what do you want to see involving giant robots?
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- matt.reed
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what do you want to see involving giant robots?
I've got a sweet spot for giant robots. Gundams, Voltron, if its a series of single person unique mechs with special weaponry, and targetting systems, I'm liking it. Naturally, Robotech was my jam for years.
So I was thinking about writing something up about a different way to set up giant robots. A budget is nice, but it doesn't cover too much, there's all sorts of other gizmos out there. Cloaking fields, forcefields, regenerating missiles, energy blades, phantom effects, planet busters, etc.
So I'd like to poll you all
So I was thinking about writing something up about a different way to set up giant robots. A budget is nice, but it doesn't cover too much, there's all sorts of other gizmos out there. Cloaking fields, forcefields, regenerating missiles, energy blades, phantom effects, planet busters, etc.
So I'd like to poll you all
- drewkitty ~..~
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Re: what do you want to see involving giant robots?
Magic or Psi stuff should be Limited to what some PC built 'In Game'.
May you be blessed with the ability to change course when you are off the mark.
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Re: what do you want to see involving giant robots?
Rules for building huge robots would be nice. The rules as written do a very poor job.
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Re: what do you want to see involving giant robots?
I'd be most interested in seeing a frame-forward construction method which allows the opportunity for damage reduction, more comprehensive sensor options, and the ability to incorporate magic and psionics in both construction and/or use. (edit: typo)
Last edited by Curbludgeon on Mon Jul 26, 2021 1:20 pm, edited 1 time in total.
- Jefffar
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Re: what do you want to see involving giant robots?
"I want it all, and I want it now!" - Freddie Mercury
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- drewkitty ~..~
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Re: what do you want to see involving giant robots?
I would rather any giant robot construction tables be more like the HU tables for space- and Starship construction texts. Leaving the Rifts style tables to rifts.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- matt.reed
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Re: what do you want to see involving giant robots?
drewkitty ~..~ wrote:I would rather any giant robot construction tables be more like the HU tables for space- and Starship construction texts. Leaving the Rifts style tables to rifts.
I'll have to look at that.
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Re: what do you want to see involving giant robots?
Jefffar wrote:"I want it all, and I want it now!" - Freddie Mercury
This, in a nutshell.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- matt.reed
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Re: what do you want to see involving giant robots?
sounds like there's a market for it. I'll think about it some more.
- Jefffar
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Re: what do you want to see involving giant robots?
I did once do a giant HU style robot for a game, these are the rules limits as I encountered them
1) Money - you cap out very, very quickly when you start making big ones
2) No penalties for growing large other than the cost - ie there should be an exponential increase in weight, harder to prowl, dodge penalties, etc
3) SDC maximum does not increase
4) No damage bonus for being a big freaking robot other than a straight + from PS - we wound up using the Supernatural PS Damage chart
5) Carrying/Lifting weights should really be higher - say double with each size increment - note game currently sets the size increment at 6 feet/2m, should probably be 10 ft/3m
6) Weapons do not scale very well - we eventually added AU style starship weapons to the robot so it had it's anime style big freaking beam of doom
**Edit to Add**
In general for the robot category, the current AI Programming rules are very, very limited. Something more flexible and with more options for a player character AI. In this sense the Revised Edition and the Rifts Sourcebook rules are superior.
1) Money - you cap out very, very quickly when you start making big ones
2) No penalties for growing large other than the cost - ie there should be an exponential increase in weight, harder to prowl, dodge penalties, etc
3) SDC maximum does not increase
4) No damage bonus for being a big freaking robot other than a straight + from PS - we wound up using the Supernatural PS Damage chart
5) Carrying/Lifting weights should really be higher - say double with each size increment - note game currently sets the size increment at 6 feet/2m, should probably be 10 ft/3m
6) Weapons do not scale very well - we eventually added AU style starship weapons to the robot so it had it's anime style big freaking beam of doom
**Edit to Add**
In general for the robot category, the current AI Programming rules are very, very limited. Something more flexible and with more options for a player character AI. In this sense the Revised Edition and the Rifts Sourcebook rules are superior.
Official Hero of the Megaverse
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Re: what do you want to see involving giant robots?
Please do. I have been very vocal about the current shortcomings of the Robotics category.matt.reed wrote:sounds like there's a market for it. I'll think about it some more.
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Re: what do you want to see involving giant robots?
Stone Gargoyle wrote:Please do. I have been very vocal about the current shortcomings of the Robotics category.
I'm accepting wishlists from ya, Stone. Just note this is specifically about the 'giant robot fights armies' gundam/robotech trope, when you give me your thoughts. I look forward to it.
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Re: what do you want to see involving giant robots?
Some of what I would like to see is Steampunk style robotics, such as alternative power sources and engines, punch card "computer" AI's, steam and other styles of weapons, stuff like that. Bigger frames with greater structural integrity would be nice, both for lifting and carrying capacity as well as the ability to dish out and take greater amounts of damage than is currently possible with The rules as written. Organic AI (think brain in a jar/containment tank) options so robots can use limited amounts of magic and psionics would be nice also. Tiny robots are also not covered well with the rules in the HU2 main book.matt.reed wrote:I'm accepting wishlists from ya, Stone. Just note this is specifically about the 'giant robot fights armies' gundam/robotech trope, when you give me your thoughts. I look forward to it.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD