Rifts World Book 38 GAW or source book?
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Rifts World Book 38 GAW or source book?
I KNOW I KNOW but should be a G.A.W get a dedicated like northern gun book world book or source book ?
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
If someone has good world information on GAW like description of the cities, NPC's, and the like then yes a World Book makes sense. If all we get is new equipment and vehicles then putting it in a sourcebook is the best route.
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Re: Rifts World Book 38 GAW or source book?
Warshield73 wrote:If someone has good world information on GAW like description of the cities, NPC's, and the like then yes a World Book makes sense. If all we get is new equipment and vehicles then putting it in a sourcebook is the best route.
Indeed I agree
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
personally i hope that if we get a GAW book (or if GAW gets a section in a Alabama/Mississippi/Lousiana worldbook*), that we'll not only get some detail on the actual city its based in (since even if it didn't start at one, one would have built up around its facilities over time.), but also l;earn the secret to the sucess of GAW is that.. they don't actually rely entirely on refurbishing salvaged items,and in fact actually mass produce many of the smaller vehicles and gear they sell. they just pull apart and reverse engineer salvaged hardware to learn how to build them. this would help handwave away some of the absurdities of them finding so much hardware from the mid to late 20th century.. they aren't actually finding lots of M-48 tanks or M113 APCs or F-14's, they just found a few museum pieces which they learned to copy.
*there was at least one being worked on in the last decade iirc. Rifts: Darkwoods. no idea if it ever got submitted
*there was at least one being worked on in the last decade iirc. Rifts: Darkwoods. no idea if it ever got submitted
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Re: Rifts World Book 38 GAW or source book?
glitterboy2098 wrote:personally i hope that if we get a GAW book (or if GAW gets a section in a Alabama/Mississippi/Lousiana worldbook*), that we'll not only get some detail on the actual city its based in (since even if it didn't start at one, one would have built up around its facilities over time.), but also l;earn the secret to the sucess of GAW is that.. they don't actually rely entirely on refurbishing salvaged items,and in fact actually mass produce many of the smaller vehicles and gear they sell. they just pull apart and reverse engineer salvaged hardware to learn how to build them. this would help handwave away some of the absurdities of them finding so much hardware from the mid to late 20th century.. they aren't actually finding lots of M-48 tanks or M113 APCs or F-14's, they just found a few museum pieces which they learned to copy.
*there was at least one being worked on in the last decade iirc. Rifts: Darkwoods. no idea if it ever got submitted
This is what I say in my games. The idea that stuff this old survived in enough quantities to be sold all over North America is kind of silly. But, the idea that cities with a lower tech base might resort to old designs to survive makes a lot of sense.
IMO
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Re: Rifts World Book 38 GAW or source book?
Warshield73 wrote:glitterboy2098 wrote:personally i hope that if we get a GAW book (or if GAW gets a section in a Alabama/Mississippi/Lousiana worldbook*), that we'll not only get some detail on the actual city its based in (since even if it didn't start at one, one would have built up around its facilities over time.), but also l;earn the secret to the sucess of GAW is that.. they don't actually rely entirely on refurbishing salvaged items,and in fact actually mass produce many of the smaller vehicles and gear they sell. they just pull apart and reverse engineer salvaged hardware to learn how to build them. this would help handwave away some of the absurdities of them finding so much hardware from the mid to late 20th century.. they aren't actually finding lots of M-48 tanks or M113 APCs or F-14's, they just found a few museum pieces which they learned to copy.
*there was at least one being worked on in the last decade iirc. Rifts: Darkwoods. no idea if it ever got submitted
This is what I say in my games. The idea that stuff this old survived in enough quantities to be sold all over North America is kind of silly. But, the idea that cities with a lower tech base might resort to old designs to survive makes a lot of sense.
IMO
would also help explain why they started with M-48's and M2 Bradleys .. those are fairly basic vehicles all told. nothing particularly fancy in the hull, transmission, or engines. and why now they're able to do stuff like M1 abrams, F-16, C-130,, and so on.. they were able to expand their operation's infrastructure over time allowing them to produce more complex stuff.
(personally i also actually leave them out of the CS's refitting of their navy, since that seemed like a really odd pairing. and it helps explain why the job was done so badly. but i guess officially GAW did at least advise the CS shipyards in how to do it? couldn't have been at GAW itself, since their facilities are landlocked.)
