the drunken werebear wrote:i have a kid playing a charcter who used to be a welder and he was wondering what kind of ee a cutting torch might fall under i immediatly sought out fire componenets but it didn't quite seem to grasp the entirety of this function
so i request the help of fellow gamers any ideas on cutting torch damages uses or restrictions after all it is just a superhot flame
Well, the description for APS: Fire's 'continuous bolt of flame' says that "the degree of control is so exact that the character can ignite one finger and use the flame like an acetylene torch, regulating the flame’s length and intensity."
However, that's APS: Fire and not any of the EE powers.
If you wanted the same effect, I would say you could use take either EE: Fire, EE: Plasma, or EE: Light and produce the same effect -- however, due to the amount of concentration involved it would take up ALL melee actions every round he's using his power in that fashion (not even able to take defensive actions). Plus he'd need to be 3rd level or higher, as it's at that point he can start regulating the intensity of his blasts.
APS: Fire is a major ability not just because you have more facets of the power as opposed to EE: Fire, but also because you can do a lot more with what you have. If this guy had APS: Fire I as a GM would allow him to use the continuous bolt with one finger while at the same time doing other things (such as lobbing bolts at someone or taking defensive actions that don't tear him away from cutting).
Now, if he wanted to do some arc welding he could do the same thing with EE: Electricity and with the same penalties.