Sonic Speed Ramming Damage

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csyphrett
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Damage is...

Unread post by csyphrett »

only the 2d4 x 10 bonus for a ram attack.

I didn't see anything about using PS with speed in the GM's guide, but the main book is pretty plain that you can use a ps damage bonus with the + 8 from a punch or kick.
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csyphrett
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Ram damage

Unread post by csyphrett »

You do not add the + 4 per 20 to the ram. The flat damage is what you do.
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csyphrett
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the +4 per 20

Unread post by csyphrett »

the additional damage is only applied to extraordinary running and flight speed. It does not apply to sonic speed at all, and has never been listed with the power as far as I know.

The damage listed for a ram has always been flat damage with no modification.

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KillWatch
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Unread post by KillWatch »

I use the base rule
+4/20
I also add in punch damage
so 700mph and PS of 10=1d4+140

if they hit good for them
if they miss they will probably hurt themselves
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Unread post by Reagren Wright »

Why does a character with Extra Spd running 240 mph hitting someone not take damage yet the Sonic Speed character does? I mean
technically a Extra SPD person at 15th level could run 520mph. The Sonic
Speed guy at over 400 mph is taking damage :?: And have you ever
notice in VU that the Master of Speed Invulnerable guy takes damage
after he rams into someone :?: :?:
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KillWatch
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Unread post by KillWatch »

agreed it is a schism but I take Sonic Speed to be 700 mph

but I don't either should take damage unless they miss
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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Unread post by Preacher »

Could always give the speedster the minor of Impact Resistance to make it harder to knock himself out from the high speed max damage smacks.
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csyphrett
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Pg 72

Unread post by csyphrett »

The reason it was not listed with the power is page 72 is optional rules and notes for using them such as being able to spllit an energy blast which was not used before that.
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KillWatch
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Unread post by KillWatch »

or you could simplky say it's a typo or just plain fupid
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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csyphrett
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P72

Unread post by csyphrett »

It's optional, T, because it directly contradicts the sonic speed power. Its optional, or the speed power is not written right. Take your choice. Since it is in with optional tables, I conclude that it is optional.
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Unread post by Reagren Wright »

For that matter what if you have a guy from a high gravity planet or
a mystical bestowed dude with a SPD of 80. This guy (according to
the math) could run 56 mph. If he runs full out and rams a guy, doesn't
he get to add +8 to damage? The rule should apply to any individual
running into a person, not just Extra and Sonic Speed people.
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csyphrett
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Because

Unread post by csyphrett »

If you are using the rule on p72, you use up half your attacks. If you have 4, that's 2. 6 = 3, 25 =12 (rounding down). That's something that you pointed out above.

Sonic speed and sonic flight only use 3 attacks period. They don't use half. They don't use 12 from 25. They use 3 period.

Which is it?

Either P72 is optional, or both powers are wrong. Take your pick. For me I am going with the stated limit of the power, not notes in front of optional rules.

And Blix if there is no listed damage for the kick, add the +4
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KillWatch
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Unread post by KillWatch »

the rules should be across the board 20=+4
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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csyphrett
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P72

Unread post by csyphrett »

Its not half a melee. Its half of your attacks. That's why you can only use it once a melee. Enjoy your drink.
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Unread post by KillWatch »

half a melee or half attacks it's the same thing and both are stupid
it should take a set number of attacks

Hi I'm frankie I have 12 attacks and sonic speed
Hi I'm louis and I have 2 attacks and have sonic speed
frankie loses 6 attacks and louis loses 1

:thwak:
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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csyphrett
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P72

Unread post by csyphrett »

Tyciol wrote:Half your attacks, yes. You could use it twice on the second melee though, attacking on the first action, using half your attacks and attacking on your (actions divided by 2 plus 1)th action. It's a strange configuration.

Of course this doesn't apply to Sonic Speeders, who can do it in one action. What's the point of this whole half melee/melee actions argument you're making? Are you finally conceding that the rules support adding the 4/20mph bonus, or just trying to camouflage it?


I am saying that the rule cited says any super speed over 88 mph uses this which is not true. Do you understand? It's not just extraordinary speed, flight, robotic speed. Its everything.

Either it is optional or it isn't. If it isn't, it flat contradicts both the sonic speed powers for use of attacks, damage, knowndown damage, movement.

Then you need ten feet for every ten miles per hour. Period. There are no exceptions for sonic speed, which is completely opposite both power descriptions.

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Unread post by ZEN »

I'm definately going with Tychiol on this debate.. the Sonic Speed power is a major which plays havok with physics and its silly to argue that Extraordinary speed has better damage dealing capability.. it just can't, its not supposed to.
Sorry csyphrett , you make a good argument, but I'm not swayed.
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KillWatch
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Unread post by KillWatch »

The damage system should be uniform across the board
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.
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