Railguns: getting closer to realization

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
R Ditto
Hero
Posts: 1283
Joined: Wed May 09, 2001 1:01 am
Comment: It is hard to be alone. I was 18 when dad died, 38 when mom died. No grand kids or daughter in law for mom. Why, God, why?
Location: Alma, Michigan. Boredom central...
Contact:

Unread post by R Ditto »

Looks like the US Navy can finally do something else useful with the 7.5 megawatt power output of a US Destroyer's 3 gas turbine powered generators...

Also shows that larger (if not all) rail guns in Rifts are (still) under powered and (still) have to short of a range. :D :P
Never Give Up, Never Lose Hope, Never Surrender!
The Price of Freedom is Eternal Vigilance!!
Boldly going forward, 'cause I can't find reverse.
Dr. Watson; Proving that being wrong is one step closer to being right.
It is hard being alone.
User avatar
Brian Manning
Palladium Books® Freelance Artist
Posts: 823
Joined: Sat Mar 03, 2001 2:01 am
Comment: I'm the King of Rock, There is none higher!
Sucka MC's should call me sire!
Location: New Vegas, CS State of Nevada
Contact:

Unread post by Brian Manning »

I was wondering about how that was coming along. That's funny that the navigation system is holding it back. That's gotta be some amazing force to deal with if the nav system just can't survive the trip.

R Ditto,
I think we're ALL in agreement that the vehicle mounted rail guns shouldn't have the same stats as the man portable versions ;)
Artwork • Social Media • Writing • Shenanigans
Brian-Manning.com
User avatar
Borast
Champion
Posts: 2273
Joined: Wed Nov 26, 2003 4:59 pm
Location: Canada

Unread post by Borast »

I think it works out to...whatever is hit dies... Warship or other target.
Fnord

Cool...I've been FAQed... atleast twice!

.sig count to date: 2

"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Unread post by Nekira Sudacne »

Jaguar Wong wrote:I think we're ALL in agreement that the vehicle mounted rail guns shouldn't have the same stats as the man portable versions ;)


meh, I can't say that I agree, seeing as how the "man portable" ones are too heavy to be used by pretty much anyone but a juicer or a borg, both of which could carry the vehicle-mounted on ANYWAY. . .
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Brian Manning
Palladium Books® Freelance Artist
Posts: 823
Joined: Sat Mar 03, 2001 2:01 am
Comment: I'm the King of Rock, There is none higher!
Sucka MC's should call me sire!
Location: New Vegas, CS State of Nevada
Contact:

Unread post by Brian Manning »

Nekira Sudacne wrote:
Jaguar Wong wrote:I think we're ALL in agreement that the vehicle mounted rail guns shouldn't have the same stats as the man portable versions ;)


meh, I can't say that I agree, seeing as how the "man portable" ones are too heavy to be used by pretty much anyone but a juicer or a borg, both of which could carry the vehicle-mounted on ANYWAY. . .


Yeah, but I'm talking about the giant railguns mounted on large robots and vehicles. The ones where the barrel is as big as a grunt, but only inflicts 1D6x10 or something like that.

As far as the man-portable versions, I love the weight for the large ones, but the fact that there's a pulse laser out there that can outperform any rail gun kinda kills the fun of bringing the railguns out onto the battlefield. My favorite are all the rail guns in the Warlords of Russia book. They're perfect for pretty much any man-at-arms class, and the damge is very reasonable. It's just the fact that the energy weapons outclass them by such a large margin.
Artwork • Social Media • Writing • Shenanigans
Brian-Manning.com
User avatar
Borast
Champion
Posts: 2273
Joined: Wed Nov 26, 2003 4:59 pm
Location: Canada

Unread post by Borast »

This is starting to have the same overtones I can remember from discussions about the "tech degeneration" of the Battletech universe and the unreality of a 90m (<300') .75(?) MG, and that the Gauss Rifle mounted on the 'mechs should be one-shot-one-kill weapons regardless of the tonnage of the 'mech and thickness of it's armour, since we "are" talking about a hypersonic slug weighing 250 pounds! (8 shots to the imperial ton, or 8 shots to the metric tonne is still 125 kilos, or 275lbs, for the slug!)

Some one knowlegable in physics and ballistics (a US Naval Gunner I believe) did the math and came up with the figures for the amount of down range impact the damn thing produces...next best thing to a pocket battlefield nuke from what I remember... (I think it was on the rec.arts.games.battletech board or some such...)
Fnord

Cool...I've been FAQed... atleast twice!

.sig count to date: 2

"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.
User avatar
Svartalf
Champion
Posts: 2817
Joined: Fri Jun 11, 2004 1:39 pm
Comment: Beware of the Friar Tuck type putting on the French Maid outfit!
Location: Paris, France
Contact:

Unread post by Svartalf »

You're right razor... tungsten is not magnetic... and I'm just wondering if impelling the magnetic acceleration to a discarding sabot rather than the projectile itself won't have about the same effects on range, power and accuracy as firing a powerful round out of too short a barrel...
Image
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
User avatar
Borast
Champion
Posts: 2273
Joined: Wed Nov 26, 2003 4:59 pm
Location: Canada

Unread post by Borast »

Septicrazor, all they'd have to do is place a bank of batteries in the tank (maybe increase the length by 10-20%), and generators on each of the wheels of the tank...free electricity! Or, if the thought of all that acid behind you makes you nervous...fly wheels! Use the generators to electrically spin 'em up to speed, then magnetically apply the brakes to generate the current necessary to charge the capacitors in the gun! This works, 'cause you either use magnetically charged disks as the fly wheels and have a copper coil netting around the wheel that you can use as an electromagnet to start them, and as a generator to power the gun. (And the act of drawing power from the flywheels causes the wheels to slow down...requiring you to recharge through movement...give the crew an incentive to keep on the move! :D
Fnord

Cool...I've been FAQed... atleast twice!

.sig count to date: 2

"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...

Normality is Relative, Sanity is Conceptual, and I am neither.
Jagged Spear

Unread post by Jagged Spear »

Borast wrote:requiring you to recharge through movement...give the crew an incentive to keep on the move! :D


Make the tank out of card board that will give the crew incentive to keep moving as fast as possible. :lol: Only way they would stay alive is if they are a moving target. :D
Locked

Return to “Rifts®”