New Training Categories and Super Skills

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

blade76
Explorer
Posts: 179
Joined: Thu Jul 21, 2005 8:15 pm

New Training Categories and Super Skills

Unread post by blade76 »

Hi, I have been having fun with special training and their superskills and perks. Is anyone willing to create new special training categories and share them.
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: New Training Categories and Super Skills

Unread post by drewkitty ~..~ »

See the new powers topic.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Curbludgeon
Hero
Posts: 1347
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: New Training Categories and Super Skills

Unread post by Curbludgeon »

The forum member zerombr wrote some expansions to special training characters published in several more recent Rifters, with the intent to use them in a campaign with less emphasis on superpowers. Check it out if you haven't. It stops just shy of making different training categories abilities fungible, which for some would probably be the next step.
Grazzik
Adventurer
Posts: 684
Joined: Sun Aug 21, 2022 11:05 pm

Re: New Training Categories and Super Skills

Unread post by Grazzik »

I don't like mushrooms...

Warning: Warning issued for spam posting
Curbludgeon
Hero
Posts: 1347
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: New Training Categories and Super Skills

Unread post by Curbludgeon »

An archetype which I don't think has seen much play in Palladium is someone whose research translates into combat bonuses. An example might be a Bounty Hunter who targets wizards; they have several Lore skills, perhaps even Principles of Magic, and can identify spells or implement countermeasures. One focused on taking down people in power armor might be a pretty good engineer, and on a successful skill check have a better chance to disable one of an opponent's systems. Mechanically they might fit somewhere in between a Hunter/Vigilante and a Natural Genius.
User avatar
NMI
OLD ONE
Posts: 7195
Joined: Fri Nov 03, 2000 2:01 am
Location: McHenry Illinois

Re: New Training Categories and Super Skills

Unread post by NMI »

drewkitty ~..~ wrote:See the new powers topic.

He referred to and asked about New Catergproes. amd si[er slo;;s/ Mpt si[er abo;otoes////
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
Grazzik
Adventurer
Posts: 684
Joined: Sun Aug 21, 2022 11:05 pm

Re: New Training Categories and Super Skills

Unread post by Grazzik »

NMI wrote:
drewkitty ~..~ wrote:See the new powers topic.

He referred to and asked about New Catergproes. amd si[er slo;;s/ Mpt si[er abo;otoes////

It was a valid suggestion. Some powers might inspire a GM to design new skills.
Regularguy
Adventurer
Posts: 776
Joined: Fri Sep 22, 2006 10:54 am

Re: New Training Categories and Super Skills

Unread post by Regularguy »

Curbludgeon wrote:An archetype which I don't think has seen much play in Palladium is someone whose research translates into combat bonuses.


I’ve wondered if — just like the Ancient Master simply gets a minor power to set them apart from other Special Training types, the way the Super Sleuth can get some psionic abilities — you could build a ‘skilled’ category around having Living Anatomy:

* you can be an “interrogator” archetype (an expert observer who can read someone’s body language while noticing how his voice just went up a little as his hands got a little shakier and he started breathing a little heavier, and how the microexpressions playing across his face don’t quite match his posture but do match the dilation of his pupils, and so on), and

* you can be a “medic” archetype (someone who gets a free medical skill, and a bonus to any other medical skills, plus the ability to diagnose stuff even without rolling the dice on a medical skill and even without using medical instruments) while

* you can also be a combat-bonuses-based-on-evaluation type (you can tell when someone is tensing for an attack, and so you get a bonus to initiative and to dodge; and you know your opponent’s pressure points and vital spots, and so you hit for extra damage — but, when researching someone ahead of time, you have a head start that other potential researchers wouldn’t, in that you can already tell whether they suffer from a hidden insanity that you could maybe exploit, or whether they instead have some kind of physical ailment they’ve been keeping quiet, or whatever; couple that with a bonus to brewing up specialized chemical compounds and maybe it’s a character concept).
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: New Training Categories and Super Skills

Unread post by drewkitty ~..~ »

NMI wrote:... si[er slo;;s/ Mpt si[er abo;otoes////

Does not compute...


Besides, that is where I 'would of' put any new power cat's or power cat mods. Since there is not any better relevant sticky topic.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Curbludgeon
Hero
Posts: 1347
Joined: Tue Mar 13, 2018 7:08 am
Comment: They/Them

Re: New Training Categories and Super Skills

Unread post by Curbludgeon »

I’ve wondered if — just like the Ancient Master simply gets a minor power to set them apart from other Special Training types, the way the Super Sleuth can get some psionic abilities — you could build a ‘skilled’ category around having Living Anatomy: [/quote] Ooh, I like it! I suppose it might be something like the fight scenes in those Sherlock Holmes movies from 10-15 years ago.

I could honestly see a whole variety of subcategories based on maximizing use of less combat-oriented minor powers. Something like Color Manipulation, if a specialist could make changes permanent, has a number of applications. I guess it could be done as something like a Minor Hero with a specialist skill program or two.
User avatar
Stone Gargoyle
Virtuoso of Variants
Posts: 10357
Joined: Tue Jan 30, 2007 2:18 pm
Comment: "Your inferiority complex might be justified."
Location: Lurking on rooftops like a proper gargoyle should, in and around Tacoma, WA.
Contact:

Re: New Training Categories and Super Skills

Unread post by Stone Gargoyle »

Check out this thread: viewtopic.php?f=7&t=107188

Be aware that some creators of fan materials have left and their posts have been removed.
"SG, you are a limitless fountain of Butt-Saving Advice. You Rock, Stone and Concrete." ~ TrumbachD
Post Reply

Return to “Heroes Unlimited™”