Standard (RE) Submarine Systems, as well as the following
BQQ-20X Advanced Hull Sonar System:
BLQ-24 Advanced E.S.M. Suite:
Quieted Propulsion and Anechoic Coating:
- 1) Retractable Blue-Green Pulse Laser Cannon Mount (1): As before
3) Heavy Torpedo Tubes (4 sides): Use LRM warheads, and volley 2-4. 24 additional torpedoes
3) Noisemakers (20): Can launch 2 at a time, 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
And finally here’s Kitsune’s saving throw on the Tico, because JFC you can tell that Palladium never talked to anybody that knew things about submarines.
USN SCVN-87 ‘Ticonderoga’ Submersible Carrier
(The Author suggests using this writeup in the place of the U.S.S. Ticonderoga in Rifts: Underseas. There are a number of issues with the writeup of the vessel that simply is completely impractical. This includes the idea of having a starboard superstructure and an angled flight deck on a submersible vessel.)
Spoiler:
Type: SCVN-87
Class: Ocean, Submersible Carrier.
Crew: 2,200 (180 officers, 190 chief petty officers, 1,720 enlisted [Has a high degree of automation]).
Airwing: 1,520 (650 Pilots, 120 flight deck officers, 750 enlisted)
Troops: 800 pilots for “Semper Fi” Power Armors, 60 pilots for “Glitter Boy” power armors, 550 vehicle crew members, and 3,000 soldiers. Can accommodate another 800 people comfortably, more than that causes cramped and stressful conditions.
Flag Staff: 80 personnel (12 officers, 16 senior enlisted, and 52 enlisted.)
MDC/Armor by Location:
Powerplant: Nuclear fusion; average energy life 25 years. Normally refits every 15 years (Reactors have been replaced no less than 10 times.)
Speed
Systems of Note:
Weapons Systems:
Class: Ocean, Submersible Carrier.
Crew: 2,200 (180 officers, 190 chief petty officers, 1,720 enlisted [Has a high degree of automation]).
Airwing: 1,520 (650 Pilots, 120 flight deck officers, 750 enlisted)
Troops: 800 pilots for “Semper Fi” Power Armors, 60 pilots for “Glitter Boy” power armors, 550 vehicle crew members, and 3,000 soldiers. Can accommodate another 800 people comfortably, more than that causes cramped and stressful conditions.
Flag Staff: 80 personnel (12 officers, 16 senior enlisted, and 52 enlisted.)
MDC/Armor by Location:
- Heavy Ion Pulse Cannon Barrels (1)--------200 each
Heavy Ion Pulse Cannon Turrets (2)--------500 each
Blue-Green Pulse Laser Cannons (6)-------150 each
Heavy Torpedo Tubes (8, 4 fore, 4 aft)-----400 each
Vertical CM Batteries (8)--------------------600 each
Vertical MRM Batteries (4)------------------400 each
SPX-4S Radar------------------------------280
SPX-2S------------------------------------150
Flight Decks (2, sides of hull)---------------500 each
Elevators (6, behind superstructure)-------400 each
Main Superstructure / Sail------------------1,800
Sail Planes (2, main superstructure / sail)---600 each
Pump Jet Drive Systems (2, sides)----------2,500 each.
Main Body----------------------------------20,000.
[1] Destroying both the SPX-4S and SPX-2S rotating phased array radar panels will destroy the vessel’s main fire control systems against air target but the vessel has backup systems with a shorter range (Equal to robot vehicle sensors.) Note that the submarine does not need to surface in order to use the radar system but only the radar had to be brought above the surface.
[2] If both of the flight decks are destroyed, only VTOL aircraft can be launched or landed. VTOL aircraft are at -15% to piloting rolls when taking off and landing.
[3] If all six elevators are destroyed, no aircraft can be moved from the hangers to the main flight deck. In addition, Manta-Ray submersible fighters cannot be launched while the submersible is under water.
[4] Destroying the superstructure will not reduce vessel’s performance due to main bridge / control room being inside of the main hull of the vessel. However, destroying the superstructure will reduce flight operations. The superstructure does have an auxiliary control room however.
[5] Destroying the submersible carrier’s sail planes will reduce the submersible carrier’s ability to change depths but will not eliminate it. It also makes it difficult for the submersible carrier’s crew to control the submarine giving a penalty of -25% to all underwater piloting rolls.
[6] Destroying both of the submersible carrier’s pump jet drive systems cause serious problems. The submersible carrier will no longer be able to use forward momentum and the sail planes to keep the submersible carrier level. It is recommended that ballast tanks are immediately blown so submersible carrier comes to the surface. Destruction of one pump jet drive system reduces the submersible carrier’s top speed by one quarter.
[7] Depleting the M.D.C. of the main body destroys the submersible carrier’s structural integrity, causing it to sink. There are enough life preservers and inflatable life boats to accommodate everyone on the ship. If the vessel sinks below 13,125 feet (4,000 meters), the pressure will crush it, killing everyone inside - no survivors! Even Sea Titans cannot survive at such depths without protection.
- Height: 220.5 feet (67.21 meters) for superstructure and 323.8 feet (98.69 meters) with main rotating phased array extended.
Width: 486.5 feet (148.29 meters) including flight decks.
Length: 2,000 feet (609.6 meters).
Weight: 480,000 tons surface and 545,000 tons submerged.
Powerplant: Nuclear fusion; average energy life 25 years. Normally refits every 15 years (Reactors have been replaced no less than 10 times.)
Speed
- Water Surface: 35 knots (40.3 mph / 64.8 kph).
