Let's talk of things that go bump in the night. Stuff that makes your skin crawl. Creatures that are Beyond the Supernatural™. Also checkout the in-character site - Lazlo Society™
It depends on your definition of necromancy... If you're talking about the Necromancer OCC, then pbc is quite right. if you're talking about people communicating/controlling/dealing with the dead, then yeah, there's lots of interest.
I have a game plained for this weekend, all weekend long! One of those crash where you're at type of games. It takes place pre civil war time, in GA. A necromancer is buying a small (4 acre) piece of land from a plantation owner who is wanting a slave girl changed into the undead for sex. DON'T ASK! He's stupid (Uneducated is the term I perfer.), and the necromancer is quite the sells person. Okay?
The land has a shamanic mound on it, and a ley line on it as well.
Anyway, the players arive from England and are in an order of suposedly Catholic "missionarys"...Catholic yes, missionarys ( HA HA HA!!!) no! They are the group that studies the "Catholic Arcane" and uses magic to do God's "will", excorcize demons, call down lightning on those who do evil, etc. In a way, yes they are missionarys. They have a mission, and are carrying it out in the name of God.
Native Americans still around have been shown a vision, and how to overt it with out getting involved. It's a given that they will contact the church. At least leave a letter there anyway.
Okay...They haven't defeated the necromancer, YET! But they have cut the heads off and burned the zombies and resqued the slave girl. If you want more info then that you are going to have to wait til I get a shower, some thing to eat other than pizza; junk food; and popcorn, and get some SLEEP!
1 PC, playing the part of the 15th level; necromancer. Calling what he does Necro-Scientifica and speaking with a faded trace Russian accent, slight has just talked an uneducated land owned into giving up some land he owns, and 7 slaves; up front, and his "good for nothing handicap son" (He has gangreen set in, in his arm where the doctors didn't set him bone correctly) in return for his services. Which will be to make a slave girl, (actually she's 17, but a girl nonetheless.) to be eturnally young, beautiful, and obediate to him. Note: that the slave girl has no idea of what they are doing.
The 10 year old son, David, he plans on helping. Magits to get rid of his gangreen, and a spell that mends broken arms. He will teach him the art of the mage to get his PPE level up, only to murge soul with him some day as he has done so many times. Being a dad, treating a kid right, and then when he becomes 18 coming home and finding him "dying" from a heart condition. The art of politics basically! Logically, the spell can only be done by someone who is willing to do it.
He has been playing this character for quite a while, and wishes to kill him off while back in time. Yes, he has all the necromancers spells and then some, and a crystal skull which can store 350 PPE, but it don't recharge on it's own. The mage must put power into it to charge it.
Anyway, a farm hand are actually the ones who goes to the church and reports what they think is murder of a the slave girl. Since he richard kept saying perserve her in front of the farm hand. So the farm hand thinks he's going to pickling her so "Mister Duke" can have sex with her dead body. He knows what he is planning is wrong, but it's a case of; oposing the lord of an estate is a death sentance to him. And Mister Duke agreeing to give his son away like that had his dander up also. He had burried Mister Duke's last slave love because she was with Mister Duke child.
"Confesion of a farm hand" was friday evening's game. And at 12:00 game began. "Necro-scientifica." But between Andrew's and Peter's bumbeling rolls, Sharon's in ability to grasp the term "shamanic mound", we had to start it over. Because all three died and were made into zombies to show Mister Duke who was so pleased with Sharon's character's PB that he dismissed the slave girl.
Sunday afternoon...This time they desided to play native americans. And did much better, I said 2 weeks had pasted. Ran into several problems. #1 they weren't exactly welcomed, also they were back at level 2, and native american's weren't exactly schooled.
Everytime the party gets whipped out I roll a d4 to see how many weeks had passed the new characters to get there. 2 weeks.
Richard figured there would be more of them coming, so he started to dig on the mound while David got better. David can use his arm. No trace of gangreen was found. He did 2 a healing spell on David. And David becomes interested in magic, and so of course he begins to teach him.
The 3 fought the their former selves, the 7 slaves that he also turned into zombies, and the 60 animated dead things that Richard was able to animate in the grave yard of the slaves as he ran past it, and won.
However, the Necromancer excaped by boat with David and 100% of the shaman parts and artifacts from the mound. He owns a yacht. That oddly enough look like the boat from Mortal Kombat only this one is more frighting.
Atramentus wrote:Why is it that people freak out when you hire a prostitute, kill her, and then resurrect her to be your maid? I'm still mad those townsfolks tore her apart.
You maybe should have gotten one that was already dead.
You might have killed the best looking whore in town.
when you get right down to it, Sentinel's right.~Uncle Servo.
Sentinel. you'll be always loved by the German Princess.~Nelly
That's twice in one day Sentinel has cleaned up my mess.~The Galactus Kid.
That's the best place to start. Otherwise, listen to Sentinel~lather
Listen to the Sentinel...he speaks truth.~ Shadyslug
Sentinel you have the biggest sig I've ever seen~Natasha