Force fields
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- Mack
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I can't think of a rule prohibiting it, but I don't think you want to open that door. If two shields are OK, then how about three? Or four? Or ten?
I'd say draw the line at one, the way it was written. If someone really wants more, let 'em search for a more powerful single shield.
I'd say draw the line at one, the way it was written. If someone really wants more, let 'em search for a more powerful single shield.
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- GhostKnight
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I wouldn't allow them to be on at the same time, require 1 pilot "action" to turn on the next one. Also increase the price 50% for each additional one. For example, the first costs 1 mil, the next costs 1.5 mil, the next costs 1.75 mil, etc.
On the other hand, I do allow 1 technical and 1 magical to be on at the same time. Which one overlaps the other is set at design time and cannot be changed. For example, a robot with Invulnerability to Energy TW mod is on top of a Naruni force shield. Horribly nasty in a fight against anyone that doesn't realize it.
On the other hand, I do allow 1 technical and 1 magical to be on at the same time. Which one overlaps the other is set at design time and cannot be changed. For example, a robot with Invulnerability to Energy TW mod is on top of a Naruni force shield. Horribly nasty in a fight against anyone that doesn't realize it.
- Temporalmage
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thomp901 wrote:I wouldn't allow them to be on at the same time, require 1 pilot "action" to turn on the next one. Also increase the price 50% for each additional one. For example, the first costs 1 mil, the next costs 1.5 mil, the next costs 1.75 mil, etc.
On the other hand, I do allow 1 technical and 1 magical to be on at the same time. Which one overlaps the other is set at design time and cannot be changed. For example, a robot with Invulnerability to Energy TW mod is on top of a Naruni force shield. Horribly nasty in a fight against anyone that doesn't realize it.
Wow..hadn't thought of that one. Personally I wouldn't allow more than one force field of any type. Chose one: magic or tech.
Boy! Peaple yelp about the BOOKS having "power creep"!!
http://world8.monstersgame.co.uk/?ac=vid&vid=190003553
And TemporalMage went to the last page, Refusing to follow the trend." Ode to the Teleport Thread by The Fifth Business
And remember, "Book, Page number, and Quote", not, "Proclaim, Posture, and Belittle all those who think otherwise". Dead Boy
And TemporalMage went to the last page, Refusing to follow the trend." Ode to the Teleport Thread by The Fifth Business
And remember, "Book, Page number, and Quote", not, "Proclaim, Posture, and Belittle all those who think otherwise". Dead Boy
- GhostKnight
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Temporalmage wrote:thomp901 wrote:I wouldn't allow them to be on at the same time, require 1 pilot "action" to turn on the next one. Also increase the price 50% for each additional one. For example, the first costs 1 mil, the next costs 1.5 mil, the next costs 1.75 mil, etc.
On the other hand, I do allow 1 technical and 1 magical to be on at the same time. Which one overlaps the other is set at design time and cannot be changed. For example, a robot with Invulnerability to Energy TW mod is on top of a Naruni force shield. Horribly nasty in a fight against anyone that doesn't realize it.
Wow..hadn't thought of that one. Personally I wouldn't allow more than one force field of any type. Chose one: magic or tech.
Boy! Peaple yelp about the BOOKS having "power creep"!!
All the more reason that the Coalition uses so many missiles and kinetic weapons.
Well actually Naruni makes it's reputation on you surviving and the other guy being so much pink colored mist. So I doubt they would be lemons. If the PCs put them together themselves, but I doubt that the Naruni people would build them something and not warn them.
Second off, if they want to spend the money for extra protection then fine. If they were running around and smothering people with this force field I might see it another way, but if you use them sequentially there would be no problem with them overloading, or interfering with each other.
Also if techno shields and magical overlapped then the quickest route through some big bad bot's heavy energy shields would be hey Armor of Ithan.
All the missiles explode with no visible damage to the robot. "ok I'll cast a protection spell on it!" does this sound ludicrous to anyone else?
Give your guys a break, don't slap them down for wanting to be able to survive. Making it interesting is one thing, being malicious is another completely.
Second off, if they want to spend the money for extra protection then fine. If they were running around and smothering people with this force field I might see it another way, but if you use them sequentially there would be no problem with them overloading, or interfering with each other.
Also if techno shields and magical overlapped then the quickest route through some big bad bot's heavy energy shields would be hey Armor of Ithan.
All the missiles explode with no visible damage to the robot. "ok I'll cast a protection spell on it!" does this sound ludicrous to anyone else?
Give your guys a break, don't slap them down for wanting to be able to survive. Making it interesting is one thing, being malicious is another completely.
Dude... It's a tall guy dressed in black, with a weird, glowy weapon thing, and we're a couple of guards in matching shiny armor...
- Temporalmage
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I just don't think it would be a good idea to allow a grunt to have as much potential armor as a glitterboy, or a Deaths head Transport. Ya gotta draw the line someplace, right? The books don't say you CAN"T have more than one force field installed in armor, but it DOES give clues that even this high tech has limits. That's why they have vehicle/robot force/fields that have twice the MD capacity. This to me indicates limitations of some sort. Anyone trying to put more than one force field on thier armor is just trying to be munchi in my opinion and as a GM I wouldn't allow it.
