Hardware Unlimited ver 0.0.5
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Re: Hardware Unlimited ver 0.0.5
IS it O.K for Hardware Unlimited not only have Tech but also Magic items and Weapons?
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Re: Hardware Unlimited ver 0.0.5
I'd rather it all be gadgets and stuff, not magic. Myself
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Re: Hardware Unlimited ver 0.0.5
zerombr wrote:I'd rather it all be gadgets and stuff, not magic. Myself
Agreed. I would want it to cover all the tech classes (Robots, Bionics, even special weapons of characters like the secret agent) and not just Hardware but magic needs to be separate.
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Re: Hardware Unlimited ver 0.0.5
Hardware genius type Medical Genius. This character is able to create medical gadgets in addition to being a medical doctor (gets all the skills in the medical program, chemistry, chemistry analytical, electrical engineering, computer operation and programming, field surgeon) Gadgets include serum dispensers, nano-kits for repairing stabilizing and maybe medical nano-grenades (Toss one out and everything in 10 feet gets a dose) Makes implants, bionics, cyborg conversions.
Looking several times I can't find a power armor building table. I end up having to take stuff in the robot section and say it is smaller than that or works differently than that. I have to make a guess as to where the SDC in a power armor should be instead of giant robot vehicle levels. the weapons and such are also set up for giant-sized robot vehicles.
Robot vehicles and AI robots are built under the same system and it feels clunky. they need to be separated and expanded as often I am trying to find the things I need to build something similar to another palladium systems PA and just can't by the tables and listings in the book. I would love this book because the hardware stuff really is too big for the small section in the main book it got.
A specifically giant robot vehicle hardware variant, alternatively mechanical genius should have a variation option for them since it misses the piloting and combat skills required piloting robot vehicles, specifically RCE variations and robot combat basic. The robot combat elite should be a universal variation similar to the universal variations of the other hardware characters (such as the universal weapons skills of the weapons genius) same bonuses no matter what they design their robot vehicle to do.
Looking several times I can't find a power armor building table. I end up having to take stuff in the robot section and say it is smaller than that or works differently than that. I have to make a guess as to where the SDC in a power armor should be instead of giant robot vehicle levels. the weapons and such are also set up for giant-sized robot vehicles.
Robot vehicles and AI robots are built under the same system and it feels clunky. they need to be separated and expanded as often I am trying to find the things I need to build something similar to another palladium systems PA and just can't by the tables and listings in the book. I would love this book because the hardware stuff really is too big for the small section in the main book it got.
A specifically giant robot vehicle hardware variant, alternatively mechanical genius should have a variation option for them since it misses the piloting and combat skills required piloting robot vehicles, specifically RCE variations and robot combat basic. The robot combat elite should be a universal variation similar to the universal variations of the other hardware characters (such as the universal weapons skills of the weapons genius) same bonuses no matter what they design their robot vehicle to do.
Re: Hardware Unlimited ver 0.0.5
Reworking of AI to give options for an AI variant that would be more like other living beings being able to learn skills normally (Think something like Lt Cmdr Data from Star Trek TNG or the Doctor from Voyager. the idea is their mechanical minds are similar enough to ours that making new skills programs pre-programmed takes way more time than it would take them to learn the function (Basic Highschool level automatic) Borrow a little bit from the bionics category to give them stuff like augmented vision or hearing.
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Re: Hardware Unlimited ver 0.0.5
No. There are other areas of the forums for magic items.gaby wrote:IS it O.K for Hardware Unlimited not only have Tech but also Magic items and Weapons?
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Re: Hardware Unlimited ver 0.0.5
ryokoryu wrote:Hardware genius type Medical Genius. This character is able to create medical gadgets in addition to being a medical doctor (gets all the skills in the medical program, chemistry, chemistry analytical, electrical engineering, computer operation and programming, field surgeon) Gadgets include serum dispensers, nano-kits for repairing stabilizing and maybe medical nano-grenades (Toss one out and everything in 10 feet gets a dose) Makes implants, bionics, cyborg conversions.
Looking several times I can't find a power armor building table. I end up having to take stuff in the robot section and say it is smaller than that or works differently than that. I have to make a guess as to where the SDC in a power armor should be instead of giant robot vehicle levels. the weapons and such are also set up for giant-sized robot vehicles.
