Robot Diabolist
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- Aermas
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Robot Diabolist
So, Diabolist wards & runes take no internal magic power to create. This means that mechanically even a robot can learn & master all the technical knowledge to become a Diabolist except the ability to energize wards/runes. I was thinking that it would be cool to explore the idea of a character who was a robot & a Diabolist, perhaps they were a learning/teaching tool for some arcane & alien group, maybe they went haywire & think themselves a wizard, maybe they wish to explore this "Celestial circuitry" of wards, phrases & runes.
My question is, how far can I go? Is there any way at all for a robot to gain P.P.E. by any means? Could they maybe keep some mice in their pocket & kill them to energize a ward?
My question is, how far can I go? Is there any way at all for a robot to gain P.P.E. by any means? Could they maybe keep some mice in their pocket & kill them to energize a ward?
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Re: Robot Diabolist
Where do you get this? While they are constructed externally, they are still energized from the Diabolist's own store of PPE (PFRPG 2nd edition, p. 122, "Ward Energizing").
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- Aermas
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Re: Robot Diabolist
From the book. Where it says they can create Wards as they are just physical expressions. A robot may not have natural P.P.E. to energize the Wards, but they can physically make them.
Just a knowledge-bot would be interesting enough but I'm also looking for ways a robot might be able to manipulate P.P.E. enough to energize what they create
Just a knowledge-bot would be interesting enough but I'm also looking for ways a robot might be able to manipulate P.P.E. enough to energize what they create
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Re: Robot Diabolist
The "optional" article in Rifter 84 could accomodate this. A scroll of the Earth Warlock Transference Essence & Intellect tspell could put a Diabolist in a robot, or a dual class Warlock/Diabolist could cast it themself. Their ability to manipulate PPE while in a robot is a little more iffy, and PPE batteries would be required in any case. As for a robot, using the Rifter 84 article one would have a given amount of PPE/hour to use, but I'd say a homebrewed TW "energize ward" effect might be the best approach.
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Re: Robot Diabolist
Ah thanks for pointing me at Rifter 84. I think I can make that work, a robot or TW robot Diabolist with a TW Core that has just enough control to pump P.P.E. into wards.
The TW Miniature & TW Transformation components in the same Rifter also gives me some good options for my "Armor in a Can" thread too
The TW Miniature & TW Transformation components in the same Rifter also gives me some good options for my "Armor in a Can" thread too
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Re: Robot Diabolist
Do you want Necrons? Cause this is how you get Necrons.......Curbludgeon wrote: ↑Thu Sep 12, 2024 4:49 pm The "optional" article in Rifter 84 could accommodate this. A scroll of the Earth Warlock Transference Essence & Intellect spell could put a Diabolist in a robot, or a dual class Warlock/Diabolist could cast it themself. Their ability to manipulate PPE while in a robot is a little more iffy, and PPE batteries would be required in any case. As for a robot, using the Rifter 84 article one would have a given amount of PPE/hour to use, but I'd say a home brewed TW "energize ward" effect might be the best approach.
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Re: Robot Diabolist
In Canon there is:Aermas wrote: My question is, how far can I go? Is there any way at all for a robot to gain P.P.E. by any means? Could they maybe keep some mice in their pocket & kill them to energize a ward?
-at least 1x NPC who transfers into a Golem, and he's a Ley Line Walker NPC in SoT6 (pg103-5) he does cast at penalty though due to materials involved (Iron)
-Archie-3 has psionic powers AND PPE (SB1o pg76, not sure on SB1r or other printings). So another Mutant AI like Archie-3 could in theory develop and "self generate" PPE and ISP, and even potentially tap into them (Archie-3 does have psychic powers he uses)
-Robot RCC does allow for a TW Energy Source (SB1o pg101), which likely means there is some PPE storage involved (this is speculation, text could also suggest some type of reaction going on)
-various TW Cybernetics/Bionics (WB20, SoT series, possibly the mystical Borg in WB6, the Horune Dolphin/Shark borgs in WB7, NPC in SB1 adventure, etc)
-SNARLS in WB8 (pg116), and the CS Psi-Scanner (WB12 pg155) show that technology can detect mystical energies
Taken together with the right Intelligence Type that gets mutated, there is precedent for it to develop PPE, though I think I would add casting penalties similar tot he Iron Golem (robot does have lots of metal after all). It also requires the Robot to have developed a strong enough belief in magic (or a school) to manipulate the PPE, which it could due to sensors before the mutation
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Re: Robot Diabolist
It's sucha niche case that it may be suitible for a PC or an extra special NPC, but you couldn't mass produce robots that could make and energize wards or circles.
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- Aermas
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Re: Robot Diabolist
This is for a one off NPC or PC