Lazarus Vespers wrote:Ok, here is a general thread to discuss taking down Glitter Boys, I just like coming up with tactics to do things, so here we go..... I will post my idea once 5 others have been posted.
I played a hatchling ice dragon that took one out over a "two-day" period of hit and run... I regenerated, he didn't...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
I've always enjoyed the one hit kill scenarios. Seel the way the gb is designed there's a bit of a fatal flaw. The rail intake is big enough to fit grenades into and the rail barrel rests on the only place the nuclear plant could be located so what i do is have a character that can get there quickly or unnoticed (mages with teleport or invisibility, juicers, or mind melters with psychic invisibilty) to climb up on the back, and slide a grenade pack(basically a mix of 4 frag, and 4 concussion, all taped/tied togeter parrelle to each other so they look like this l-l-l-l-l-l-l-l. my character made that design because the pack can be rolled up when it needs to be focused in a small area, or unfurled when he want's to spread it out, but thanks to the tube like grenades the pack slides nciely into the rail drum. Simply reseal and run as one of three things will likely happen: 1)the frags will go off and thanks to the concussive force of the conc grenades will peirce the generator causing a melt down 2) the frags will peirce the neck of the pilot as the neck is right next to the rail drum too, or 3) the concussive fore will blow the rail drum apart, thereby taking out the gbs ammo. #3 isn't a one hit kill but it does make it alot easier to kill
Prince Artemis wrote:I've always enjoyed the one hit kill scenarios. Seel the way the gb is designed there's a bit of a fatal flaw. The rail intake is big enough to fit grenades into and the rail barrel rests on the only place the nuclear plant could be located so what i do is have a character that can get there quickly or unnoticed (mages with teleport or invisibility, juicers, or mind melters with psychic invisibilty) to climb up on the back, and slide a grenade pack(basically a mix of 4 frag, and 4 concussion, all taped/tied togeter parrelle to each other so they look like this l-l-l-l-l-l-l-l. my character made that design because the pack can be rolled up when it needs to be focused in a small area, or unfurled when he want's to spread it out, but thanks to the tube like grenades the pack slides nciely into the rail drum. Simply reseal and run as one of three things will likely happen: 1)the frags will go off and thanks to the concussive force of the conc grenades will peirce the generator causing a melt down 2) the frags will peirce the neck of the pilot as the neck is right next to the rail drum too, or 3) the concussive fore will blow the rail drum apart, thereby taking out the gbs ammo. #3 isn't a one hit kill but it does make it alot easier to kill
Psychic invisibility won't work... you have to be "just passing through" with no hostile intent, and strapping grenades to something is fairly hostile yes...
Could ambush it with phase weopons to be really nasty..
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
But then, to take out a Glitter Boy, hire an assassin to take out the pilot, or at least bribe his friends to take him out for a long night of partying ("Man, that is the LAST time I accept a drinking challenge from a Grackletooth....*groan*.....")
"Yes, I know I'm going to hell; I'm bringing marshmallows." BookWyrm aka The Horn'd One Str-8 male Dom/Top; Honourable but not gullible; a Hero of the Megaverse.
First, I use(almost exclusively) NG-X9 Samson Power Armor. The first thing I do is to make sure to keep moving towards his rear and/or left flank(this is the Boom Gun's blind spot). The GB has to choose: Turn to face you-and not anchoring for a shot, or he can try to anchor, and take 1-3 shots before I'm in his blind spot. As I move I'll keep on firing my Rail Gun (NG-202 Super) at his Head. I launch my mini-missiles (AP for all 4 of them if I know I'm hunting a GB and not a random encounter, 2 AP & 2 Frag-heads otherwise). Never[i] stop moving! If you stop, the GB will anchor and fire with that nasty Boom Gun. The main thing is that you must always keep moving if you want to live. The GB's weakness is it's inability to fire on the move! The best result is that the GB cannot hit you with the Boom Gun because he cannot anchor first! The result is a matter of luck(to-hit & damage rolls) physics and tactical doctorine!
"Save ARCHIE, save the world..." ----------------------------- -Sigging of rungok- -Scenario 2- (Demon 1):Woah, the hell happened to you? (Demon 2):got my ass kicked by some guy with a knife and a handgun (Demon 1):What? you gotta be kidding me! (Demon 2):Thats what i was thinking...
anapuna wrote: i rarely play a mage, but when i do... i do what GaredBattlespike does.
Vrykolas2k wrote:Could ambush it with phase weopons to be really nasty..
Of the two GB's my group took out in a game, large volleys of missiles for one, a phase sword was involved with the other.
A few of us drew fire, nearly getting killed in the process, while the mage got withing range from behind the GB, used every bit of PPE he had to cast the TK spell (I think it was a 3ton lift) and ripped it out of the ground, holding it face up. My character with the phase sword did a little interrogation on the pilot, who after taking half his HP in phase sword damage, decided to surrender. Selling a GB with minimal damage is a good way to disrupt the GM's plans.
Wouldn't work because the phase swords dont ignore armour, they act more like a double-strength vibro-sword.
