Diamond Spear wrote:So let me get this straight, if a new, unknown player was to come in your game, choose an alignment and personality guaranteed to cause problems regardless of how the character was developed and then that player choose to kill off one of the two other players in the game just to get his stuff while expecting said player would not get upset about it you would have no problem with this? I find that hard to believe.
well, first of all, if they are garenteed to cause problems then I generally don't let them in, it's the GM's responicbility to screen all characters not only for content and to make sure no cheating occured, but also to make sure that the character fits in with the story, which for me includes insisting a detailed background. not only that, I also enjoy runing "prelude" games for all my characters in any system I play. it lets the GM get a feel for the personallity of the character, also to determine personality and helps the player get a good grasp on the own character. It's partly your own responcibility to ensure that the character fits your campaign and if he does something like this and you don't like it you also share some blame for it.
In my experience, players like the one described above are disruptive and tend to make the game less enjoyable for everyone. Yes there will be times when party members will fight with and even kill each other, but these should be few and far between and should come about from events that occur in the course of the campaign not be the way a new player introduces his character.
again, it all boils down to the kind of game you are running. a band of cyber/cosmo knights running around doing good deeds blah blah blah yea they would be disruptive, but I have run a few villian-orented games and yes, characters do sometimes kill each-other, but it can be fun, even if you don't think so.
People who kill party members for no good reason and use the excuse "my alignment says I can" really don't get what role-playing is all about. If body count is all that matters then go play Doom or Quake or a myriad of other games where killing as often as possible is not only acceptable but is the point of the game. Character development is an important part of role playing but when you start with a cold-blooded, sociopathic, miscreant evil character you really haven't left yourself much room for role playing or character development.
once again, they may not fit YOUR idea of roleplaying, but some people do find it fun and it's just as an acceptable way of playing as any other.