Base book O.C.C.'s/R.C.C.'s

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GaredBattlespike
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Base book O.C.C.'s/R.C.C.'s

Unread post by GaredBattlespike »

1)How do you people feel about the base book Character Classes?
2)Are they still worth it to you? 3)Are they obsolete? 4)Are there any that you used to like/love that you no longer care for? 5)Are they underpowered compared to more recent Book Classes? Please do not forget that some have been "updated" in recent books-PsiStalker,Mind Melter, Shifter... :-D Please give your reasons for your answers. I'll post my own answers later. (Hint:I play a Headhunter :D )
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Unread post by Vrykolas2k »

I like them, though I love the diversity of the other books... not just being tied to the OCCs/ RCCs in the main book is great. Still, the Ice Dragon Hatchling will always be my fave thing to play...
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Borast
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Re: Base book O.C.C.'s/R.C.C.'s

Unread post by Borast »

GaredBattlespike wrote:1)How do you people feel about the base book Character Classes?
2)Are they still worth it to you? 3)Are they obsolete? 4)Are there any that you used to like/love that you no longer care for? 5)Are they underpowered compared to more recent Book Classes? Please do not forget that some have been "updated" in recent books-PsiStalker,Mind Melter, Shifter... :-D Please give your reasons for your answers. I'll post my own answers later. (Hint:I play a Headhunter :D )

1) Fine - I like 'em as a starting point
2) Yes...Wilderness Scout and Operator are fun, as are Dog Boys and Dragons... :D
3) No, although with all that is out there for the assorted OCCs can be easily modified to additional skills and additional skills options (ie: some of the new skill groups).
4) No
5) Some are, some are not...the CS OCCs are "underpowered" compared to the OCCs published in the Coalition Wars book, but are also easily modified. The non-Coalition OCCs/RCCs are not "underpowered" when you consider WHAT they are, and they are easily modified to...re-read #3 above. :lol:
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Unread post by Grandpas knitted Cardigan »

Considering that many of the later occ's are just variations of the origonals, the base book occ's still rock. Many of the later occ's seem to have less skills or they are to specific.

Also many of the basic origonals like cyber knight, crazie and juicers never seemed to get any better as they made up new variants. At least thats what i thought, us oldies are sentimental lot.
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Unread post by Comrade Corsarius »

Well, I certainly don't think that they are over-the-hill OCCs. I, for one, still enjoy hugely the Mystic OCC. It's still one of my very favourites.
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Unread post by Capt. Meschievitz »

My first character was an Wilderness scout, Stunch little MF...then came the big campaign with the CS SAMAS.......stopped play that for awhile played a line walker, Burster(didn't like that character very much), another Wilderness Scout w/master psionics, a Rogue Scholar....all from the main book.

The RMB OCC's are still the main ones used in games today, with a few exceptions for various campaigns outside the the norm...
after 20 odd years of the same character time has come......
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Unread post by Nekira Sudacne »

definatly. they're the basis for all others, and are still great, dispite the power creep. Mind Melter is still my all-time favorite :-)
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Unread post by Uncle Servo »

I'm playing in two Rifts games now, and one of them is a Dog Boy from the original book. He's one of the better Rifts characters I've created.

I'm going to echo a sentiment that has been repeated already. The OCCs/RCCs from the RMB are really among the most versatile ones out there, and therefore allow the most latitude when choosing/developing a more customized character concept that fits your specific needs.

Plus, from a true role-playing standpoint I really like the 'blank slate' ordinary-joe quality of the Vagabond... but then again, I'm a big fan of the unassuming hero who doesn't dream of greatness but has that greatness thrust upon him instead.
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