Robot vehicles and AI robots are built under the same system and it feels clunky. they need to be separated and expanded as often I am trying to find the things I need to build something similar to another palladium systems PA and just can't by the tables and listings in the book. I would love this book because the hardware stuff really is too big for the small section in the main book it got.
A specifically giant robot vehicle hardware variant, alternatively mechanical genius should have a variation option for them since it misses the piloting and combat skills required piloting robot vehicles, specifically RCE variations and robot combat basic. The robot combat elite should be a universal variation similar to the universal variations of the other hardware characters (such as the universal weapons skills of the weapons genius) same bonuses no matter what they design their robot vehicle to do.
This has already been done in more detail:
https://wiki.thedeificnmi.com/index.php ... cal_Genius
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Re: Hardware Unlimited ver 0.0.5
I thiiink that's actually in the Hardware book, so my guess is the author posted those. Interesting. I've got a char sheet from the hardware unlimited game I played at the open house, I must compare
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"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Author of "Setting the Stage" - Rifter 79, "Hitting the Streets" - Rifter 81, "Hitting the Gym" - Rifter 82
"Saving the World", and "On the Hunt" - Rifter 83
and lastly, my baby, my long term project... The Dark City of Cascade - Rifter 84.
Re: Hardware Unlimited ver 0.0.5
Stone Gargoyle wrote:ryokoryu wrote:Hardware genius type Medical Genius. This character is able to create medical gadgets in addition to being a medical doctor (gets all the skills in the medical program, chemistry, chemistry analytical, electrical engineering, computer operation and programming, field surgeon) Gadgets include serum dispensers, nano-kits for repairing stabilizing and maybe medical nano-grenades (Toss one out and everything in 10 feet gets a dose) Makes implants, bionics, cyborg conversions.
Looking several times I can't find a power armor building table. I end up having to take stuff in the robot section and say it is smaller than that or works differently than that. I have to make a guess as to where the SDC in a power armor should be instead of giant robot vehicle levels. the weapons and such are also set up for giant-sized robot vehicles.
Robot vehicles and AI robots are built under the same system and it feels clunky. they need to be separated and expanded as often I am trying to find the things I need to build something similar to another palladium systems PA and just can't by the tables and listings in the book. I would love this book because the hardware stuff really is too big for the small section in the main book it got.
A specifically giant robot vehicle hardware variant, alternatively mechanical genius should have a variation option for them since it misses the piloting and combat skills required piloting robot vehicles, specifically RCE variations and robot combat basic. The robot combat elite should be a universal variation similar to the universal variations of the other hardware characters (such as the universal weapons skills of the weapons genius) same bonuses no matter what they design their robot vehicle to do.
This has already been done in more detail:
https://wiki.thedeificnmi.com/index.php ... cal_Genius
Needs a bionics variant, eugenics is not what I had in mind. In addition, genetics is less hardware more belonging biology, not so much making medical gadgets. I think it would deserve a new classification, still in the genius category but hardware is more devices. This is why medical nanobots and the bionics. anyway what about the idea for a more mech oriented variant of mechanical genius with a robot combat elite ability thing.
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Re: Hardware Unlimited ver 0.0.5
ryokoryu wrote:Needs a bionics variant, eugenics is not what I had in mind.
You mean something like this: https://wiki.thedeificnmi.com/index.php ... ics_Genius
Perhaps this: https://wiki.thedeificnmi.com/index.php ... ics_Geniusryokoryu wrote:In addition, genetics is less hardware more belonging biology, not so much making medical gadgets. I think it would deserve a new classification, still in the genius category but hardware is more devices. This is why medical nanobots and the bionics. anyway what about the idea for a more mech oriented variant of mechanical genius with a robot combat elite ability thing.
Or this: https://wiki.thedeificnmi.com/index.php ... :_CyberDoc
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Re: Hardware Unlimited ver 0.0.5
So, just thinking about armored vehicles and came up with a few random tidbits:
Heavy weapons:
Armored vehicles:
This would allow a modern main battle tank to have a base AR of 19 and SDC of 1200, put additional heavy armor on for +2 AR and 1400 more SDC, a V hull, ERA and a second generation active protection systems for missiles (which is all that is currently available IRL). This would give it 2600 SDC, immunity to all damage under 100 SDC, half damage from explosives, half damage from mines, and a 95% chance of destroying incoming missiles and rockets before they hit.
Does that sound acceptable?