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Re: Rifts World Book 38 GAW or source book?
i would prefer they get a big part of a more broad sourcebook as they're not really a major political force in the wrold so much as a business full of kooks that just fix stuff. preferably something that brings a focus to properly using SDC adventure ideas in Rifts. and a nice appendix of general goods commonly available.
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Re: Rifts World Book 38 GAW or source book?
glitterboy2098 wrote:Warshield73 wrote:glitterboy2098 wrote:personally i hope that if we get a GAW book (or if GAW gets a section in a Alabama/Mississippi/Lousiana worldbook*), that we'll not only get some detail on the actual city its based in (since even if it didn't start at one, one would have built up around its facilities over time.), but also l;earn the secret to the sucess of GAW is that.. they don't actually rely entirely on refurbishing salvaged items,and in fact actually mass produce many of the smaller vehicles and gear they sell. they just pull apart and reverse engineer salvaged hardware to learn how to build them. this would help handwave away some of the absurdities of them finding so much hardware from the mid to late 20th century.. they aren't actually finding lots of M-48 tanks or M113 APCs or F-14's, they just found a few museum pieces which they learned to copy.
*there was at least one being worked on in the last decade iirc. Rifts: Darkwoods. no idea if it ever got submitted
This is what I say in my games. The idea that stuff this old survived in enough quantities to be sold all over North America is kind of silly. But, the idea that cities with a lower tech base might resort to old designs to survive makes a lot of sense.
IMO
would also help explain why they started with M-48's and M2 Bradleys .. those are fairly basic vehicles all told. nothing particularly fancy in the hull, transmission, or engines. and why now they're able to do stuff like M1 abrams, F-16, C-130,, and so on.. they were able to expand their operation's infrastructure over time allowing them to produce more complex stuff.
(personally i also actually leave them out of the CS's refitting of their navy, since that seemed like a really odd pairing. and it helps explain why the job was done so badly. but i guess officially GAW did at least advise the CS shipyards in how to do it? couldn't have been at GAW itself, since their facilities are landlocked.)
indeed the M-48's and M2 Bradley need to expanded or revised rift merc book was to limited aslo CS's refitting of their navy can be added as well expanded and explain as well with GAW IMHO
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
Orin J. wrote:i would prefer they get a big part of a more broad sourcebook as they're not really a major political force in the wrold so much as a business full of kooks that just fix stuff. preferably something that brings a focus to properly using SDC adventure ideas in Rifts. and a nice appendix of general goods commonly available.
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
Orin J. wrote:i would prefer they get a big part of a more broad sourcebook as they're not really a major political force in the wrold so much as a business full of kooks that just fix stuff. preferably something that brings a focus to properly using SDC adventure ideas in Rifts. and a nice appendix of general goods commonly available.
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Re: Rifts World Book 38 GAW or source book?
To be honest as much as I like GAW as an organization it’s too much of a small player to warrant a world book imo. Same thing with Wilks
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Re: Rifts World Book 38 GAW or source book?
Sureshot wrote:To be honest as much as I like GAW as an organization it’s too much of a small player to warrant a world book imo. Same thing with Wilks
Agreed, it would be nice to have some world information (description of HQs, NPC stats for leadership and sales, and even connections to other regional powers) on these companies but you can do that as part of a larger regional World Book or a smaller sourcebook.
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Re: Rifts World Book 38 GAW or source book?
could see a sourcebook, similar to the naruni wave 2 book. 96-100 pages
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Re: Rifts World Book 38 GAW or source book?
Naruni 2 was good stuff at the start of the book, but rather than more gear stat blocks, perhaps what is needed is a Rifts Trade sourcebook.
I've found the Black Market sourcebook a great resource for world info, NPCs, OCCs, running a (criminal) business, gear/vehicles and more. It was a well rounded package for establishing setting. Perhaps a similar sourcebook is needed for Rifts Trade in NA, highlighting smaller players, such as Wilks, Chipwell, Wellington Ind and GAW. Maybe even a CS corporate entity or two (resembling the distinction between Triax and NGR)... or maybe there is only one state-run brand in the CS and everything comes in grey packaging. The focus could shift away from weapons, which there is already lots of references to choose from, and look at other businesses, such as media, medical/pharma, mining, etc. Businesses that might engage PCs in ways other than just as gun-totting muscle looking for another loot piñata.
