P.S. Blast Radius
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- Zenvis
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P.S. Blast Radius
I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.
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- Tinker Dragoon
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Re: P.S. Blast Radius
Zenvis wrote:I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.
Hmm, I'd say:
Extraordinary: Damage x 0.33 inches
Superhuman: Damage x 0.67 inches
Supernatural: Damage x 1 inch
This assumes a fairly hard target, such as a car, brick wall, armor, etc.
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Face piles of trials with smiles. It riles
them to believe that you perceive the web they weave
and keep on thinking free.
-- The Moody Blues, In the Beginning
- Zenvis
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Misfit KotLD wrote:That should be a GM judgement call. Punching a vault door and making a huge dent is a lot tougher than making a huge dent in a plaster wall.
Exhausting the S.D.C. just leaves a hole that is half the diameter of the blast radius. (Something I forgot to mention.)
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
- Zenvis
- Megaversal® Ambassador Coordinator
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- Joined: Mon Feb 19, 2001 2:01 am
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Re: P.S. Blast Radius
Tinker Dragoon wrote:Zenvis wrote:I have a question for those who have an agmented P.S. (tremendous, superhuman, extrodianry etc...), Whats the blast radius from a punch? The reason why I ask is that in my game the blast radius is one inch around and deep from impact, so a PS of 12 or more really stands out.
Hmm, I'd say:
Extraordinary: Damage x 0.33 inches
Superhuman: Damage x 0.67 inches
Supernatural: Damage x 1 inch
This assumes a fairly hard target, such as a car, brick wall, armor, etc.
Quarter, half and full inch would be a good idea. Hmm....
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
I think he is trying to address the collateral damage
I like the SDC/damage formula, it even, and consistant. The drywall and bank vault door will treated the same.
However if the total SDC of the object hit is destroyed then I might say you just put a clean hole in the darn thing
so with a 10' vault door at 1000 sdc and damage of 10 pts done would indent 1% of the door,...
seems a bit much hmmmm
How about anything under 10% makes no visible affects, so it would take 100 pts to create a 1' wide dent in the door
I like the SDC/damage formula, it even, and consistant. The drywall and bank vault door will treated the same.
However if the total SDC of the object hit is destroyed then I might say you just put a clean hole in the darn thing
so with a 10' vault door at 1000 sdc and damage of 10 pts done would indent 1% of the door,...
seems a bit much hmmmm
How about anything under 10% makes no visible affects, so it would take 100 pts to create a 1' wide dent in the door
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.