What is the PFRPG target number for Roll with Fall/impact?
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What is the PFRPG target number for Roll with Fall/impact?
What is the PFRPG target number for Roll with Fall/impact? As roll with punch is covered already on page 43.
The base target number isn't posted official in PFRPG.
The base target number isn't posted official in PFRPG.
Re: What is the PFRPG target number for Roll with Fall/impac
Whatever the grounds strike roll is lol
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Re: What is the PFRPG target number for Roll with Fall/impac
Essentially, a roll with impact is rolled after a successful attack, and it must equal the attack roll. For falls through it's a 14 or better. So I found this in Rifts Ultimate Edition under combat terms Roll with Impact and the Roll with Blow under damage. The other thing, you take 1d6 pts of damage for every 10 feet you fall that was in Ninjas and Super Spies though.
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Re: What is the PFRPG target number for Roll with Fall/impac
kiralon wrote:Whatever the grounds strike roll is lol
Oh so any roll over 4 with bonuses! As the ground can only hit you if you miss your roll! I like that one!
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Re: What is the PFRPG target number for Roll with Fall/impac
GT wrote:What is the PFRPG target number for Roll with Fall/impact? As roll with punch is covered already on page 43.
The base target number isn't posted official in PFRPG.
I can't find it! I know it is in there somewhere!
It is specified in Rifts Ultimate Edition - "Falling characters must roll a 14 or higher on a twenty-sided die to roll with the fall". Just use that.
Edit: Oh, I just saw that Warmaster40k already pointed that out. Sorry!
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Re: What is the PFRPG target number for Roll with Fall/impac
Soldier of Od wrote:It is specified in Rifts Ultimate Edition - "Falling characters must roll a 14 or higher on a twenty-sided die to roll with the fall". Just use that.
Which Means....., that the target number 'In Rifts' is 14.
PF2 being an entierly other game, any rules found in a gamebook of the other PB game lines, are only applicable to the PF game if the GM of each individual games says it does.
Looking at most of the PB Game Core Books....those with a section for roll with fall/impact rolling with an attack is vs. the attacker's strike roll. and vs falling is vs 14.
However, the PF2 is not the only Core book w/o a section for roll with... section. The HU2 core book (& HUGMG) is also w/o this section also.
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I do like kiralon's idea about only needing a 4 to roll with impact. However, I would only apply a four when the fight is on level ground. Applying difficulty modifiers for how un-even the ground is and the pitch of the level of the ground. Other modifiers I can think of are whether the ground is dirt, sand, or rock, and if there is vegitation on the ground, and from what elevation the fall was from. So I might say that a 14 would be the Maxiumum difficulty level to roll vs falling.
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Re: What is the PFRPG target number for Roll with Fall/impac
GT wrote:kiralon wrote:Whatever the grounds strike roll is lol
Oh so any roll over 4 with bonuses! As the ground can only hit you if you miss your roll! I like that one!
A target number of 4 though is pretty weak, 20% of the time you should fail. However, once you factor in skills (HTH, Physical) and other bonuses (from powers or class or race) you can actually reduce that number to auto-sucess (unless you play with a natural 1 roll is auto fail house rule).
Physical Skills (main book) can provide a total of +6 from 5 Skills (main book: acrobatics, Athletics, boxing, gymnastics, wrestling). Couple that with the starting HTH skill (3 of 4, main book and Assassin picks it up at a later level) provide a bonus of +2 minimum. And you could take 2 physical skills and it would be impossible to fail a target number of 4.
Personally, I see "Roll with Fall/Impact" as working like a Pull Punch. The character makes a "strike roll" and then a second die roll to pull punch (or in this case roll with impact).
Spoiler:
Re: What is the PFRPG target number for Roll with Fall/impac
The ground gets +2 to strike with every 10 feet you fall over 10ft.
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Re: What is the PFRPG target number for Roll with Fall/impac
Warmaster40k wrote:Essentially, a roll with impact is rolled after a successful attack, and it must equal the attack roll. For falls through it's a 14 or better. So I found this in Rifts Ultimate Edition under combat terms Roll with Impact and the Roll with Blow under damage. The other thing, you take 1d6 pts of damage for every 10 feet you fall that was in Ninjas and Super Spies though.
Gee does that take into account terminal velocity?
Which by the way occurs in about 12 seconds after traveling approximately 1500 feet (not in a dive) and reaching a speed of 121 mph
so per rules 150d6 is how much damage a person receives reaching terminal velocity. But if they fall 1510 feet they take 151d6 damage even though they are going the same speed so somehow distance with a fixed rate of travel figures in to the Palladium E=MC^2 rule.
