gaby wrote:I hope they put NB:TtGD and Rifter 27,s Sorcerous Proficiencies and Limiations,Spcialy Limitions in a low Magic BtS,s World,ther can be inherent from How the Character learn Magic (thier school of magic),the Source ther of Magic power or a Curse.
They can always wokr on Overcoming it.
What do you think?
That's funny, I was literally reading the sorcerous proficiencies page yesterday but haven't gone through them all yet. I don't like the "immunity to magic" one because it makes no sense for a spellcaster. That aside, I definitely do want to see some variation for spell-casting, including a number of different classes so that it's not just one class that gets all the spells like before. Some further variation with choosable (or rollable) proficiencies, powers sources, etc would be pretty neat. I really like the Channeler class from TgGD - they fill the role in a modern setting of cult leaders, priests, etc (in addition to other things) as they haven't learned their magic, rather it's granted to them, albeit in a different way than Pact Witches who make a deal of service.
I also like the idea of differentiating oral tradition spellcasters - people like traditional witches (as opposed to Pact Witches), Druids, "Voodoo" style casters, from more standard book-learning Arcanists and Sorcerers.
I like the idea of of Parapsychologists being able to cast spells from books and scrolls in ritual forms but with no "off-hand" casting.
I like the Acolyte from TgGD, but I don't like the fact that they have psychic powers, it doesn't fit with BtS (in my mind). Instead, they would provide PPE for their leader and be able to cast like the Parapsychologist.
I like the Mystic having both psychic powers and innate spells.
Some off-hand thoughts.