Thanks for the input everybody, finally had a few minutes to respond to some of this.
ShadowLogan wrote:Warshield73 wrote:Given the vastness of the Three Galaxies even the Naruni would have to make the creation of at least a few replacement parts possible but those corporations within the CCW itself would almost certainly have to at least arrange licenses for it. Phase Tech couldn't be manufactured in this situation anyway, even basic repair parts could only be created by the Prometheans.
Phase Tech is likely a bad example, but I couldn't think of any other manufactures in the 3G off hand. And while a govt could get licenses to produce the equipment themselves, the parameters of said license are also a factor (licenses aren't blank checks).
I agree that this would be an issue but the simple fact is most companies could never have the ability to keep up with the needs of something the size of the CAF Fleet. Galactic Armory and Wolfpack Weapons are probably the closest to it but even they would have to make allowances for long distance repairs.
I did an estimate when PW SB came out of the size of CAF and TGE using the US Navy as a template. Low end the CAF would have over 7 million hulls, that is Corvette and up so not counting fighters, gunboats and the like.
Add to that operating over tens of thousands of cubic lightyears and this would require some sort of ability to manufacture parts in the field.
ShadowLogan wrote:Warhsield73 wrote: also don't think a lack of computer space is likely to prevent this type of shipboard manufacturing. Just to repair vehicles of this type and manufacture spare parts in the field you would need comprehensive construction files so having enough to manufacture wouldn't be that much more. Also the computer systems on these ships would have to be extensive just to operate so a little more storage space for fighter construction isn't that hard to imagine.
The main reason I bring it up is we do not know the storage specs of the ships computer network (then again PB has steered away from hard specs in this area to avoid dating the material like in SB1o). If the ship is expected to replace any/every part on a given design, and there are multiple designs the storage requirements will go up.
I agree that computer operating capabilities (active memory and computational ability) would be an issue I don't think the storage will be an issue. I mean most of this could be kept compressed and decompressed when needed.
ShadowLogan wrote:Warshield73 wrote:I think the problems of time, materials and available space on ship is what is most likely to prevent a system like this, assuming the technology even allows for it. The problem I am having is two questions:
1. Is it more efficient to have parts brought to you from manufacturing centers or is it more efficient to make them yourself?
2. Basically the same, is it more efficient to to harvest the materials and manufacture replacement vehicles where you are or wait for replacements to be brought to you?
Unless Phaseworld books now have information on the various production costs and rate of production for items we can not answer these questions. We have an idea of how long a part might take in transit from drive stats, but cost of the trip is not known.
Yeah, I agree we have no canon stats on this just looking for opinions. This is a technology that wasn't really mentioned in anything, aside from the very poorly defined Star Trek replicators, when PW came out but has become very common in sci-fi over the 20 years. Add to this advances in 3-D printing and just have to wonder if it makes sense to add to the setting.
ShadowLogan wrote:Warshield73 wrote:I think the speed issue really goes to this so I think if ships have this ability at all it would be for emergencies only not as a regular function.
I agree it's going to be geared toward emergencies, which likely means its going to use slower but more flexible approaches. But even then there are likely going to be limits to what they can actually produce.
This was my thinking exactly. The system I am working on has a base percent chance of being able to manufacture a given part. Low percentage for basic system (I was thinking 50%) and higher percentage for more advanced/larger systems. Time is likely to be dependent on size and complexity of the part.
Whiskeyjack wrote:ShadowLogan wrote:I think on some level it will also depend on how their economy is structured (which gets into Political and Cultural aspects to). Those with independent manufactures likely are going to run into licensing issues with proprietary designs (like a Fighter). We see that with Naruni and Phase Tech designs, so I can totally see more complex designs like fighters or robots being restricted in terms of production even on long haul ships. I think a lot of cultures would restrict the capability, at least to be cost effective in terms of resources (time, material, available space, computer storage for parts design) unless the ship is purposely built to be/act as a mobile factory.