Particularly, it could highlight the different ways business might be done in a Rifts setting, adding flavor to the different enterprises. It might be helpful to establish canon around how deals are made/enforced in urban/semi-urban areas (town magistrates?) vs wilderness trading networks (trial by ordeal?). Perhaps ancient practices, like hostage taking, have re-emerged to enforce contracts until delivery is made. Maybe also clarify what business looks like in cities with seemingly limitless sources of energy (whether technical or mystical), what that means for the use of automation instead of manual labor. High unemployment could lead to a lot of mischief.
In BM, the description of how various roles and ranks interacted makes relationships with NPCs or other PCs less two dimensional. Perhaps describing how different bankers / industrialists / traders conduct legitimate trade in a Rifts context would help spice up scenarios set around material that is already canon (like protecting large load trade routes used by hovertrains and TW trains, expansion of CS borders/trading partners (NG, MI) limiting trade with dbees, increased available labor due to refugees from the Tolkeen war, or transdimensional trade).
Just some ideas...
I've found the Black Market sourcebook a great resource for world info, NPCs, OCCs, running a (criminal) business, gear/vehicles and more. It was a well rounded package for establishing setting. Perhaps a similar sourcebook is needed for Rifts Trade in NA, highlighting smaller players, such as Wilks, Chipwell, Wellington Ind and GAW. Maybe even a CS corporate entity or two (resembling the distinction between Triax and NGR)... or maybe there is only one state-run brand in the CS and everything comes in grey packaging. The focus could shift away from weapons, which there is already lots of references to choose from, and look at other businesses, such as media, medical/pharma, mining, etc. Businesses that might engage PCs in ways other than just as gun-totting muscle looking for another loot piñata.
Particularly, it could highlight the different ways business might be done in a Rifts setting, adding flavor to the different enterprises. It might be helpful to establish canon around how deals are made/enforced in urban/semi-urban areas (town magistrates?) vs wilderness trading networks (trial by ordeal?). Perhaps ancient practices, like hostage taking, have re-emerged to enforce contracts until delivery is made. Maybe also clarify what business looks like in cities with seemingly limitless sources of energy (whether technical or mystical), what that means for the use of automation instead of manual labor. High unemployment could lead to a lot of mischief.
In BM, the description of how various roles and ranks interacted makes relationships with NPCs or other PCs less two dimensional. Perhaps describing how different bankers / industrialists / traders conduct legitimate trade in a Rifts context would help spice up scenarios set around material that is already canon (like protecting large load trade routes used by hovertrains and TW trains, expansion of CS borders/trading partners (NG, MI) limiting trade with dbees, increased available labor due to refugees from the Tolkeen war, or transdimensional trade).
Just some ideas...
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Re: Rifts World Book 38 GAW or source book?
Wow awesome
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
Source-book.
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Re: Rifts World Book 38 GAW or source book?
Sureshot wrote:To be honest as much as I like GAW as an organization it’s too much of a small player to warrant a world book imo. Same thing with Wilks
A source book Might be more the level.
Information on the company its products new toys and adventure ideas,(maybe some npcs) would be about right. That would a source book.
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I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Re: Rifts World Book 38 GAW or source book?
Blue_Lion wrote:Sureshot wrote:To be honest as much as I like GAW as an organization it’s too much of a small player to warrant a world book imo. Same thing with Wilks
A source book Might be more the level.
Information on the company its products new toys and adventure ideas,(maybe some npcs) would be about right. That would a source book.
let not forget hardware from rifts earth past!!
let your YES be YES and your NO be NO but plz no maybe
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Re: Rifts World Book 38 GAW or source book?
Sureshot wrote:To be honest as much as I like GAW as an organization it’s too much of a small player to warrant a world book imo. Same thing with Wilks
GAW does seem like it would be a good for a source book sized project rather than a world book, though it could be included in a broader world book.
Wilk's might qualify as a World Book, IIRC aren't they supposed to be more influential than people realize as their products are everywhere including CS and NG hardware (as subcomponents). Granted there manufacturing capacity is narrowly focused.
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Re: Rifts World Book 38 GAW or source book?
Candy wrote:what does GAW stand for? Don't recognize the acronym
G.A.W
Is Golden Age Weaponsmiths Inc. Golden Age Weaponsmiths (GAW)
Lol
let your YES be YES and your NO be NO but plz no maybe