If nothing else, let me know what you think. I'm still gauging what sort of material y'all will use from the website, so your feedback helps.
![Okay :ok:](./images/smilies/bigok.gif)
Peace,
Jason
Moderators: Immortals, Supreme Beings, Old Ones
Spinachcat wrote:Good stuff. The tech breakdown from Rifts is useful. I will be rereading Underseas and see if I pluck some CE ideas out of there.
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Shotgun Jolly wrote:Spinachcat wrote:Good stuff. The tech breakdown from Rifts is useful. I will be rereading Underseas and see if I pluck some CE ideas out of there.
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One of the first things that came to mind is having an adventure based on one of those super carriers.
I cant recall right now, how many of them were made, but you could always have a second one that was tied up in port when the end came..
Gosh, ...I need to start jotting this down in my book.
Spinachcat wrote:One of the problems I see with CE setting is that the books do not give us an informed look at life in the Golden Age. In Systems Failure and Dead Reign, we know what we lost because its the here and now. In Mechanoids Invasion, we envision losing Standard SciFi Life from so many films and TV shows. However, not so with the Golden Age. What was daily life for people like in 2098? Why was it both a utopia and a time when you needed giant robots with MDC weapons? Why would an enlightened future society need NEMA running around with weapons that could blow up buildings inside the US?
Xar wrote:Jason,
Have you considered adding references from Rifts: Japan? Seems that many of the items that were d-shifted forward in time would be great examples of other tech available. I do understand however, that you're trying to keep the focus on NA.
jva
Jason Richards wrote:I did consider it (as well as some South American and Underseas tech), but decided that the equipment references should all be items that survivors of the Cataclysm are relatively more likely to have available. Since CE is a game more about survival than dominating the odds, I kept the references only to items known to be in North America due to direct canonical sources. That's why, you'll notice, that there are no C.S. weapons and devices listed, because they are not exactly what can be found in NEMA and the militaries of the NAA. Also notably absent are Juicer weapons of German design.
BARQ wrote:well damn your web site is cool liked your bio, lol you discovered writing early lol i had to find out at 35 sigh run strong young buck.
keir451 wrote:I like the new updates for CE but I think the damage for the mastiff rifle is too low, 1d4x10 is barely enough to adequately damage most mecha or body armor or light PA, I understand game balance butthe damage ( my opinion only) should be more like 2d6x10, that way it represents a more serious threat to opponents.