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
Something to remember the GB CAN fire while the pylons are retracted/useless. THey can fire from flat on their back. As for moving into the blind spot, try leading the target enough to plant and then there are pieces of NG scrap falling to the earth as the boom hits.
Mostly good ideas, I just wouldn't want to have been the one interrogating a GB hovering there with the BoomGun still attached... They go flying something like 60 feet if they fire without pylons... sounds like a great emergency dodge to me...
The carpet of adhesion idea and just plain getting behind him is simple easy and feasable. Phase weaponry, well duhh...
Sorry didn't mean to rag on anyone... just somebody has to stick up for the shiny ones...
Dude... It's a tall guy dressed in black, with a weird, glowy weapon thing, and we're a couple of guards in matching shiny armor...
the fact that a GB only takes a few seconds to shoot(pylons and such firing into the ground), however what about the pilot firing the boom gun geez has anyone been deafened by a mach 2 sonic boom......ear muff will not work well enough....
yeah well undetectable attack are the best idea, close combat works only if you have protecting against the boomguns deafness attack....along with the.....
earth elementals, dragons, Super SAMAS, a headhunter all can kill a GB if you can spair the time and effort...good ideas all.....
after 20 odd years of the same character time has come......
Airborne PA are the best for this particular tactic, but with the right sort of cover you can do it with fast ground-pounders like a Terrain Hopper.
#1. Use small size to conceal yourselves until the GB is in range
#2 Fly both in opposite figure of 8s, with the GB in the centre. This is very similar to the 'scissors' tactic used by Sturmovik pilots in WWII. As noted before, the GB is a Powered Armour and thus cannot rotate very effectively. One SAMAS (or flying titan, or whatever) will always be more-or-less in front of the GB. This is the idea. Once anchored, the GB prepares to fire on the SAMAS in his sights, but is hammered from behind by continuous fire by the second unit. The GB pilot retracts his pylons and turns in an attempt to engage both units, but there will always be one behind him, chewing into his back, boom gun, or helmet. Best tactic is to target the boom gun or the feed mechanism to reduce the risk to the pilot up front.
Every time the GB turns, the other units turn with him. Use of smoke or radar obscuring devices (such as the Bandito Arms Samas) make this very potent for disrupting his targeting system.
ANOTHER alternate is simply the mighty NG-P7. For the cost of a single GB, you can equip a LOT of troops with NG-P7 rifles and plastic man/urban warrior armour. Concealment and concentration of firepower will win the day every time. Lanchester's law in action.
For a more mobile version of what I have just said, recall that a GB is listed as 25 million Credits. A Chipwell Assault Suit (the Megadamage one) costs only 250,000. This means that for the price of ONE GB you can buy ONE HUNDRED Chipwell assault suits with a main body MDC of 150 and a machine gun that does 5d6MD (plus optional missile launcher which will negate the GB's range bonus) as well as a 1d6*10 laser built into the arm. Now YOU can have your ONE GB and I'll have my infinitely more flexible force of ONE HUNDRED CAS-30 mecha. Add to which, if the GB wants to run and fire, it cannot. It has to anchor in place to attack OR defend (or be knocked on it's arse). The CAS-30 can move and fire at the one time (and no, it has no batteries as it goes on fusion).
At the bottom end of the PA market, though, you do have the WC-300 chipwell power armour with only 40MDC main body, a similar armament to above (without the laser, but versus a GB slugs are good), and battery power for 7 days in the field. This sucker only costs the low low price of 80000 credits a pop. This means for the price of one GB you will have 312.5 Warmonger suits. More than enough to trample your GB into the ground, and with minimal casualties to boot.
Were I a princeling of a small to medium Rifts kingdom, I'd be knocking fairly hard on the door of Mr Chipwell. Of course, those who know me may also remember my Chipwell rip-off of the GB, but that's another story.
I'd get up in the morning and watch the sun rise over the yardarm of my sky-ship as the sails billowed in the breeze and the land slid by 300-odd metres below. I'd grasp the mahogany ship's wheel, turn her nose a few points back onto the line, and feel pity for all those poor bastards below who have to work for a living. - My idea of the good life in Rifts.
I really love these 'How to Kill...' threads and they are very interesting to read, but I find that everyone tends to make the Oppenent stupid, and the enviroment suitable for them.
The next problem is how you guys play the rules for the opponents (this case, a GB). I see you guys saying the GB needs to anchor, etc. GB's in games I've played in have always been played where the Pylons/Recoil system engages when the shot is fired. So, there is no action to anchor. BUT, the pylons stay in place, so there will be an action used to release the pylons. This allows for the GB to do a little 'Run n' Gun' action.
With the conditions being set, GB's are a pain. But specifically taking out the Boom Gun takes out the GB. Do that, and a GB is nothing more than a big suit of armor, just remember that a radio makes a good friend.
Only Time Will Tell, Unfortunately The Bastard Never Speaks.
