Secondary skills

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Larsen
Adventurer
Posts: 786
Joined: Tue Jun 15, 2004 6:11 pm

Secondary skills

Unread post by Larsen »

I know some skills cannot be taken as a secondary skill. I was wondering if you could tell where it lists all the skills not available as secondary it has been quite some time since I was a character and I have forgotten.
User avatar
Mack
Supreme Being
Posts: 7026
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Unread post by Mack »

Page 23 of the Main Book has the restrictions, although that list is quite out of date. A lot of skills have been introduced since then. I don't find anything in the Game Master's Guide.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
Adam of the Old Kingdom
Adventurer
Posts: 505
Joined: Sun Jan 20, 2002 2:01 am
Location: Old Kingdom and Australia

Unread post by Adam of the Old Kingdom »

ditto Nightshade.

secondary skills are things you pick up as you go along or from very informal training. in many cases, players will be limited as to what skills they can select, such as a CS grunt will not have prolonged access to people who can consistantly train/teach them some skills that are not available as a military run training program (OCC skill).


as adventurers, if the player can find an establishment or mentor, most any skill can be available to them. the GM would be the surest guide for this.

There is going to be a grey area when picking up new skills, as to what level of training a PC is getting. New OCC skills are usualy a dedicated focus related to the OCC (obviously) thus requiring a mentor, trianer, teacher, or a concerted effort on the part of the PC. the concerted effortcan be hard to emulate but saying to the GM a level before you take itthat you intend to take it could represent this. secondary skills are things you can pick up most any place, hobbies, a team mate, a few weeks doing a job to make end meet.
Munchkin Cat Minion
Image
Image
User avatar
MADMANMIKE
Palladium Books® Freelance Writer
Posts: 3356
Joined: Sat Sep 30, 2000 1:01 am
Comment: The Emolancer
Location: Cuba, MO USA
Contact:

Unread post by MADMANMIKE »

..Maybe it's just the typesetting, but I've never used the skill restrictions on Secondary Skills in Rifts. Quite simply, secondary skill restrictions assume a formal training system in place that is ubiquitous. This is unlikely in a Post post apocalyptic setting. More likely most skills are learned through mentorship, as mentioned above.

..So my characters have to have an explanation for their secondary skills. I do tend to stick to the "no engineering secondary skills", but then most likely someone who wants those is going to get them with a bonus, and not have them as secondary skills.

-Mike >8]
Image
Minions - Character Sheets <---- UPDATED LINK TO MY DA PAGE!!!
Must repeat my mantra: As a genius, I am not qualified to make the assessment "it doesn't take a genius to figure this out."
Locked

Return to “Rifts®”