So if you shoot a bullet and it is at short range it should do less damage than one shot at long range...
Yeah, yeah rule made so extra maths wouldn't be needed. But they should put a limit on it for terminal velocity
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Re: What is the PFRPG target number for Roll with Fall/impac
ShadowLogan wrote:GT wrote:kiralon wrote:Whatever the grounds strike roll is lol
Oh so any roll over 4 with bonuses! As the ground can only hit you if you miss your roll! I like that one!
A target number of 4 though is pretty weak, 20% of the time you should fail. However, once you factor in skills (HTH, Physical) and other bonuses (from powers or class or race) you can actually reduce that number to auto-sucess (unless you play with a natural 1 roll is auto fail house rule).
Physical Skills (main book) can provide a total of +6 from 5 Skills (main book: acrobatics, Athletics, boxing, gymnastics, wrestling). Couple that with the starting HTH skill (3 of 4, main book and Assassin picks it up at a later level) provide a bonus of +2 minimum. And you could take 2 physical skills and it would be impossible to fail a target number of 4.
Personally, I see "Roll with Fall/Impact" as working like a Pull Punch. The character makes a "strike roll" and then a second die roll to pull punch (or in this case roll with impact).Spoiler:
but only into the next nearest solid object or bystander unless of course that is missed as well.
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Re: What is the PFRPG target number for Roll with Fall/impac
I use the 1d6 damage per 10ft rule, maxed out at 20d6 for first ed.
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Re: What is the PFRPG target number for Roll with Fall/impac
ShadowLogan wrote:Personally, I see "Roll with Fall/Impact" as working like a Pull Punch. The character makes a "strike roll" and then a second die roll to pull punch (or in this case roll with impact).
The target number for a pull punch is 11 or better. You don't have to roll over your own strike roll to pull your punch.
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Re: What is the PFRPG target number for Roll with Fall/impac
A modification I played with a number of years ago was to rework defense, and get rid of parries, dodges, and rolls, replacing them with Defenses.
So, you had full defenses, partial defenses, and automatic defenses.
A full defense was + your defense bonus. It took an action, and avoided all damage.
A partial defense was +3 and your defense bonus. It took an action, and avoided half the damage.
An automatic defense was -3 and your defense bonus (so, if you had a +4 defense, you could do an automatic defense at -3 + 4, or +1). It did not take an action, and avoided all damage.
You could also do an automatic partial defense, which was at your defense bonus, but avoided only half damage.
So, you had full defenses, partial defenses, and automatic defenses.
A full defense was + your defense bonus. It took an action, and avoided all damage.
A partial defense was +3 and your defense bonus. It took an action, and avoided half the damage.
An automatic defense was -3 and your defense bonus (so, if you had a +4 defense, you could do an automatic defense at -3 + 4, or +1). It did not take an action, and avoided all damage.
You could also do an automatic partial defense, which was at your defense bonus, but avoided only half damage.
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Re: What is the PFRPG target number for Roll with Fall/impac
I've used this since Robotech in the 90's. Punch Roll Fall Impact Halves Damage so if you take a punch or Impact roll over the Attackers Strike number. Falls take damage depending on how high you are up. If you don't roll a 5 you take half damage.
So a +4 for example to punch roll fall impact on the ground needs a 6 or better to not take full damage. An Explosion same thing like in the movies when charges go off or whatever. Direct Missle Impacts need to beat the Attackers Strike Roll or Punches.
Pretty much how I have used this for years and haven't seen any changes. Players trying to Climb up a mountain realize that it's a lot of damage if you slip.
So a +4 for example to punch roll fall impact on the ground needs a 6 or better to not take full damage. An Explosion same thing like in the movies when charges go off or whatever. Direct Missle Impacts need to beat the Attackers Strike Roll or Punches.
Pretty much how I have used this for years and haven't seen any changes. Players trying to Climb up a mountain realize that it's a lot of damage if you slip.
Re: What is the PFRPG target number for Roll with Fall/impac
So would the ground get a bonus to hit? Or would it be considered a simultaneous strike?
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Re: What is the PFRPG target number for Roll with Fall/impac
GT wrote:kiralon wrote:Whatever the grounds strike roll is lol
Oh so any roll over 4 with bonuses! As the ground can only hit you if you miss your roll! I like that one!
Yeah, but if the ground gets a natural 1 that means it missed so badly you fell up, into space, and die from being exposed to the vacuum.