VR052 Battler Cyclone for missle bombarment or even use a sabre cyclone. The ladder would be used in strict Hand to hand combat. Using protoculture these vehicals will have not -10 penalty on their Auto dodge
Your local Lurker and Temporal Wizard Extrodinaire,
Chronicle wrote:VR052 Battler Cyclone for missle bombarment or even use a sabre cyclone. The ladder would be used in strict Hand to hand combat. Using protoculture these vehicals will have not -10 penalty on their Auto dodge
lose 10 geek points for mixing up games. Robotech stuff can't be regarded as a standard usable tactic on Rifts earht.
Also, the exemption of the -10 dodge penalty for robotech powered mech is pure house rule. some GMs would exempt just anybody from that penalty, some GMs (rarer) would decree that Robotech stuff *too* is subject to it.
Anyway, house rules cannot be invoked as standard practice.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug Embrace the Darkness, it needs a hug - Cherico PC stands for "patronizing cretin" G'mo I name you honorary American Subjugator & Ratbastard
Vrykolas2k wrote:Could ambush it with phase weopons to be really nasty..
Of the two GB's my group took out in a game, large volleys of missiles for one, a phase sword was involved with the other.
A few of us drew fire, nearly getting killed in the process, while the mage got withing range from behind the GB, used every bit of PPE he had to cast the TK spell (I think it was a 3ton lift) and ripped it out of the ground, holding it face up. My character with the phase sword did a little interrogation on the pilot, who after taking half his HP in phase sword damage, decided to surrender. Selling a GB with minimal damage is a good way to disrupt the GM's plans.
Wouldn't work because the phase swords dont ignore armour, they act more like a double-strength vibro-sword.
Wanna bet? Read the description, it says the phase sword passes through MDC targets dealing MDC and SDC targets dealing SDC. So how does it passing through not hit the guy? Just like a phase beamer would do HP damage to a guy in armor a phase sword would do the same.
I'll bet. It says CUTS through MD alloys, not PASSES through... if you don't believe me ask in Q&A...
Eyes without life, maggot-ridden corpses, mountains of skulls... these are a few of my favourite things.
I am the first angel, loved once above all others...
Light a man a fire, and he's warm for a day; light a man on fire, and he's warm for the rest of his life.
Turning the other cheek just gets you slapped harder.
The Smiling Bandit (Strikes Again!! Ha! Ha! Ha! Ha!)
If you have enough advance notice of the GB's approach, make the surrounding terrain as unfriendly to the GB as possible. Assuming you have the resources, set pit traps filled with explosives or sharp mega-damage metal. Pepper it with the anti-vehicle mines from Rifts Mercs. Set up sniper and anti-armor teams armed with precision, high-powered weapons. Slow the GB down enough to bring your own forces to bear.
The GB is a tough customer.
And this post is going to be a bit long...
It is fast compared to someone on foot (ever seen anyone run 60mph?), is of average speed compared to other PA (even the SAMAS can only run 60mph), is fairly flexible (no penalties to dodge/parry, training can actually give bonuses to dodge and such), and pictures like the one in the Rifts Mechanoids book show the GB 'can' apparently get a good deal of 'turn' even when anchored.
The gun isn't 'fixed', and appears to be able to fire in more or less any position the pilot can aim it in.
Descriptions indicate the only thing needed to anchor the GB is to simply pull the trigger.
It's gun does a lot of damage, and with the optional knock down rules, causes extra havoc. Considering an estimated 3.5 pounds of mass is going a good mile per second, the impact force will be like a being hit by a several thousand pound object going a few hundred mph. By all rights, anything hit should be affected as badly as a GB is affected by its own recoil (every action has an equal but opposite reaction. If recoil can toss 2400 pounds back 30ft, what's going to happen to something smaller/lighter?)
The GB can fire without anchoring, without penalty for the first shot, although penalties start to build up after the first shot, IIRC as far as rules mentioned in CB1.
By the looks of the BG, if the ammo belt got cut, there still is the 'loaded round' plus any rounds that might still be in the remaining portion of ammo feed belt still connected to the gun.
Estimates show the BG to have a roughly 50mm muzzle diameter, or roughly 2 inches.
For things relating to draining power.
It has a small nuclear power source (likely RTG like used by NASA in space probes for several decades, or Russia for many things, even light houses), it is not a big/full blown nuclear reactor. There isn't enough nuclear material to cause a meltdown.
It takes a Power Leech (Psyscape) 10 minutes to drain a nuclear power source, at a rate of 200 MDC per minute, 2,000 total. That's roughly 3.3 MDC per second. Lets hope the power drain doesn't cause the GB to fall over backwards, giving the Power Leech a minor problem. Pray the GB doesn't have a manual release to open the thing up, because the GB pilot can pester the Power Leech.
The Pilot is far from helpless. The GB is like a big robotic suit, and it is possible for the pilot to wear light MDC armor and carry a pistol sized sidearm. Chances are, if they got the GB in the first place, they are hard to handle even when not in a GB.
Obscuring or hiding from the GB’s sensors.
It has full optics, including IR, UV, passive night vision, thermal and flash/flare countering measures.
Smoke won't block thermal. Chances are, even things like some walls/obstacles might not obstruct thermal much if at all.
Bright heat sources might not blind thermal, unless something is hiding 'close' to the hot spot.
Weapons that have been fired are likely to give off a good deal of heat for at least a little bit of time.