-STS
Heavy weapons:
Spoiler:
Armored vehicles:
Spoiler:
This would allow a modern main battle tank to have a base AR of 19 and SDC of 1200, put additional heavy armor on for +2 AR and 1400 more SDC, a V hull, ERA and a second generation active protection systems for missiles (which is all that is currently available IRL). This would give it 2600 SDC, immunity to all damage under 100 SDC, half damage from explosives, half damage from mines, and a 95% chance of destroying incoming missiles and rockets before they hit.
Does that sound acceptable?
-STS
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Re: Hardware Unlimited ver 0.0.5
Stone Gargoyle wrote:ryokoryu wrote:Needs a bionics variant, eugenics is not what I had in mind.
You mean something like this: https://wiki.thedeificnmi.com/index.php ... ics_Genius
Perhaps this: https://wiki.thedeificnmi.com/index.php ... ics_Geniusryokoryu wrote:In addition, genetics is less hardware more belonging biology, not so much making medical gadgets. I think it would deserve a new classification, still in the genius category but hardware is more devices. This is why medical nanobots and the bionics. anyway what about the idea for a more mech oriented variant of mechanical genius with a robot combat elite ability thing.
Or this: https://wiki.thedeificnmi.com/index.php ... :_CyberDoc
I remember one of the Powers Unlimited having HU counterparts to Rifts' Juicers and Crazies. While I wouldn't want to go that far in Hardware Unlimited, I could perhaps see it covering super-drugs and brain implants (the latter being less "Rifts Crazies OCC" and more "Rifts Sourcebook 3: Mindwerks". And I would want to get the Eugenics in here, too: ideally, Eugenics and super-drugs would be more of a "Wetware Unlimited" supplement; but Heroes Unlimited is currently on life support; so I'm going to feel lucky if we ever get even Hardware Unlimited. As such, I'm more inclined to want to pack as much into it as can be managed.
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Re: Hardware Unlimited ver 0.0.5
You are referring to options listed in the SuperSoldier category in Powers Unlimited 2, pages 81-83. But, yeah, we've been promised more books but who knows if we'll actually get them.dataweaver wrote:I remember one of the Powers Unlimited having HU counterparts to Rifts' Juicers and Crazies. While I wouldn't want to go that far in Hardware Unlimited, I could perhaps see it covering super-drugs and brain implants (the latter being less "Rifts Crazies OCC" and more "Rifts Sourcebook 3: Mindwerks". And I would want to get the Eugenics in here, too: ideally, Eugenics and super-drugs would be more of a "Wetware Unlimited" supplement; but Heroes Unlimited is currently on life support; so I'm going to feel lucky if we ever get even Hardware Unlimited. As such, I'm more inclined to want to pack as much into it as can be managed.
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Re: Hardware Unlimited ver 0.0.5
Can anybody direct me to any updates regarding Hardware Unlimited? Any indication that this book will or will not be released? I feel like this book could really be a great addition (and not just for HU, but also N&S).
Re: Hardware Unlimited ver 0.0.5
There are no updates to direct you to.Grammarsalad wrote:Can anybody direct me to any updates regarding Hardware Unlimited? Any indication that this book will or will not be released? I feel like this book could really be a great addition (and not just for HU, but also N&S).
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Re: Hardware Unlimited ver 0.0.5
NMI wrote:There are no updates to direct you to.Grammarsalad wrote:Can anybody direct me to any updates regarding Hardware Unlimited? Any indication that this book will or will not be released? I feel like this book could really be a great addition (and not just for HU, but also N&S).
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Re: Hardware Unlimited ver 0.0.5
As a fan of Robotech, I'd love to see the rules for Vehicles, Robots, and Power Armor standardized in a way that allows for transformation designs. This might, for instance, involve a standard Size Table that all vehicles, robots, and power armor reference (not unlike the Sizes for Mutant Animals found in TMNT/AtB), instead of the current kludgey system where robot vehicles have one set of stats and vehicles have another, even though both are supposedly “sports cars” (to pick one example).
I'd also be inclined to say that limbs, wheels, etc. come standard with your choice of a form, and only need to be purchased separately if you deviate from a standard form (such as starting with a big rig but trading out the wheels for walker-legs).
I'd also be inclined to say that limbs, wheels, etc. come standard with your choice of a form, and only need to be purchased separately if you deviate from a standard form (such as starting with a big rig but trading out the wheels for walker-legs).