The same goes for mixing TW forcefields/protective spells with tech ones. Whatever the NPC's can do I allow PC's to do...and vice versa. So if someone put a Impervious to Energy spell on thier Nuroni force field, then the enemy could do the same...and then your looking at a very long and drawn out combat indeed ain't ya?!?!? Once again its too munchi for my tastes. If a GM opens the door to either of these idea's, then it opens the doors to even more munchi madness. Besides I've allways gotten the distinctive feeling from the books that a Techno-wizard kinda feels that thier form of magic is "improving" on tech. Wouldn't you rather have a force field that you can turn on at will, and when it gets shot off simply turn back on again real quick with no need to change some E-clip or hit a switch, or takeing longer than one action??? A force field that doesn't require any harsh electrical energy that could be drained by a zapper or one of those pesky draining goblins in psy-scape?? Well it's already in the books, called TW Armor of Ithan. Wanna have techno-wizardry and a force field there ya go.
The same goes for mixing TW forcefields/protective spells with tech ones. Whatever the NPC's can do I allow PC's to do...and vice versa. So if someone put a Impervious to Energy spell on thier Nuroni force field, then the enemy could do the same...and then your looking at a very long and drawn out combat indeed ain't ya?!?!? Once again its too munchi for my tastes. If a GM opens the door to either of these idea's, then it opens the doors to even more munchi madness. Besides I've allways gotten the distinctive feeling from the books that a Techno-wizard kinda feels that thier form of magic is "improving" on tech. Wouldn't you rather have a force field that you can turn on at will, and when it gets shot off simply turn back on again real quick with no need to change some E-clip or hit a switch, or takeing longer than one action??? A force field that doesn't require any harsh electrical energy that could be drained by a zapper or one of those pesky draining goblins in psy-scape?? Well it's already in the books, called TW Armor of Ithan. Wanna have techno-wizardry and a force field there ya go.
http://world8.monstersgame.co.uk/?ac=vid&vid=190003553
And TemporalMage went to the last page, Refusing to follow the trend." Ode to the Teleport Thread by The Fifth Business
And remember, "Book, Page number, and Quote", not, "Proclaim, Posture, and Belittle all those who think otherwise". Dead Boy
And TemporalMage went to the last page, Refusing to follow the trend." Ode to the Teleport Thread by The Fifth Business
And remember, "Book, Page number, and Quote", not, "Proclaim, Posture, and Belittle all those who think otherwise". Dead Boy
- Daniel Stoker
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If they had the money and if they were available where my players were I'd allow it. But to be honest I've lucked out and my players for the most part don't ask for Naruni tech, or guns from South America in my Rifts game. I do have the one guy who LOVES that Lynx armor from Russia though and I think 90% of his characters end up getting it.... The real question is what power level are you running in your game and why is the character having that much cash and why is it avaibable if you think it's going to be overpowering.
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Interesting subject.
I would say two force fields could be installed, but that only one could be active at a time.
On a similar subject, I can think of interesting things that could happen to those who would like to try and get two force fields active at once.
One Force field goes active, blocking attacks and what not, but if the second one goes on, it will either "cancel out and replace" the original, or not have any effect due to the original force field "blocking" the energy used to form the force field.
Other nasty side effects is if both force fields are set to the same settings and try to create the force fields in the "same" space, possibly causing both to cancel each other out and shut them both down, temporarily drain/short one or both out, or perhaps even just cause one or both to burn out for good.
A very nasty side effect to nail someone with would be the force fields keep overriding each other.
One is active, the second has to compensate and creates a force field within the first force fields area, effectively putting more power into a smaller area, blocking the first one. The first has to reset and compensate by creating its force field within the area of the second one which agains means more power in a smaller area, and so on.
In a second or two, or less, the poor sucker effectively gets imploded or nearly crushed to death but saved by the force fields frying themselves or otherwise ruining whatever power source they were connected to.
If you want to get really evil, I remember from someplace (sci-fi setting of some sort) where a background description mentioned an early force field drew to much power at once, but didn't shut down, it did everything possible to keep the field active as the power output quickly depleted, resulting in the force field effectively shrinking at a quick rate and crushing poor fellow in the armor the force field was equipped to.
I would say two force fields could be installed, but that only one could be active at a time.
On a similar subject, I can think of interesting things that could happen to those who would like to try and get two force fields active at once.
One Force field goes active, blocking attacks and what not, but if the second one goes on, it will either "cancel out and replace" the original, or not have any effect due to the original force field "blocking" the energy used to form the force field.
Other nasty side effects is if both force fields are set to the same settings and try to create the force fields in the "same" space, possibly causing both to cancel each other out and shut them both down, temporarily drain/short one or both out, or perhaps even just cause one or both to burn out for good.
A very nasty side effect to nail someone with would be the force fields keep overriding each other.
One is active, the second has to compensate and creates a force field within the first force fields area, effectively putting more power into a smaller area, blocking the first one. The first has to reset and compensate by creating its force field within the area of the second one which agains means more power in a smaller area, and so on.
In a second or two, or less, the poor sucker effectively gets imploded or nearly crushed to death but saved by the force fields frying themselves or otherwise ruining whatever power source they were connected to.
If you want to get really evil, I remember from someplace (sci-fi setting of some sort) where a background description mentioned an early force field drew to much power at once, but didn't shut down, it did everything possible to keep the field active as the power output quickly depleted, resulting in the force field effectively shrinking at a quick rate and crushing poor fellow in the armor the force field was equipped to.
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It is hard being alone.
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- Dungeon Crawler
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I remember reading somewhere (either a rifter or the old FAQ) a character can only have one forcefield active at a time. The implication of that is they can have more forcefields. The limiting factors being weight, space, and cost. Where are they getting the money for the first one let alone the second one? Also remember that it has to be built into the armor and when armor falls below 15% systems get damaged and destroy.