UV is interesting, something that is camouflaged by normal vision might stick out like a neon sign with UV. IIRC, I've heard that the same applies to things like deer (not sure about the facts, this is just hearsay). Something about deer being able to 'spot' hunters because they could see into the UV range, and some of the old forest camouflage reflected UV well, negating the camouflage effect, and since the deer supposedly see in B/W, those bright orange colors hunters use will 'blend in' if they fail to reflect anything in the deer's 'color range'.
GB Armor.
Its biggest strength is its durable design due to many rounded parts and few flat parts or parts with edges/corners. It's main weakness is the fact it is a freaking walking mirror. A laser guided munitions could probably spot the thing a long way away since the armor would be greate for reflecting the laser energy the weapon would seek out.
My opinion is to give the GB camouflage paint and other camouflage coverings, like a big oversized guile suit. Being hard to see at range is a lot more effective defense than being a big easy to see mirror that takes half damage from lasers.
IMHO, a good ceramic/alloy hybrid armor like the kind that actually can exist today, would be better. Just as potentially durable if MDC ceramics/alloys are used, and the ceramic component makes it resistant to more or less anything that relies on heat to cause damage (including plasma, lasers and even variable lasers. This is raw thermal resistance, not simply reflecting energy/light).
Strengths
The GB is a team player, and is more deadly with the proper support/assistance from others.
The GB’s long slender fingers seem to indicate it could easily handle/fire any human sized weapon, and the GB Pilot OCC does include an energy rifle and non-energy weapon of choice. So, technically, the default GB is not stuck with just the BG. I can see someone sneaking up behind a GB suddenly see a pin fall to the ground and a grenade being tossed over the GB’s shoulder. Could be enough to cause the attacker to hesitate or attempt to evade the grenade, giving the GB time to turn around.
The FQ version does include the backup weapons package in one arm.
The GB's good range mean it has a chance or two to open fire at incoming missile volleys.
The GB is likely equipped with sound filters (like on helicopter headsets) to 'filter out' the noise of the BG. A pair of GBs could probably hold a conversation while blasting away at targets with their BGs, without using radio.
The pylons are "Anti-Sway" and meant to prevent the lose of footing, or at lest that's the way it looks to me. Some pics (like in FQ) show GB’s firing prone or in a kneeling position, reinforcing this. It is the thrusters that deal with the majority of the recoil... And the pylons are a good 4.5 feet long. Since they are meant to keep the GB from swaying, soft ground shouldn’t cause to much trouble. Weighing over a good ton means it should sink through mud and such to more firm ground.
On the subject of thrusters, what happens if the GB pilot manually engages the thrusters to fire off?
(or at least aim the gun down and fire, causing the thrusters to kick in). If the blast force stops 2400 pounds from going 30ft, what happens to anything hit by that force?
Luring the GB into an area with plenty of cover may or may not work.
Make sure you can stay out of sight, because if the GB gets a good idea of where an enemy is hiding...
The BG fires off 200 long slender slugs, each roughly 5x25mm and weighing an estimated 7grams, and going 1500m/second. SDC obstacles won't do squat. A tree have 200 SDC? Well, anything behind it will take 3D6x10-2 MD. A big rock have 1000 SDC? Not much of a problem. I classify such weapons as things like a ranged weed eater/chain saw/meat grinder. With 3000-18000 SDC worth of devastation, a single shot could probably take out quite a few trees, blast through rocks, explode brick walls into a shower of slugs and brick fragments, or otherwise shoot through objects that might not hide someone from the GB’s thermal sensors..
Using Mini-Missiles will trigger the BGs proximity warning, It may hit, but the GB will know the direction it came from and can return fire in the general direction it came from.
With the proper training, and enough knowledge of military tactics/strategy, makes a GB a deadly foe.
A GB that shows signs of damage (and being repaired afterwards) is an obvious warning. If a lone GB is 'still alive', the pilot is likely to be hard to deal with, since a lone GB should be dead already.
Those boosters can allow it to assist in jumping, and even hover. A combined jump up with booster hover and a BG shot could probably help the GB get out of various situations.
The GB weighs 1600 pounds, carries 800 pounds of gun/ammo, and can still carry an additional 600 pounds. I something like carpet of adhesion going to work? Or will the GB be slowly trekking around with large areas of ground stuck to its feet like giant snowshoes made of dirt/grass?
Weaknesses.
The GB is made to be a team player. A lone GB, IMHO, is the same as a bank with a neon sign saying "The doors are unlocked, the vault is open and only a single guard is on duty". The moment someone, who is alone and with a GB, instantly signs their own death warrant. There are plenty of bandits and others who are used to relying on surprise, traps, ambushes and even brains to deal with targets, and a lone GB is going to look like a big fat treasure vault just waiting for the guard to walk out and become a sitting duck.
It's expensive, and likely hard to make, and is rare in many areas. That makes it easy to find just by word of mouth. If someone is looking for a GB, chance are, and GB sightings have a good chance of being the one being looked for.
It's also going to be expensive to repair and maintain. Not like the local wilderness general store carries BG flechette round casings.