Underwater: 35 knots (40.3 mph / 64.8 kph).
Maximum Depth: 6,562 feet (2,000 meters). Can be doubled if the flight deck elevators are sealed shut and reinforced in a dry dock, but this takes several days both to do and reverse, so this has only been done a handful of times.
Systems of Note:
- Standard (RE) Submarine Systems, as well as the following
Retractable SPX-4S “Submersible” Active Phased Array Radar System: Large primary radar system that is too large to be mounted on smaller submarines. Special system designed to be carried on a submarine and can be extended while the main part of the submarine is still underwater. Unlike systems carried by most larger naval vessels, the radar system consists of a single rotating array on top of the main mast. This system is smaller, lighter, and requires less power than a system of fixed panels. Can simultaneously track and identify up to 768 targets. As well, the system controls missiles launched from the missile launchers and the system can track and guide each individual missile to an individual target for up to 192 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts. Active phased array radar systems are harder to detect and jam due to being able to rapidly jump across frequencies. Range: 600 miles (521.4 nautical miles / 966 km), subject to the radar horizon. Bonuses: The system gives +10% to Read Sensory Instrument skill rolls, +2 on initiative, and +1 to strike.
Retractable SPX-2S “Submersible” Active Phased Array Radar System:
BQQ-20X Advanced Hull Sonar System:
TB-48/49 Advanced Towed Array Sonar System:
BLQ-24 Advanced E.S.M. Suite:
Command and Control Facilities: The carrier carries extra communications equipment and command facilities, to enable the ship to operate as the flagship for a flotilla. When operating in a flotilla, all ships get an additional +5% on Read Sensory Instrument skill rolls, +5% on Weapon Systems skill rolls, +1 to strike with all weapon systems, and +10% on communication skill rolls.
Quieted Propulsion and Anechoic Coating: The vessel is designed with a very quiet propeller design, the submarine’s reactors make very little noise, and the vessel is coated by a sonar defeating rubber coating. Without these features the submersible carrier would be very easy to detect and most of the special features are designed to prevent bonuses to detecting the vessel. The submarine is -20% to detect when traveling at less than 15 knots (17.3 mph/ 27.8 kph) and is at no penalties to detect when traveling at speeds greater than that. These penalties are increased when the gel coating is used.
Gel Coating: The submarine was designed to form a gel coating around itself by running a low powered electric current through its hull and releasing a set of chemicals into the water surrounding it. Under the influence of the electric current the chemicals bonded with the seawater, forming a thick gel that clung evenly to the hull. This coating absorbed both incoming and outgoing noise, which made the submarine virtually impossible to detect by both passive and active sonar. The drawback was that the gel would slough off if the sub exceeds fifteen knots of speed, and that the sub only had a limited supply of the gelating chemicals aboard. In order to listen past the coating the sub reeled out a towed sonar array through the gel layer.- There is enough gel for 6 applications, and it takes 2 minutes (8 melees) to form. The ship must be going less than 5.8 mph (5 knots / 9.3 kph).
The gel layer absorbs, deadens and distorts all sounds from and to the submarine. The sub is -30% to detect [comes in addition to other penalties so is -50% to detect at below 15 knots (17.3 mph/ 27.8 kph)
In addition to that, if detected there is a 20% chance that the sub will be mistaken for a large school of fish or a whale due to the gel layer having a density much like flesh or whale blubber.
Gel layer has a duration of four (4) days at speeds below 15 knots (17.3 mph/ 27.8 kph). Above 15 knots (17.3 mph/ 27.8 kph) the layer peels off in three (3) melee rounds, negating its effects.
- There is enough gel for 6 applications, and it takes 2 minutes (8 melees) to form. The ship must be going less than 5.8 mph (5 knots / 9.3 kph).
Weapons Systems:
- 1) Retractable Heavy Ion Pulse Cannon Turrets (2): As before, but 16 miles above the surface and 4 miles below it.
2) Retractable Blue-Green Pulse Laser Cannon Mount (6): As before
3) Heavy Torpedo Tubes (8, 4 forward, 4 aft): Use LRM warheads, and volley 2-4. Forward bay has 128 additional torpedoes, and the rear has 96
4) Vertical Cruise Missile Batteries (4): Up to 8 per melee, and use Kitsune’s tables.
5) Vertical Medium Range Counter-Missile Batteries (4): 8+56 MRMs, Volley 2-8 each, reloads at end of melee.
6) Advanced Decoy Drones (24):
7) Noisemakers (20): Can launch 2 at a time, 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
- 72 Manta-Ray Submarines / Jet Fighters (can launch 24 every 2 minutes underwater)
56 FV-45 Sea Hawk VSTOL Jet Fighters
12 FV-45-SW Sea Hawk VSTOL Jet Stealth Fighters
6 FV-45-EW Sea Hawk VSTOL Jet Jamming Fighters
24 AH-75 Striker Attack Helicopters
18 EV-84A Kingfisher Utility VTOLs - General Cargo / Search and Rescue Model
8 EVE-84A Kingfisher Utility VTOLs - Electronics Warfare Model
8 EVS-84A Kingfisher Utility VTOLs - Anti-Submarine Warfare
- 4 LCAC-854 “Crab” Air Cushion Landing Craft
6 LSS-22 “Guppy” Seal Infiltration Submersibles
40 USA-G10 “Glitter Boy” Power Armors
640 APA-15 “Semper Fi” Power Armors (with flight packs)
72 AMBT-12 Merovingian Amphibious Tanks
60 MIFV-99 Iwo-Jima Combat Troop Transports
40 Support Vehicles (Various)