jaymz wrote:They bomb the shield gate.
... and accomplish literally nothing by doing so. In what sense did that bombing run "work"?
In my opinion, the single biggest flaw in the [TLEAD/Beta] design is the lack of focus in its offensive capabilities.
With its air-to-air missiles, its gravity-fed bomb bay, and its air-to-ground rotary cannon primary armament, it's trying to cover too many roles and ends up doing a mediocre job in all of them instead of excelling in any of them. Its [Armo-Bomber/Fighter] mode isn't agile enough to dogfight, but it can only engage enemies with its internally-carried air-to-air missiles at visual ranges. That means it can only fight effectively against other aircraft if it puts itself in unnecessary danger and fights at a clear disadvantage. Lacking the agility to dogfight effectively means it shouldn't be getting anywhere near visual range of enemy fighters. Ideally, if it were to be used in an air-to-air role you would want it to operate similarly to the proposed B-1R Lancer: standing off at a significant distance from the actual aerial combat zone and engaging enemies with long range, high initial velocity, active homing missiles using data links from fighters closer to the action to designate targets. Its bomb bay is gravity-fed and deploys large quantities (72) of extremely small unguided incendiary munitions. That makes it extremely vulnerable because it needs to sustain stable, level flight at low speeds and low altitudes to ensure that it can reliably land its bombs on target and to ensure that its (almost certainly impact-triggered) munitions don't jam in the gravity feeds or detonate prematurely due to jostling. Its body is an aerodynamic nightmare and its wing area is extremely low, meaning it's going to be extremely unstable at low altitudes and it's going to have a high stall speed, making the necessary flight profile to deploy those bombs dangerous in the extreme. It needs a more aerodynamically sound design with a greater wing area and high rigidity to sustain highly stable low altitude flight, something like a very large cropped delta wing similar to the Avro Vulcan's. Its three air-to-ground rotary cannons aren't much use against aircraft due to their inability to traverse and their limited sustain, but they've got an additional problem in that they also require a low airspeed and stable trajectory to direct fire onto a ground target at range. Its swept wings are a major disadvantage there because they're a good deal less stable at low speeds and altitudes. It also lacks any high-precision guided air-to-ground munitions that could allow it to strike ground targets at longer ranges or from higher altitudes.
If it focused on any one of those roles it could probably be OK-ish... but because it's incorporating features for all three it presents a scattered set of capabilities that aren't really suited for any of them. Its close air support and bomber capabilities are mostly a waste anyway, since the [Inbit/Invid] generally don't fight on the ground unless confronted with a threat specifically confined to the ground like infantry and they're not likely to be put off by incendiary rounds.
Ideally, the fix would be to lose the bomb bay and rotary cannons completely, extend the main wing out into a large tailless delta, and turn it into a long-range missile platform like what was planned for the B-1R.