It's a GB, and doesn't offer god like abilities. No amount of firepower or armor can help an idiot who doesn't have a clue as to how to properly operate a GB. It is correct in some ways to compare it to a tank. It may be 'all powerful', but as many have pointed out, a lone GB without ANY support is more or less a sitting duck against any clever or determined opponent.
It uses a knockoff of overgrown shotgun shells for ammo. Solid and APFSDS rounds would make it even deadlier. Better to put a single hole in something than a bunch of small dents.
It can't handle multiple attacks from multiple directions.
Multiple missile volleys (from different directions) and artillery can ruin a lone GB’s day.
It's a walking mirror. Any sort of light source will give it away.
It’s own fame can draw a lot of unwanted attention. A GB pilot may face a lot of idiots, psychos and bored juicers/crazies looking to make a name for themselves.
Doubled edge sword.
The boom guns boom can disorient enemies but do the same to any allies also.
The armors design effective causes more problems/weakness than it should.
It gives the pilot great confidence, but overconfidence can kill off anyone with the first bad mistake they make.
It's main design philosophy is like that of a tank, but it is often treated as such and all of its other potential seems to be ignored or otherwise not given a chance.
It is a great symbol, but it can attract as much trouble as it can good.
It's good at frontal attacks, but doesn't exactly handle well without someone to cover its backside.
Never Give Up, Never Lose Hope, Never Surrender! The Price of Freedom is Eternal Vigilance!! Boldly going forward, 'cause I can't find reverse. Dr. Watson; Proving that being wrong is one step closer to being right. It is hard being alone.
Anyway...take-out the hand on the side the gun is on. No hand, no pull trigger, then even a piddly little Wilks laser pistol and it's 1D6 becomes a threat...um, if you have enough e-clips for a minimum 370 or so shots...
Fnord
Cool...I've been FAQed... atleast twice!
.sig count to date: 2
"May your day be as eventful as you wish, and may your life only hurt as much as it has to." - Me...
Normality is Relative, Sanity is Conceptual, and I am neither.
Chronicle wrote:VR052 Battler Cyclone for missle bombarment or even use a sabre cyclone. The ladder would be used in strict Hand to hand combat. Using protoculture these vehicals will have not -10 penalty on their Auto dodge
lose 10 geek points for mixing up games. Robotech stuff can't be regarded as a standard usable tactic on Rifts earht.
Also, the exemption of the -10 dodge penalty for robotech powered mech is pure house rule. some GMs would exempt just anybody from that penalty, some GMs (rarer) would decree that Robotech stuff *too* is subject to it. Anyway, house rules cannot be invoked as standard practice.
Actually using conversionbook rules reguarding Robotech mecha the conversion book never once mentioned implimenting the -10 rule for them. Seeing as how the CB1 said to use the robotech rules just the same. Since the -10 rule isn't in Robotech then the explanation is house theory rather then house rule because the rule stands.
Your local Lurker and Temporal Wizard Extrodinaire,
Chronicle wrote:VR052 Battler Cyclone for missle bombarment or even use a sabre cyclone. The ladder would be used in strict Hand to hand combat. Using protoculture these vehicals will have not -10 penalty on their Auto dodge
lose 10 geek points for mixing up games. Robotech stuff can't be regarded as a standard usable tactic on Rifts earht.
Also, the exemption of the -10 dodge penalty for robotech powered mech is pure house rule. some GMs would exempt just anybody from that penalty, some GMs (rarer) would decree that Robotech stuff *too* is subject to it. Anyway, house rules cannot be invoked as standard practice.
Actually using conversionbook rules reguarding Robotech mecha the conversion book never once mentioned implimenting the -10 rule for them. Seeing as how the CB1 said to use the robotech rules just the same. Since the -10 rule isn't in Robotech then the explanation is house theory rather then house rule because the rule stands.
Well... that would be normal : the Conversion Book 1st version (Since PB dropped the licence, I don't think any conversion notes should be present in the recent version) predates Kevin's bright idea and that -10 rule ... so of course there would be no mention of it in the conversion notes... or if the rule had already been invented then, I don't remember where in that book it would be.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug Embrace the Darkness, it needs a hug - Cherico PC stands for "patronizing cretin" G'mo I name you honorary American Subjugator & Ratbastard
would stand to explain why i never saw mention of it in the CB1 for robotech lol although it would make sense. Eitherway i think it would be a good fight -10 or no
Your local Lurker and Temporal Wizard Extrodinaire,
I noticed NO ONE has given the obvious reply..........
"Just steal his batteries."
(ducks & hides from the imminent flak)
"Yes, I know I'm going to hell; I'm bringing marshmallows." BookWyrm aka The Horn'd One Str-8 male Dom/Top; Honourable but not gullible; a Hero of the Megaverse.
Sir Taylor wrote:A First Stage Promethean could take one out by itself using phase blasts.
You know, a phase mystic could do the same... and just anybody can use a phase beamer which has already been suggested.
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug Embrace the Darkness, it needs a hug - Cherico PC stands for "patronizing cretin" G'mo I name you honorary American Subjugator & Ratbastard
I used an Operator and a TeknoWizard. Have the TW provide the OP with a Personal Cloaking Device and Unidirectional Teleporation Device (Preferablly single use).
IF the OP can get into contact range with the GB (not too hard if your sneaky enough) he can use Telemechanics to disable the containment system for the Nuclear Reactor that powers the GB. Teleport out and watch the fireworks!
Comment: Eternal Defender of C.S. Righteous Indignation ~ Adamant Advocate for the Last Best Hope for Uncorrupted Humanity ~ Stalwart Exponent of the C.S.’s Eminent Domain of Man ~ Arbiter of Coalition Dogma and the Precepts of Emperor Prosek
How to take out a Glitter Boy.... Hmmmmmm... Well, given that in combat the thing's only real weakness is that it can only fire in one direction at at time, I'd suggest the following ploy for your non-CS crew.
Step 1) Get a Pheaton Juicer to divert his attention using some kind of airborn power armor. Something tough that can take a few hits.
Step 2) While your Juicer buddy is doing what he can and dancing in the sky, taking a little off the GB's main body here and there, use a small, quick moving guy to run up to the GB from behind, hopefully low enough to evade his radar, and jump on the Glitter Boy's back.
Step 3) Now if you look at the illistrations of the GB there is another weakness that can be exploited. It looks like it has a limited range of motion of its arms. Specifically, I'm betting that the thing can't rach up and remove something stuck to the top or back of its head! To that end, have the guy on his back slap a four pack of Heavy Fusion Blocks to the Glitter Boy's head via a magnetic connection. The 4-pack would have to be modified prior to this move to be detonated by remote control instead of its usual timer, (darn 30-second child-proof safety caps!). After that, the guy jumps off, he or someone else hits the button, and the head of the GB takes a 4D6x40 MD blast! Now given that the helm of the power armor has 290 MD, and the blast will do an average of 560MD, I'm willing to bet that not only would the Glitter Boy be missing its head, but so would the pilot inside... and that's including the Reinforced Pilot's Compartment that may or may not apply to an attack of this nature.
Now, if that's too cheesey for your tastes, there is another more stand-up way to take out a Glitter Boy. And that's attack it straight up with a good old fashioned Coalition UAR-1 Enforcer armed with brand new top-of-the-line CS grade missiles, (a la the Coalition approach). The Enforcer is one of the most under-rated robot vehicles around due to its age and Main Book origins. But beleive you me, even in today's power-creeped game setting, that thing is a bad ass mo fo that can punk out darn near anything Ozark "Deliverance style" ("squeel, little piggy")! Armed with six (6) Medium range missiles, ten (10) Short range missiles, and twenty (20) mini-missiles, that thing is an Arley Burke Missile Destroyer on two legs!
On his first attack, whether he won initiative or not, the Enforcer's pilot fires off an volley of five AP short range missiles.
Naturally the Glitter Boy's pilot will try to shoot it down. If he does, good for him. If not that's 350 MD off his Main Body!
Before the second melee attack even comes up, the Enforcer's gunner uses his first melee attack to fire off a volley of four Smart Multi-Warhead MRM's. Because the GB has already blown his next available melee action to defend against the first volley, he's completely defenseless now. Should the MRM's hit, (and odds are they will, they're smart and +5 to hit), that attack alone will slam the Glitter Boy with 700 MD on the average!
IF the Glitter Boy got hit with the first volley, the second surely finished him off and this fight is over faster than classic Mike Tyson bout, (before he went nuts and lost it). IF he successfully defended himself from that first diversionary volley, then he has a whole 70 MD left to his name and it is now the second melee attack of the melee round. The GB pilot can borrow from his next available melee attack for a defesnive move, but can't even attack on this one. The Enforcer's pilot and gunner already have the next set of volleys aimed and are ready to fire. Odds are, no mater what the GB pilot does next, ol' chrome dome is deader than fried chicken in the next two seconds.
Last edited by Dead Boy on Tue Feb 15, 2005 7:20 am, edited 1 time in total.
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
hmm..................... invisibity:superior and fusin blocks = one dead glittlerboy
Ravenwing wrote:"Killing Dbee's isn't murder, they aren't human, it's pest control!"
Zardoz wrote:You have been raised up from Brutality, to kill the Brutals who multiply, and are legion. To this end, Zardoz your God gave you the gift of the Gun. The Gun is good!
I would spend the first part of the round dodging, and moving in close where the Boom Gun is ineffective. How close is that? HtH range.
Oh, I neglected to mention, Sentinel is a mutant with Invulnerability, Supernatural PS (HUII: Lift 500X PS, carry 300X PS). I'm going to pound this guy senseless, starting with disarming him, crushing his hands, and mangling the helmet. When I get through, he'll have plenty of main body MDC (which I can probably get a few creds for), but nothing else.
My Hyperion Juicer would do something similar, except he'll be using his two Ion pistols, and climbing all over the GB, peppering him with shots to vital areas, and chopping him down to size. In particular, I'd target gun, ammo, sensors/helmet, hands, and if needs be, I can lift the GB and body flip/throw him.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
What's the scenario? Anything important I need to know or rules to follow?
If I have time, then I stalk the shiny dolt. NO ONE sleeps in their armor all the time...and even if the suit has a septic tank built in, it has to be emptied at some point. I follow it until Rainbow Bright decides to pop his armor for some grub. Then, a single 7.62 bullet to the head. Hell, to the chest is just as good. He'll bleed to death in his armor, and if he stays outside to patch himself up first, I put another bullet in him.
If I have to ambush him with intent to destroy, then your best bet is to dig trap holes w/ a fusion block or two at the bottom. Cover the top, call in for cheap air cover in the form of a Sky King, SAMAS, or whatever you've got around, then make the guy just run around for a while till he falls in a hole. Boom. Then as he tries to climb out, just toss hand grenades in there. The walls will continue to explode around him ruining whatever grip he might get, and he'll be yours to toy with.
Lazarus Vespers wrote:Ok, here is a general thread to discuss taking down Glitter Boys, I just like coming up with tactics to do things, so here we go.....
It all depends on what you have.
If you have any of the SDF ships from Robotech or a synchro-cannon, you can just kill him in one shot.
If you have the right robot or vehicle, you can take him down with volleys of missiles.
Bare-bones minimum way to take one down?
Well, that depends on how you play.
Officially (not including the rules from the 4th printing GMG), it seems like you could get 5 vagabonds with NG-P7s to take one down with no problem. Just fire Full-Clip bursts at it for 1d4x70 MD (average of 175 MD).
First attack, the GB will kill one of the vagabonds, but will take an average of 875 MD... enough to blow through the main body and most of the pilot's compartment.
If you play that Heavy Energy weapons can't fire bursts/sprays, then you could substitute the NG-P7s with NG-57 Ion Pistols hooked up to power packs. A full-clip burst would do 3d6x7 MD (average of 67 MD).
Get a few more gunmen, for a total of 8, and...
1st attack the GB kills one guy and takes 536 MD.
2nd attack, the GB kills another guy.
3rd attack, the GB kills another guy and takes another 335 MD, for a total of 871 MD... which is enough to destroy the main body and nearly blow through the pilot's compartment.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Lazarus Vespers wrote:My best idea is take a couple plasma minimissiles and fire them at the feet, that takes out the pylons so you can then rip open the pilots compartment and kill the pilot and have a GB to sell
Why bother damaging the pilots compartment when you can destroy the head which would cost less to repair?
you some might think you're a but you're cool in book --Mecha-Viper BEST IDEA EVER!!! -- The Galactus Kid Holy crapy, you're Zer0 Kay?! --TriaxTech Zer0 Kay is my hero. --Atramentus The Zer0 of Kay, who started this fray, Kept us laughing until the end. -The Fifth Business (In loving Memory of the teleport thread)
I'd wonder, "who are all these psychos, and why are they beating on my tank..I mean GB"
Then I would be smart, I would wear a light mega damage poncho with a hole cut for the boomgun so I wouldn't be a huge glittering target, and I would stick to heavily wooded area's, using my jet thrusters to good use to get me around...
then I would remember, a GB only has to anchor for the shot...
it isn't stop, anchor, aim, shoot, un-anchor...
it's aim, stop, and as you fire, it anchors/shoots the thrusters, and then automatically retracts for you to move again...
with a combination of sniping, good cover, and either a camoflage paintjob, a naruni camo field, or like I said, just a poncho, a GB will be able to kill lots of people with it's 2 mile sniper rifle...
oh...what's that...this topic is how to kill a GB? not how to kill with one? well I'll be damned..
Alternate Answer: I would show up at their door 15 minutes early, make sure to open the door for them, as a show of respect, and then, on the way to dinner, I would stop at a gas station to "get some candy"...
then, once inside, trigger the 40 Fusion Blocks hidden in the car...blowing the GB into scrap metal..
Shadowfyr wrote:Globe of silence the front part of the barrel,
Wouldn't do too much unless you were in the field of effect that the spell provides. the boom is from the ammo traveling at speeds greater than sound, and once out of the spells AOE, they are just as loud as anyother boom gun.
You said it yourself right there. " Traveling at speeds greater than sound" it's still sound and when it enters the globe of silence its will die out right there. since sound cant exist in the globe of silence.
cast magic net on the front of the barrel and also apply carpet of adhesion to the inside of the barrel... catches the rounds and holds back the blast.. and the boom gun should go boom
Shadowfyr wrote:Globe of silence the front part of the barrel,
Wouldn't do too much unless you were in the field of effect that the spell provides. the boom is from the ammo traveling at speeds greater than sound, and once out of the spells AOE, they are just as loud as anyother boom gun.
You said it yourself right there. " Traveling at speeds greater than sound" it's still sound and when it enters the globe of silence its will die out right there. since sound cant exist in the globe of silence.
So it stops the sound and not the shell, so what good does is do besides not make the sound. I guess the glitterboy might think his gun broke
No no no no no...
You'd have to keep the spell around the actual flechette round (s). The moment the round exits the barrel, it hits the globe of silence, travels through that, then goes out the otherside, and then the shockwaves of moving through the air at such high speeds are going to be generated anyway. No, you'd need the globe of silence to travel with the round all the way to its target in order to keep it silent.