Re: Hardware Unlimited ver 0.0.5
Look at the FRS or Frame Reconfiguration System in Aliens Unlimited: Galaxy Guidedataweaver wrote: ↑Mon Feb 19, 2024 11:34 am As a fan of Robotech, I'd love to see the rules for Vehicles, Robots, and Power Armor standardized in a way that allows for transformation designs. This might, for instance, involve a standard Size Table that all vehicles, robots, and power armor reference (not unlike the Sizes for Mutant Animals found in TMNT/AtB), instead of the current kludgey system where robot vehicles have one set of stats and vehicles have another, even though both are supposedly “sports cars” (to pick one example).
I'd also be inclined to say that limbs, wheels, etc. come standard with your choice of a form, and only need to be purchased separately if you deviate from a standard form (such as starting with a big rig but trading out the wheels for walker-legs).
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Re: Hardware Unlimited ver 0.0.5
Yes; that's essential if you're going to make a transforming robot design. However, it doesn't address the main issue I brought up: setting up the various frames in such a way that size can be factored out.
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Re: Hardware Unlimited ver 0.0.5
The frame size issue is one of the things that needs to be addressed if they ever come out with a Hardware and/or Robotics Unlimited book. The Robotics category is one area they need to rework.
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Re: Hardware Unlimited ver 0.0.5
Here are a few ideas my players have had over the past ten years running the same campaign. Some are just super simple ideas and others are a bit more elaborate.
Stealth coating: “An advance coating that helps bend light around the wearer. Provides a +15% to prowl. If armour SDC is reduced to 50% or less, the armour looses its stealth coating. Cost- we priced it out to 20k per coat.
Bleed stopper: due to the dangers of bleed damage, this simple yet effective device was made. If a player is shot or stabbed this device can be used. Causes 1hp point of damage but stop the bleeding/ bleed damage can be used multiple times per wound.
VERS based image generator: This device is used to generate layouts and approximate location of people and object by using vibrations, electrical resistance and sonar. Benefit, provides a basic layout of building and location of large objects or people.
Psi Blocker. This device protects individuals from being affected by mind/ body altering effects. It works by sending out “psi noise” to disrupt a psionic and fill their victims heads with extra noise. Provides a +2 to save vs psionics. However after the device is turned off affected individuals suffer migraines (penalties apply based on GM discretion)
Robotic muscle weave: requires substantial and invasive surgery!
The RMW incorporates robotic muscle fibres into an individuals muscle. This provides additional speed strength and agility.
(Bonuses vary) but we kept it at +15spd +10ps +3pp. Increased weight by 20% and makes characters vulnerable to magnetic attacks or EMP attacks. Also electric attacks do x2 damage (due to the metal heating up and burning inside the victim. Also requires a power source, we used the either an implant or they just had to consume more calories like increased metabolic rate.
We do have more, some are just story based technology others are more roleplay based. But hope some of you get a kick out of these !
Stealth coating: “An advance coating that helps bend light around the wearer. Provides a +15% to prowl. If armour SDC is reduced to 50% or less, the armour looses its stealth coating. Cost- we priced it out to 20k per coat.
Bleed stopper: due to the dangers of bleed damage, this simple yet effective device was made. If a player is shot or stabbed this device can be used. Causes 1hp point of damage but stop the bleeding/ bleed damage can be used multiple times per wound.
VERS based image generator: This device is used to generate layouts and approximate location of people and object by using vibrations, electrical resistance and sonar. Benefit, provides a basic layout of building and location of large objects or people.
Psi Blocker. This device protects individuals from being affected by mind/ body altering effects. It works by sending out “psi noise” to disrupt a psionic and fill their victims heads with extra noise. Provides a +2 to save vs psionics. However after the device is turned off affected individuals suffer migraines (penalties apply based on GM discretion)
Robotic muscle weave: requires substantial and invasive surgery!
The RMW incorporates robotic muscle fibres into an individuals muscle. This provides additional speed strength and agility.
(Bonuses vary) but we kept it at +15spd +10ps +3pp. Increased weight by 20% and makes characters vulnerable to magnetic attacks or EMP attacks. Also electric attacks do x2 damage (due to the metal heating up and burning inside the victim. Also requires a power source, we used the either an implant or they just had to consume more calories like increased metabolic rate.
We do have more, some are just story based technology others are more roleplay based. But hope some of you get a kick out of these !