drewkitty ~..~ wrote:Step one: Defining some things.
The save vs magic is for saving vs magic cast on your char.
The save vs illusion is to see through the illusion to know it is fake.
If a mage or other magic user casts a spell that creates an illusion, the illusion is hanging their in mid air. And the magic isn't touching the character. The magic is not effecting the character. there is nothing to save vs magic against.
In other words the char only saves vs illusion. If the char fails its save and interacts with he illusion like in Horrific Illusion then the char's belief that the illusion is real lets the illusion effect the char.
Thanks for the answer, but your statements are extremely confusing to me. Hanging in mid-air? Touching the character? The spells (to my knowledge) do not mention any such details/restrictions, just what type of save is (Standard, with penalties, vs horror factor).
The mind control thing was an example, I am of the opinion that the bonuses stack when relevant:
-You have some powers that grant you +x vs mind controlling drugs?, this should stack with any save vs drugs if someone tries a mind controlling drug.
-You have a +y vs illusions? This should stack with +x vs magic when facing magic illusions.
-You have +x vs angry opponents? This should stack with your +y bonus vs squirrels when facing angry squirrels.
You get the point, it would be senseless otherwise, as some bonuses are quite narrow.
You also mentioned Nightbane, so lets use Night Princes as an example. Their illusions are saved against magic. I have
+3 to save vs magic and
+2 to save vs illusion. If I am dealing with a Night Prince's illusion and I am under any of those circumstances when I can save, do I save with a +5, +3 or +2? I say +5 as the save clearly states that you
save vs magic, and since this is an illusion you get (only in this scenario) to add to the save.
In your Horrific Illusion example, when and how do I use my +x vs magic, +y vs illusion and my +z vs horror factor???