For a one new game (potentially a long adventure), we are playing on the Nightbane setting, but adding HU and N&S characters options.
Given the power of Nightbane, I was allowed my pick of powers and hero category. I picked Godling (because of course I did) and I got stuck at two potential character options:
- 1. No-Sell guy.
- Mega Abilities: Doesn't need air to breathe, Immortal (Yes, when rolling as a Mega we add an extra Mega ability)
Major Abilities: Invulnerability
Minor Abilities: Healing Factor, Immune to Illusions, Immune to Magic, Immune to Psionics, Immune to (Some) Super Abilities, Impervious to Control & Possession, Impervious to Fear & Terror
This option is for a guy that can not be killed easily, and attack in melee. Problem is this guy seems to have redundant abilities, I think that Immune to Magic + Immune to Psionics cover what Immune to Illusions does but I am not really sure of the rules, can you offer some guidance on coverage? (I am aware that a net or a pit can stop this guy, and Healing Factor was chosen because gives Dim Mak immunity and dispels negative chi).
2. Wizard Supreme.
The support option. Considering the setting, should I change the Godling extra Major ability for the 10 spells, or just go for the universally applicable Invulnerability major? Invulnerability seems to cover the "glass cannon" problem of most spellcasters, voids the need of most defensive spells, and gives a slight increase in P.E. (useful for P.P.E. and Chi)
Any help for these build options would be appreciated.
Thanks,