There is an easy way around this. Naruni installs their own fabrication units into the ship, and provides the workers to run it while on deployment. The client would be responsible for room and board for the employees. It would be a dream job for any Naruni workers, as the working conditions are probably far superior to what they're used to.
I think for major items, like constructing an entire vehicle, that this is likely to be how it works for Naruni. But for other major manufacturers it is likely to just be licenses and computer files and even for NE they are likely to allow self manufacture of basic parts.
Noro psi tech is tough. We don't know if it is psionically created or technological. If it is tech, which I think it likely is, then if they have the specs and a supply of psilite then they could probably manufacture parts they need.
Phase Tech is the only thing that is not going to be covered by this at all. The book is clear, and this is one of the few instances that it is, that all parts for phase tech are made on Phase World by Prometheans. TW of course depends strictly on the onboard techno wizard.
drewkitty ~..~ wrote:Phase tech....working off the phase powers...is a form of Psionic Tech. But in a form that is racially restricted to the Promethean race.
It would be dependent on having a Promethean psionic technician what tools are needed in the workshop to make/repair Phase devices/tools.
According to the books repair parts for Phase Tech are plug and play, especially for phase drives. Something breaks pull the module out and replace that's it. Tools required would probably just be the basics like a multi-tool.
If you use phase tech you definitely need lots of room for spare parts.
Slider65 wrote:Well, the best way to look at is to look at real world examples. The US Navy has spare parts for just about all the critical systems onboard (weapons/sensors/engineering) because 1) A gun that does not fire, or a Radar that does not work, or an engine down dramatically effects the ship's ability to perform it's mission. 2) Battle damage or even a fire could very well cripple a ship, and you need to be able to repair that damage and get those damaged systems back up as quickly as possible. In the 3 Galaxies, when a shipyard or a repair ship may be a long way away (particularly if you have engine damage) you are extremely vulnerable until repairs can be completed.
But, repair parts take up a not insignificant part of your cargo space, that has to be shared with other consumables, such as food/water/oxygen/fuel, etc. A fabricator would cut down on the amount of tonnage (always a precious commodity on any ship) you need to put aside for spare parts. If you can quickly and reliably manufacture a damaged circuit board that has your main gun inoperable, then yes, absolutely you would want that capability. This is particularly true of ships that are expected to make long deployments, like a cruiser or destroyer. One thing to be part of a larger Fleet with that will have replenishment and repair ships attached to it, another thing entirely to be a cruiser operating alone in the Dark.
I agree with all of this and it was the impetus for this thread. A ship like a destroyer or cruiser could never carry enough replacement parts for every vital component but it could carry some basic parts or blanks that could be turned into finished parts by some sort of sci-fi tech nano 3-D printer.
Slider65 wrote:Larger manufacturing units I would restrict to those repair ships, because that is their job after all. To replace or repair lost or destroyed items that the ship cannot do itself. It is one thing to repair a damaged fighter, it is another thing entirely to manufacture an entire fighter from the ground up. Or repair an entire engine that has been destroyed in combat, or a weapon system like a missile launcher.
I think this is largely true. There might be a few types of ships (command carriers or long-range explorers) that would have the more complete manufacturing systems but I think most would have only the most basic for the replacement of critical parts and they would definitely be slow.
Ultimately this comes down to what PCs will have access to out in the field or even on their own ships without breaking the game. If you can capture a Silverhawk and then just program your auto factories to churn out a hundred more that is game breaking. On the other hand this is supposed to be a space opera setting so it should have as much cool tech as possible.
So for my games I am going to start with the workshop setup above and then I will add foundries with the following limits:
- Tie this to some sort of advanced computer system, maybe the DISCUS systems in the Bionic SB where you have to upgrade to a certain level to do certain things and it is expensive
- Some sort of single use nanites, like RMK knitters, that need to be replenished
- Space, the more capable the factory the space it takes up
- Resources, you either have to have the raw materials or buy them so this limits output
- Expense. In resources, time, money, whatever using these will always be more expensive than buying them from a real facility.
Might do a few other things but this is enough to keep it from being too heavily abused by the PCs.