Regarding the OPs priority list:
HarpoMa wrote:Hello everyone,
1. Character Creation
2. Auto updating character sheet w/ tabs for basic info, combat bonuses, psionics, magic, equipment, etc.
3. Opponent tracker (basic bonuses/damage/MDC/map token
1) Character Creation
I agree with Warshield73 that trying to automate character generation is problematic.
- Each rulebook for Palladium games has different Skill lists and values.
- Every OOC has different numbers of skills and special rules for that OCC.
- Veteran GMs likely have their own custom rules which would be excluded.
Instead, adding a few pregenerated Characters and NPCs would help new players/GMs get started without preventing veteran GMs from using house-rules and homebrew content which a fully automated system would reject. Stick with a fill-in generic character sheet populated manually. Experienced GMs and Players will prefer it and players new to Palladium should really have their GM present when making a character.
2) Updating Sheets / Records
I guess the idea is as your Players use attacks, a combat record updates Attacks/Actions remaining, damage taken/remaining, using ammunition/PPC/ISP so you as GM don't have to worry about keeping track
- Warshield mentioned character sheets that auto-total combat bonuses
- Specifically for Attacking
a) Automating the attack with a button would be great. Noting if it uses Ammuniation, PPE, ISP, what the Bonus to the attack roll is and any special modifiers that apply; such as which Defense rolls apply (see item b)
Ex: a character might have a melee weapon, gun and psionic options. It would be great if a character sheet offered not only the roll, but a place to enter the description of the attack so you don't have to lookup page 139 of whatever rulebook you are using. Since abilities/weapons vary between each rulebook, even for the same ability/weapon, I'd leave it to GMs to type it in.
b) Auto-prompting for Defensive rolls (Dodge and Parry, whether normal or Automatic) as well as Roll with Punch/Impact, calling a Simultaneous Attack or Entangling, etc. LOTs of options. The system would then have to deduct the Action/Attack from the Defender if applicable and note if they forfeit their next actoin in as a consequence of using that option.
3) Opponent Tracker
- seems basically the same as #2 but with emphasis on NPC/monster sheets instead of players.
There is also a discussion he OP may want to read from October 2020
https://palladiumbooks.com/forums/viewt ... 0&t=168801