No, no no no... uh uh
Globe of silence is a spell. and it makes the statement that no sound can Penetrate nor Leave the spell. so even if the flechette round went through the spell, thats all it would be is an expired flechette round. Because a spell like globe of silence isnt just a cloud or whatnot its energy concealing itself to the specific area. So the boom gun would shoot and all that would come flying out would be the flechettes'
which even if they struck something would be hella weak...
I didn't notice anything that suggests the momentum of the Boom Gun rounds would be affected by Globe of Silence. All it affects is the sound, not the kinetic energy, nor the electro magnetic energy of the rail gun. The Boom Gun is not dependant on the noise it makes: it's just noisy.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha
the boom gun store and generates the energy in the cannon to fire. So while its actually fired and leaving the barrel it generates the speed it needs in there which is the initial noise of the boom gun so that when its fired the loud BOOM is all that sound escaping the barrel at once. So hence why if placed on the whole frontal section of the gun all that sound that speeds up the flechette while traveling down the barrel would die out and only project the left over flechette.
Zerebus wrote:Yeah but it doesn't stop on the nose. Have you ever heard a fighter jet moving at supersonic speeds flying up above? The pilot may have only heard one sonic boom way back when, since he's now ahead of his sound patterns, but to everyone on the ground beneath him as he travels... well... cover your ears.
Yeah but thats in real life.. how can we ever even attempt to silence him, unless of course someone can try and globe of silence other than that its different. Ok check this ... the range on GoS is 30 feet radius.. Right?... ok place that on the whole front part of the gun. Nothing would be able to keep moving the flechettes if there is no sound or anyting to help project it through.
You are so huggably evil! ~ Temporalmage
So, come to a concensus...
Put five people in a room, and you have ten opinions! ~ Borast
ouch... hell no i would never stand behind a glitterboy when firing the boom gun.. maybe between his legs but thats it.... Imagain if the pilot forgot to put down those pylons..... CRUNCH... you were just crushed by the backwards flying GB...LOL
sorry off topic a bit... but im getting bored with this conversation now.. im just gonna reread the book when i get home and we can continue the arguement later... K...
You are so huggably evil! ~ Temporalmage
So, come to a concensus...
Put five people in a room, and you have ten opinions! ~ Borast
Just magic net the front of the barrel... Carpet of adhesion in the barrel \
stop or catch the flechettes......
try that
Those work..but silencing it just helps the GB
LOL... ok im totally off the sound thing... as i reread half the crap that i wrote and im starting to think i was thinking of something else or something...... but now yea these two spells are better....LOL
You are so huggably evil! ~ Temporalmage
So, come to a concensus...
Put five people in a room, and you have ten opinions! ~ Borast
a Heavy borg with 4 arms with vibro claws and H1B3 armour up close and personal.
Disable his feed belt
cut his hands off, therefore he can't fire the shellin the spout at you from point blank range. (tried this senario once and the player grabbed the borg and tossed him in the air with his hands then fired the boom gun and that hurt).
Then hurt him good as he will only have vibro claws that do 1d6 plus his punch.
K20A2_S wrote:The whole carpet of adhesion thing inside the barrel, I as a G.M. would not allow it. It's suppose to be used on floors, walls, ceilings, things of that nature.
why not allow your players to use creativity. It can be cast directly on a person. I see no reason it can't be cast on any surface. Seems like an unnecessary limit.
Besides, if they have the balls to stare into the barrel of a Boom Gun for the half a melee it takes to cast a spell....
Or even to risk a simo-attack by peeking down the barrel for one action...
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
I start by avoiding the Glitter Boy. Altogether. Because if I get hit by the gun I die.
If I really needed to destroy it for some reason, I'm not sure... I'd probably set up some guns using surveillance systems to fire on the GB at random to mislead the guy about my position, then keep running around while he shoots at my ghost 'army' and try to blow off the ammo drum. With my limited resources, that's the best I can likely manage.
K20A2_S wrote:The whole carpet of adhesion thing inside the barrel, I as a G.M. would not allow it. It's suppose to be used on floors, walls, ceilings, things of that nature.
why not allow your players to use creativity. It can be cast directly on a person. I see no reason it can't be cast on any surface. Seems like an unnecessary limit.
Besides, if they have the balls to stare into the barrel of a Boom Gun for the half a melee it takes to cast a spell.... Or even to risk a simo-attack by peeking down the barrel for one action...
ok first off i dont need to look down the barrel. my character has excellent vision that allows him to see up to 500ft.
but i wouldnt need half an action to cast the spell cause of our house rule.
when casting a spell. We allow the spell to go off that action and in turn you take an action off from the end of your actions and we just call it a mental drain basically...
(to explain that part a little bit. we allow a mage to cast the spell and have it go off that action, since mages should know their spells a bit. so rapid casting of spells would mentally drain a person so thats why we subtract the last action of that melee round. IE. if you have 6 actions the most u can cast is 3 spells.
so bam... got the GB gun
You are so huggably evil! ~ Temporalmage
So, come to a concensus...
Put five people in a room, and you have ten opinions! ~ Borast